After you pet hits 10K HP, many % based healing weapons become integer based. Here is a list of healing weapons sorted by how much they heal. All weapons tested with a T13 with 11K HP
10%
9% [Item=Manifesting Weapon]
8% [Item=Sentinel]
3%-30%
8%-15%
0% or 15%
0% or 11%
7% [Item=Cursed Liquid Fire Torch][Item=Large Gutting Knife]
6%
5%
1199 [Item=Tainted Keeper Skull Staff] When Def>STR
999HP [Item=Sword of the Seven Seas][Item=Wrath of Kahaleitzli][Item=The Ether][Item=Natasha][Item=Maniacal Essence][Item=Malerias Cursed Arm Bangle]STR=DEFAfter boosting STR
900HP [Item=Unstable Sample Syringe]
899 STR>DEF
888HP
777HP [Item=Possessed Bow]
750
675HP
666HP
650HP
600HP
525HP
485
450 [Item=Trident of the Banished One]
Unknown:
Fairly certain but not personally tested, confimration appreciated:
[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]
I can lend you the charged tower shield if you wanna test that out.
if you want to test it and just post it i'll add it.
Only reason I listed the OG gods like that was because I couldn't remember if sandreaver healed for 11 or something like that.
If i'm missing anything feel free to call it out as well. I mostly just used my collection + a subetalodge list of "healers" to compile this
[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]
@ THESOVEREIGN Turkey Quill heals 3-27 percent with no cap.
Tempestuous Bladed Gauntlet heals 9 percent with a cap of 900hp.
Charged Tower Shield heals 5 percent with no cap.
Shinwas Heart Pendant has a scaling tier not posted on Subetalodge. Its stats for T9 and above are: Heal: 11-13 percent with no cap Attack: 11-14 light 19-21 fire 4 water Defense: 8-9 ice, magma, wind
Thanks guys for testing! Yeah I couldn't test yet since my pet is below 10k health right now
derp didnt forgot that people might have the weapons without the stats.
Ill get these updated when i get home
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Send me some boosters and then I will get there :p
Oh, hey, I can think of one that isn't on your list! 25%
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I have shadowglen anchor if anyone wants to test, ping me.
Tainted Keeper Skull Staff
899 hp heal when str>def 999 hp heal when str=def
Not really reliable nor end game i guess but the Cherry Blossom Scythe's special attack (33% heal) has no cap.
[item2=Set of Loaded Dice] Has a chance of healing 20 percent uncapped.
[item2=Comet Flash] Heals either 4 or 8 percent uncapped.
These (rather unimpressive) weapons heal 5 percent uncapped: [item2=Massaquerade] [item2=Valentines Rod]
These weapons needs testing: [item2=Shinwas Quill] [item2=Cracked Satyr Blade Tip]
Shinwas Heart Pendant and Turkey Quill needs review. My results earlier were different, and I'm sure they were like that.
The UltimaPlus Tag is a once per battle weapon, so it's almost certain to heal with an uncapped percentage. But I tested it anyways, and sure enough it heals 25 percent. Thanks for your effort.
I can test the Shadowglen Anchor. Please let me know about it later. Thanks for offering to lend it.
If you send it over i'll check it. Or rocketlauncher might be availible sooner.
Do you know what percentage the loaded dice heal? Might be worth including.
I think i'm going to ignore the smaller weapons that only heal like 5% unless they do something impressive. I might even just remove anything less than 7% since really you need to have at least 20K HP, and it needs to be better than MW and once of the higher tier weapons.
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Enchanted Key Staff heals 777 HP
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thanks
also i'm pretty sure that Cracked Satyr Blade Tip does not exist on the site anymore. I think all 11 of the satyr tips found homes with the axe heads to become sandreavers
[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]
[item2=Set of Loaded Dice]
The healing chance is 1 in 6, about 17 percent. Thus, dividing 20 percent heal by 6, the average is 3.33 percent heal per turn. Not so great I suppose, but the heal's uncapped.
The battle text always shows: "You rolled five (random number)s! How... lucky of you." The six random numbers are:
[quote@THESOVEREIGN] also i'm pretty sure that Cracked Satyr Blade Tip does not exist on the site anymore. I think all 11 of the satyr tips found homes with the axe heads to become sandreavers[/quote]
There's at least one left.
great list thanks
[item2=Shinwas Quill] 3 mod slots
Stats at T6 and above Heal: 10 percent uncapped Attack: 7-10 phy 12-15 light Def: 8-10 dark
It's essentially same as posted on Subetalodge, except it's upgraded from 1 to 3 mod slots. However, it should be better considering it costs the same as Shinwas Heart Pendent. The only advantage compared to that is 1 extra mod slot; the rest comes up too short.