There are far too many supposedly rare or super-rare items which just sit in the NPC shops because they are rarely or never asked for in quests. There's no point in restocking them because they end up gathering dust in user shops.
I don't know how the system decides which items are asked for in quests but would it be possible for quests to ask for a wider range? One of my biggest mistakes was restocking R84 Rubber Ducky toys because I've now got 33 of them. As the current user shop price is 9,500 sP, nobody is going to buy them for fragging. Why doesn't Saggitarius ask for R90 Cow Miniatures which are currently going for the bargain price of 11,995 sP?
I believe most quests do filter by rarity and the by shop prices. I know when it comes to certain holiday items Quentin wont often as for anything over 50k if the item has been in shops for that amount. Same with Alexander though he only seems to ask for books of varying rarities. Saggi asks for items with a higher rarity but not sure his cut off....
I'm not opposed to minor changes to questing so long as it's fair and makes sense.
it's all math. if saggi can ask for any item between r50 and r95, that's about 10k items, according to slodge. that means that he only asks for 0.3% of his pool per person per day - even less without a GA. so for just one person it would take almost a whole year for him to ask for enough items to potentially cover them all. and even if 300 people with GAs are doing his quests every day (which i think is probably pretty unlikely), he'd only going to be asking for about one of every item per day on average.
if you shrink his pool, the cost of the items in his pool may go up, but the others will deflate. if you expand the pool, the items won't be asked for as often and will deflate.
if you've been around for a quest-a-thon, i'm sure you've seen how much RSables went up in price. that said, i certainly wouldn't say no to quest payouts getting bumped! that would motivate more people to quest.
In general I think this is less a quests problem and more the site economy needing a kick in the pants. I am no economist but personally I Think revamping quests would just be a drop in the bucket that you and others described in Main Shop Restocks Are Dreadful: there's just too many items in circulation. Quests that ask for 2 ish items per quest are just not going to fix that (not that I would want quests to ask for more items) especially if it spits out 3 new items afterwards.
Now some ways I think could be usefull in reducing the clutter (or at least not adding to it) that I have not seen mentioned yet: -Temporarily stop quests from giving out restockable items
In before the Item Rarity Squish becomes the new Tea House!
In all seriousness though, I'm not sure if changing questing alone will help the economy. Quests are probably the main way items get used up these days but the burden shouldn't be on quests alone. I'm certainly open to tweaking the quests to see how it all plays out though, even as a short term solution.
I've been trying to think of short term solutions because that topic quoted from in Post ends with "Main Shops More on this very soon!" Keith made his post on 07/21/20 (It's in the topic) https://subeta.net/forums.php/gotopost/64788454. Nearly 16 months isn't most people's idea of very soon. :D
I'm about to join the ranks of people who no longer bother to restock. If quests give me items which gather dust in my shops that's OK because I won't have wasted sP buying them from NPC shops.
So many of these things are tied together, but are part of our upcoming batch of work. We've got a lot of the little components needed to start building out larger things with the "new" site.
The next big chunk of work for me and is inventory and item uses, which we need before we can make pools of items that are requested from things like quests, which we need before we can make pools of items as prizes, etc :)
My hope is to be able to give more frequently updates, and now that a lot of the 'large' stuff behind the scenes has been shifted we can start pushing out smaller chunks for testing and feedback.
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