[center]I set up my art-shop already, but I'm worried my prices may be too high? What do you guys think?
Prices I'm using:
Prices
Cartoon Style Shoulder-up - 6 USD / 600 CSC / 60.000.000 sP Waist-up - 13 USD /1300 CSC / 130.000.000 sP Knee-up - 18 USD / 1800 CSC / 180.000.000 sP Fullbody - 25 USD / 2500 CSC / 250.000.000 sP
Extra character: +50% of the base price Background: 5 USD / 500 CSC / 50.000.000 sP 30% discount for flat colors.
Chibis Humanoids/Detailed Animals or Monsters Headshot - 5 USD / 500 CSC / 50.000.000 sP Waist-up - 10 USD / 1000 CSC / 100.000.000 sP Fullbody - 20 USD / 2000 CSC / 200.000.000 sP
Objects/Very Simple Animals or Monsters 5 USD / 500CSC / 50.000.000 sP Extra character: +50% of the base price Background: 5 USD / 500 CSC / 50.000.000 sP 30% discount for flat colors
Sketches Colored Shoulder-up - 3 USD / 300 CSC / 30.000.000 sP Waist-up - 6 USD / 600 CSC / 60.000.000 sP Knee-up - 10 USD / 1000 CSC / 100.000.000 sP Fullbody - 15 USD / 1500 CSC / 150.000.000 sP
Extra character: +50% of the base price Background: 5 USD / 500 CSC / 50.000.000 sP
Black and White Waist-up - 1 USD / 100 CSC / 10.000.000 sP Fullbody - 3 USD / 300 CSC / 30.000.000 sP
Extra character: +50% of the base price Background: +1 USD / 100 CSC / 10.000.000 sP
I'm also thinking of adding a flat colored mini-chibi option for 5USD/500CSC/50.000.000sP >.<"
So yeah, is it too high? Is it ok? Idk, please help ;-;
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I wouldn't say these are too high! - Artists generally underprice themselves wayyy too much, and the results are usually a burn-out when you have to get enough money to get by and do the workload thrice over or something. I generally try to set my prices to match a roughly 10$/hour rate, which itself is ... not the best wage (at least not where I live), while still keeping the prices within a marketable margin.
Also underpricing doesn't hurt just you but also other artists, because when someone undersells, it usually means other people have to lower their prices to match, and then everyone's exhausted and undervalued c: