So here's the thing - I've been trying to solve a problem with quests for a while now. How do you make every quest feel worthwhile? Some quests give great sP, some don't. Some have cool item rewards, some are just... fine. I've really struggled with making it feel like there's a point in doing all of them, not just the ones with the biggest payouts.
Quest Runs is my attempt at fixing that.
It's inspired by roguelikes. You start a "run" when you begin questing, and every quest you complete gives you a bonus card. These bonuses stack - sP multipliers, extra items, jackpot chances, reputation boosts. The longer you keep your run going, the better your rewards get.
The base rewards are still good! But now there's a reason to do "just one more quest" because your next completion might be even better than the last.
If you time out or abandon a quest, your run ends. All those stacked bonuses? Gone. Start fresh next time.
This is a foundation we can build on. Once this system is solid, we can do things like:
It's a much nicer system for events than just "here's some tokens." The goal is to make getting to that next quest genuinely exciting.
I'm being careful. I want to watch how bonuses stack in the wild before opening this up to everyone. If multipliers are getting out of hand or rewards are breaking something, I need to know before it's everywhere.
If you got randomly selected (you'll see a banner on the quests page), please let me know how it feels:
Thanks for helping test this!
💖 ✨ 🤗
I'm realizing that without images, this doesn't make a lot of sense!
At the end of each quest, you get to choose from three bonuses that carry through with you:

And then you can see that reflected in the prize area:

I'm still tweaking some of these prizes (such a low % doesn't make sense for currency. If we're giving you 5, maybe you should get +2 of each or something, and have that scale, instead of percentages)
The bonus items currently now come from a pretty weird pool of low cost junk items (sorry! hope you can autoprice!) but I'd like to think about how to make them more interesting
And the jackpot is currently an empty item pool, but one that I am planning to add some much asked for / requested items that we haven't seen in a long time, or old currencies, or something
💖 ✨ 🤗
I don't seem to be part of the test group, but I noticed the banner alluding to "quest runs" a while ago, and I kept having my streak broken because so many quests are simply not viable. Even without any reward for the run, being told I've broken my streak is discouraging to me. I'd really like to be excited about this, and it does look cool from this post! I think this could turn into something I'd enjoy. But as it is right now, with questgivers consistently asking for items that are just too expensive (and that is still the case tonight, even though I noticed - and appreciate - that they ask for fewer things... they are still asking for million-sP items sometimes and no one pays enough for that), I'm just not going to want to take the gamble. I'm very much not a gambler and I don't want to take risks to earn my daily income. I'll grind for meager rewards with a chance of something bigger if I get lucky as long as I'm actually earning something, but as soon as I start losing, I'm super done. And super demotivated if I get punished for not wanting to take a big risk or just throw sP away on a quest that I know won't pay enough to cover the cost. I've never been to Vegas and I don't want to go there virtually either. Reward me for being consistent, for being a loyal player, for putting in the time and effort, but please don't try to get me to gamble or just throw sP away. Really though, if the quests can be refined to the point that they are no longer trying to rip me off, this sounds pretty cool and like something that will add an interesting twist to the quest system.
Basically, I think this should be designed as motivation for people who just kinda don't really want to do quests but maybe if you sweeten the deal a little with some mystery goodies, they'll stick with it. I feel like that's probably what you're aiming for and that sounds good. But I'm already motivated to do my quests so making them a gamble with a possibility of a "punishment" if I happen to get an unlucky request is detrimental to my motivation. Hope this is helpful feedback. Maybe I'm just weirdly extra risk-averse lol
Gambling! Wahoo. Glad I'm not part of this.
I know you're trying and really appreciate that. This isn't the way.
The quest run is a nice idea.
But not if you spend 90k and get 75k in return or the quest giver wants items which costs way too much and won't pay out anyways. Rumi for example asks for retired or holiday items.
