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Jun 8, 2021 4 years ago
halstarlight
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Baby

i don't know if this has been suggested before, but i was doing my daily quests and suddenly got the idea that cursed quests could give two points whenever they would normally give one ^_^

mori and nori are trapped in one body. as a reference to this, you get two item rewards for every quest you complete. having two quest points given instead of one is a reference to this, not an attempt to disrupt qp value or to get more items. this idea is purely based on the lore of subeta

issues and possible solutions
issue: prone to gaming the system by concentrating every few quests on getting the two points from cursed solution: either having the two point reward be a completely random chance whenever you would normally receive one OR having a special award of two points at the last quest (10 or 15) OR having the two point reward be dependent on the time of day

they/them [size=10px] [egg=halstarlight][tp=halstarlight]

Jun 8, 2021 4 years ago
hexadecimal
is a bad omen
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Illunis

Honestly I think this is a pretty interesting idea, but just to add on—what about the chance of getting two quest points is increased the more quests you do either during the day/at night? So like if you only do quests with Nori then she is more likely to give you higher sP rewards/more quest points/better items, and vice versa with Mori. That way instead of just more points in general it acts as a sort of loyalty thing? That’ll probably never happen but ¯(ツ)/¯ it’s worth an idea

[flower=hexadecimal]

Jun 8, 2021 4 years ago
Darkrai
is magical
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Sucre

No support. Quest points are given out on every 5th quest you complete, so it would be way too easy to game the system and get an extra 10 or 15 per day just by doing a Cursed quest as your 5th one until you run out of Cursed quests (unless staff really wanted to devalue quest points for some reason).

Plus Pete also gives out two items, and Quentin gives out a second if they give you a mage amulet so making Mori/Nori the only quest givers to give double points just because they award two items kinda doesn't make sense

Jun 8, 2021 4 years ago
Eivor
has a dragon
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MacLachlan

They're treated as two different characters.

I don't see what harm there would be in it being a one time thing at a specific time of day or some such arrangement.

[size=6pt][sub][ he/they | aroace/nb ][/sub]

Jun 8, 2021 4 years ago
Saturnine
wants to believe
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Fearleading

You get 1 QP every 5 quests. If it was made so you get 2 QPs every time you do 3 quests that give QPs, I'd like it.

Ex.

SPOILER (click to toggle) 1 2 3 4 5 - 1 QP 1 2 3 4 5 - 1 QP 1 2 3 4 5 - 1 QP 1 2 3 4 5 - 1 QP 1 2 3 4 5 - 2 QP

Or just make it random, but you can only get it 1 per day from them.

S-F
[flower=saturnine][tot=Saturnine]

Jun 9, 2021 4 years ago
Lypsyl
is a billionaire
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Crotchety

I'm rather neutral on the topic. An extra point isn't going to break the quest point system.

However, to prevent gaming the system like mentioned, you could make a single extra point awarded on your final daily quest (10 or 15), similar to the Wizard giving you an extra token on his final quest. If you would have gotten a quest point anyway on that quest, you get two, otherwise you get one for "loyalty" or whatever.

Jun 9, 2021 4 years ago
Solsticesprite
cleans up nicely
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No Support.

THe purpose of quest points is to get users to do quests. Users complain that there are too many quest points given out as it is and that they are worth nothing. Since it is worth nothing to them then they don't do quests.

If you need quest shop items, there are folks in Advertising that will indirectly sell you their extra QP.

Jun 12, 2021 4 years ago
Lawnbuddha
is full of holiday cheer
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Quote by Lypsyl
I&;m rather neutral on the topic. An extra point isn&;t going to break the quest point system.</p>
<p>However, to prevent gaming the system like mentioned, you could make a single extra point awarded on your final daily quest (10 or 15), similar to the Wizard giving you an extra token on his final quest. If you would have gotten a quest point anyway on that quest, you get two, otherwise you get one for &quot;loyalty&quot; or whatever.
- I like this idea for resolving the so-called "game the system" hack!

Quote by Solsticesprite
THe purpose of quest points is to get users to do quests. Users complain that there are too many quest points given out as it is and that they are worth nothing. Since it is worth nothing to them then they don&;t do quests.
If folks are "complaining" about too many Quest Points, there are plenty of other things to do in Subeta. They don't have to quest!

check me out on .bsky.social">Bluesky & ">Mastodon!

