As far as I can tell at this point in time at least in the game minions are cosmetic only things in Subeta (correct me if I'm wrong though!) so I think adding some little feature that's maybe kinda like training but instead you send your pet's minion out for a period of time and they can come back with some reward of some sort would give them more purpose? It doesn't have to be anything major but maybe something like they usually come back with a small amount of sP but there's a chance they'll also return with a item or even a small quantity of CSC. Ya know just something small to give people more incentive to pop in during the day but wouldn't be such a major change it would imbalance Subeta's current economy.
Not everything on the site has to have a monetary reward. Currently, minions keep your pet happy! As long as your pet has a minion, its happiness will stay at 10/10.
This feels like it could seriously unbalance the economy. People can have loads of pets, and they can attach a minion to each those pets.
Plus, we already have the bathhouse as a daily incentive to log in? And if you want a daily click-and-get-currency thing, we do have the job agency, but you do have to put a bit of effort into getting your pet promoted.
I didn't know about the increment on our pets' happiness!! Thank you for the input.
I don't think minions need to "do" anything. They are a little flitty thing to keep your pets occupied while you are busy.
Also, in addition to keeping your pets happy, there's also that half worked on minion battle thingie, which was never finished. They either need to finish that, or officially scrap it, before trying to do anything else with minions.
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You can still play the mini-battle game. Not sure it saves the info or not though. Also may need a GA, not sure if it was ever released to the general population or not. You can test though. Go to the minion zoo through the game page. Look for minions that have stats, then click on the minion image. Should take you to battle. If you only have newer minions they won't have stats. A cheap minion that definitely has stats is .

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I’m not really attached to any particular idea, but I would definitely like to see something done with the minions to make them more interactive. I know they keep pets happy, but it almost feels too easy the way it currently is. Like minions are special toys or items rather than living things. Maybe something like a relationship development system could help? Like you have to have your pet play, feed, groom, etc. their minion in order for them to gradually bond with your pet and confer the happiness bonus. I’d also like to have to do more to do with the minion zoo. Maybe expand it to be a bit more like a very light zoo tycoon sim rather than a stripped down retread of proper pet battling.

EDIT: I think someone gave me a gold account somehow? I don't know who did that and had no idea you could do that but thanks!
"Maybe something like a relationship development system could help? Like you have to have your pet play, feed, groom, etc. their minion in order for them to gradually bond with your pet and confer the happiness bonus"
Flight Rising has this and it's not a fun concept. Like, the way it's designed is just to get ad revenue and nothing else. You get absolutely no perk from it.
I don't really like this idea - I always felt like minions were sentient enough to do all of these things themselves. It's also heavily skewed towards people who have few pets. I have 128 pets - it would take an eternity to bond with all of them.
I understand your concerns, but there's no reason why the system on Subeta has to be the same as the one on Flight Rising. There's a lot of ways to structure a pet sim, and I'm sure whoever would be put in charge of designing this theoretical system could come up with something more rewarding than Flight Rising's counterpart.
I mean you could argue that pets are sentient enough to take care of themselves, but we are still expected to take care of them. I'm really into the pet sim aspect of the site, so layering in another pet sim on top of the one we already have is very appealing to me.
There's a lot of aspects of the site as it is right now that are made easier by only having a few pets on hand, such as managing job income and organizing stays in the resort or the inn. I don't have many pets right now, but I plan on having quite a lot later. I figure the challenge of getting them all bonded with their minions would be part of the fun of having them.
"I'm really into the pet sim aspect of the site, so layering in another pet sim on top of the one we already have is very appealing to me. "
Yeah, I'd rather have Subeta take care of...you know, the actual pets before layering another layer. We haven't got a new species in two years, if I remember right. (Urubu might have been the last pet we got) Pet colors releases are scarce.
Diluting this further would just be insult to injury.
Add to it that Subeta's skeleton programming crew is currently working on a site recode, and things aren't going as swiftly as they could, to say the least.
"There's a lot of aspects of the site as it is right now that are made easier by only having a few pets on hand, such as managing job income and organizing stays in the resort or the inn. I don't have many pets right now, but I plan on having quite a lot later. I figure the challenge of getting them all bonded with their minions would be part of the fun of having them."
There is a difference between "challenge" and "tedious". Clicking over and over is tedious. It's not a challenge, it's not fun. It's just boring. Add to it the potential lag (the pet page is atrocious to load once you get over a certain number)
There is a reason why FR's most popular request is to have one button to bond everything at once, and it's because clicking buttons over and over isn't fun. The job agency you quoted is a good example of that - even though it's a good way to make SP, few people use it because it's so poorly optimised.
btw, for the resort, there is an option to put all pets at once with a gold account.
I think a lot of the points stated here showcasing the inevitable difficulties and tedious-ness and the staff's already full plate are pretty good, but I get wanting something a little extra with the minions. The only things I could think would work are either passive (such as the happiness increase already in place) or perhaps random events.
My first thought would be perhaps like the Oracle's random quests where a minion requests an item as a "gift" to their pet that you turn in. Not something daily or clicky, not something with increments, nothing too game or economy-breaking, and you'd get to see your minion a little more while having them slightly interact with the pet via a little flavor text. Perhaps you gain a stat randomly for it or a small prize.
I understand it's not a priority, given everything else that's being worked/needs to be worked on. I don't expect this to be tackled immediately, or even in the near future. It's just kinda fun to think about what could be somewhere (far, far) down the line.
Actually, that's a good idea! It would probably help to have a very streamlined interface where you could have all your pets take care of their respective minions at once (as applicable). Like I said, there's more than one way to crack this egg. There's no reason it would need to be tedious.
I know the resort has that option, but seeing as it's only available to gold account holders, and not everyone with a lot of pets is one, I figure my point still stands.
I'm still inclined towards something with a bit more depth to it, but I could settle for what you're suggesting! Minion REs would definitely help them feel a little more alive, and it's certainly less demanding than what I've brought to the table thus far.