[egg=BlackVelvet] [tp=BlackVelvet]
I'm not in the test group, but considering how many times I've had to involuntarily quit a Kumos quest because bug-induced inflation drove item prices up into the millions? :x Feeling a little apprehensive about this.
I'm not in the test group either, so I can't tell you how it 'feels' yet, but it does look like a good idea to me! Kind of like a little roguelike element to questing, haha. Same as everyone else I would prefer that questgivers have some kind of mechanism to prevent items over a certain value being requested (because even with a double jackpot, almost no one will reward enough to 'repay' a 500k+ item) but I'd like to play around with it before I have any solid feedback.
Hunting for: (It's the only beanbag I need for a full collection!)
Hey everyone - I appreciate the responses! I want to gently redirect this thread though.
None of you are in the 5% test group for quest runs, which means you haven't actually been able to try the feature yet. And I notice all the feedback here is about quest item costs and quest viability - which is a totally valid thing to care about, but it's a separate conversation from runs.
Runs are purely additive. They don't change your base quest rewards at all. They're an optional layer on top of the normal quest system - extra prizes you wouldn't have gotten otherwise. If you don't care about them, you can ignore the streak counter entirely and your quest experience is unchanged.
For the item cost concerns specifically:
Hundreds of people are doing these quests daily on top of the regular site quests, so I know it creates pressure on item availability. I'm actively working on that.
I do want to hear how quests are going for you! Please make a separate thread about it so I can get your specific feedback in one place. That'll help me track and respond to it better than if it's scattered across different feature threads.
For this thread: if you're not in the runs test but have thoughts about a system like this - the concept of bonus rewards for maintaining streaks - that feedback is welcome here! Otherwise, a new thread for general quest feedback would be really helpful.
💖 ✨ 🤗
I'm still warming up to the new quest system (I love it in theory, but I'm also wary of the mentioned bug-induced problems) BUT I actually love the idea of a run!
It's like the Item Hunt game - which i hate with a gamer's passion because it's so punishing to get through the higher levels, but without the huge punishment of losing the whole game. I'd be actually excited to get boni for not losing my daily streak, not for like, 5 tokens more, just for the thrill of the mini-game. I'm also quite careful not to fall into any kind of gambling addiction online - but as long as it's an additional thing and we don't lose sP or anything, I really don't see a downside to this. I mean, personally I'd be super competitive to keep my run - and then fail when I'm on vacation - and then settle - but I'm not losing anything by doing so, right?
I do have a question tho: Would the run stick to the day, or continue over to the next day? If it's a forever run, I'd be curious how this would work out for the few(?) users who could keep their run up for months. Like, at one point you'd have 100% approval with the NPCs, so you'd naturally pick the monetary rewards, and then it could end up being "just a few coins more" in the end. The bathhouse streak resets the item pool (hello, Mr Calucko) after 30 (?) days, so maybe that'd be the way to go for the quest run? You could even give us a level to complete for an achievement (like, 30 days), and then stop raising the rewards there? This would also make the loss of a long run not that jarring.
I think that it looks like a fun idea Keith.
I quite like the new quest system but adding my voice to the concerns about the prices of items being asked for. Yesterday Sag asked for a 1 million sp item (I gave it because I didn''t want to lose my streak) but then asked for a 5 million sp item so I didn't do it.
Also, it's unclear if you have a shop discount buff from the legacy site is it working on Kumos as well?
I like the idea of being rewarded for doing more quests!
My incentive on legacy to be Gold and do ALL are the questpoints, because I still need masses of books - having concentrated mainly on the seasonal ones so far, because, obviously, apart from costing more points they are not always around to get as are the regular NPC ones.
Question: Do the streaks carry over from day to day or do they start anew every day?
Unfortunately, I have to chime in with the a little off topic mention, that the choice of asked for items still doesn't compare to legacy's, too much repetition, completely out of discussion prices - esp. Saggi, who often enough doesn't even reward the NPC shop price of the items he asks for.