Jun 12, 2021 4 years ago
Skolletta
Sir Quest-a-Lot
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No support. We get enough QPs as is. I currently have over 2000 (although I do still need to buy multiples of the most expensive books, so will probably be able to spend them all quite easily).

Edit: I just spent over 1900 on books. xD

:・゚✧:・゚:・゚✧
🔭🐢

Jun 12, 2021 4 years ago
halstarlight
User Avatar
Baby

thank you all for the responses !! i'll go through some of the ones mentioned with some comments

Quote by hexadecimal
Honestly I think this is a pretty interesting idea, but just to add on—what about the chance of getting two quest points is increased the more quests you do either during the day/at night? So like if you only do quests with Nori then she is more likely to give you higher sP rewards/more quest points/better items, and vice versa with Mori. That way instead of just more points in general it acts as a sort of loyalty thing? That’ll probably never happen but ¯<em>(ツ)</em>/¯ it’s worth an idea

this is an interesting idea ! i'd love to see them have more unique rewards depending on which you do most !! but, yeah, it does seem too complicated to work at the moment :^/ maybe one day, though ! i'm all for quests being more specialized to the character ^_^


Quote by Darkrai
No support. Quest points are given out on every 5th quest you complete, so it would be way too easy to game the system and get an extra 10 or 15 per day just by doing a Cursed quest as your 5th one until you run out of Cursed quests (unless staff really wanted to devalue quest points for some reason).

there is a potential to game the system with this feature, i can't deny that. however, other users in this thread have given some great suggestions for stopping that. having them give two points randomly, or only on the last quest is a perfect way to reference their theme and not affect the value of the points all that much, if at all.

Quote by Darkrai
Plus Pete also gives out two items, and Quentin gives out a second if they give you a mage amulet so making Mori/Nori the only quest givers to give double points just because they award two items kinda doesn&;t make sense

while pete and occasionally quentin give out two items, those characters giving specifically two items is not tied into the lore of subeta. mori and nori give you two rewards because it's a reference to the fact that they're actually two seperate people. the only reason i thought of this idea was because of their dual nature. i might not have explained this well enough in the op, so i can see how it may not make sense at first.


Quote by Saturnine
You get 1 QP every 5 quests.
If it was made so you get 2 QPs every time you do 3 quests that give QPs, I&;d like it.</p>
<p>Or just make it random, but you can only get it 1 per day from them.</p>
<p>

Quote by Lypsyl
I&;m rather neutral on the topic. An extra point isn&;t going to break the quest point system.</p>
<p>However, to prevent gaming the system like mentioned, you could make a single extra point awarded on your final daily quest (10 or 15), similar to the Wizard giving you an extra token on his final quest. If you would have gotten a quest point anyway on that quest, you get two, otherwise you get one for &quot;loyalty&quot; or whatever.

Quote by Wolfsmal
They&;re treated as two different characters.</p>
<p>I don&;t see what harm there would be in it being a one time thing at a specific time of day or some such arrangement.

i think that these suggestions for preventing the abuse of the qp system are really good ! having either a random reward of two, or the last quests rewarding two would pretty much cancel out any issues of inflation. thanks for the ideas !!


Quote by Solsticesprite
No Support.</p>
<p>THe purpose of quest points is to get users to do quests. Users complain that there are too many quest points given out as it is and that they are worth nothing. Since it is worth nothing to them then they don&;t do quests.

quests have many rewards (qp's, sp, items, acheivements, tokens, and sometimes seasonal items). if users don't want to do quests because of a perceived overabundance of one of these currencies, they miss out on the others. slightly increasing the amount of points to fit in with the cursed theme will not greatly impact the number of qp's someone receives - especially if there was a failsafe like the possible solutions mentioned in this thread.

Quote by Solsticesprite
If you need quest shop items, there are folks in Advertising that will indirectly sell you their extra QP.

i think you might have misunderstood the purpose of my thread. it was not to suggest giving users more qp's to get more items. i really like the lore of subeta and saw an opportunity to link another aspect to it. mori and nori give out 2 items because they are two characters functioning as one, so two qp's would be a reference to that, not an attempt at raking up tons of points.


Quote by Skolletta
No support. We get enough QPs as is. I currently have over 2000 (although I do still need to buy multiples of the most expensive books, so will probably be able to spend them all quite easily).

this is a valid concern and i recognize that. however, with a proper solution to gaming the system, i think that a few extra points a day to fit in with the cursed theme would not affect inflation that much.

they/them [size=10px] [egg=halstarlight][tp=halstarlight]

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