If I pay 1mio for one item and know, I'll only get back 70k for both, it'll be hard to compensate that loss via streak boni, thus almost everybody will be forced to quit and never get anywhere. It's not like I'll do Quentin for a possible loss of sP, yet the chance of an Amulet plus the quest points.
Hi, I'm in the 5%! I just dropped nearly 1M on stickers just to keep my streak and bonuses intact. It’s safe to say I’ll be dodging Rumi’s quests for a while to recover, but this really highlights how addictive the new system is. The rewards are satisfying, the bonuses give everything that perfect 'oomph,' and having the agency to choose my own buffs makes the grind feel so much more personal. I will say the fear of losing my bonuses is awful. If anything can be done to lessen the negative impact of not being able to complete a quest, or missing a day that would be incredible. Maybe just a small -% so we're not left in the lurch?
Edit: After more questing, I have since realised that the bonuses do not stack daily, haha. The worry if losing what I have earned is a lot less, however it would still be great if there was less of a negative impact if we cant complete a quest.
The price gouging of items is a lot more noticeable and I really appreciate the item stats being displayed so I can make a better judgement call, and also block those who are obviously gouging.
Despite this though I still feel things balance out enough for me to want to quest more. I love the extra items buff, that will consistently give me 1-2 mil worth of shop inventory on top of the sp already earned.
I'm not in the test group but the run idea is intriguing...if only users' prices for some items wouldn't cause a user to abandon the quest. Case in point, I was doing a Sagittarius quest today: one of the items could only have been bought in a user shop and it was over 3mil! There was no way I was going to buy that when the payout would've only been 200k or so. If there was some way to have a debuff granted so your streak won't be broken, then the idea may work.
I started doing a run today. It seems like the Vesnali Coins and Candy Hearts bonuses I recieved are not working.
im not in the group (sadly) but am excited for this feature. i know people are pointing out thr negative impact of losing a streak and can you lessen the blow but i kind of thought that is the point/motivational aspect? the "blow" would only be (at worse) to return to base quest rewards and if people have a separate concern about those being not "good" enough then thats potentially a separate issue?
im excited for this feature to be released to more people/all of us. its something im excited for personally
i have a banner telling me i'm a beta tester but i don't have anything coming up to choose from, just a counter telling me the run number i'm on? i even turned off a couple extensions to see if they were interfering with it or something, but no difference. it's just regular kumos questing as far as i can tell.
HELLLLOOO EVERYONE! Thank you for testing, and for those of you who were in the group and giving feedback! I anticipated growing this from 5% to 10% (and then further) after the first day, because it seemed pretty ready to me!
During testing, I've seen some runs that end up rewarding with billions of sP from the stacking of the benefits in a particular way, and then saving Saggi for last. Unfortunately, it wasn't my intention to start creating billionaires of everyone, so I had to roll those back 😂
So before I increase the percentage (and I've also added a soft cap on the prizes) I'm going to:
And I want to brainstorm a few more bonuses, things that could be added as prizes, maybe a % chance for a random stat (but I know that would freak battle people out!)
💖 ✨ 🤗
That new feature sounds genuinely exciting to me too, I'm looking forward to dipping my toes :D
So far I like this new system, however today it started displaying some items in user shops as "0 sP" despite the fact that they were available and usually reasonably priced.
The bonuses are good too; I think that the run rewards are a good idea, and the fact that they vary from quest to quest is nice. I would like to see the star rating of the rewards go up slowly as your run goes longer (i.e.: 1st run reward options are one star, maybe at a five quest streak they are all bumped to a minimum of two stars, etc).
I do feel that it is unclear if my shop discount card is working when I do the new quests though, as it's not indicating anywhere on the page one way or another. I also don't like that if I click the "search all shops" option that it only shows user shops that are stocking the requested items. I have had to manually select "NPC shops" each time it's available there as well.
Overall, it's been a nice update to questing. I'm just returning from a long hiatus so it was surprising to see all the changes that are being implemented to the site. Keep up the good work staff :)
