While battling I typically have my weapons set for a certain strategy. This is useful when that strategy includes blocking/attacking at the same time. I don't have to worry and can continue to just click on "Make Your Turn", unless I need to heal or freeze (typically one time things).
That being said, sometimes opponents throw a wrench into this strategy. They may steal my defensive weapon mid battle, and I need to change my strategy. Now, we have been allowed to rearrange out weapons going into battle in order to be strategic. However, an opponent can change my battle set up by stealing, for instance, I can end up having my main weapon and a healer as my first two automatically selected weapons. This becomes frustrating as I may not want to use my healer, and want to supplement my main weapon with another weapon, which I have to select each turn.
It would be nice to be able to rearrange your set once you're in battle. This way we can set our main two weapons again, even after an opponent rearranges our set for us. I understand this makes battling easy and convenient, but I don't feel that it's too different than some of the additions that battlers have been given.
If its a simple matter to program, I'd say sure go for it.
But if its something that's more complex, or has the potential to mess up other things, I don't think its helpful enough to bother with. I mean, I know battling can be something of a grind and it should be as easy as possible in terms of mechanics - even one less click per turn can really help in a long battle.
How many opponents steal - how often would this issue come up? Personally, if this were implemented, I'd go, "oh helpful" then forget to use it because I don't encounter the problem often enough for it to become a habit.
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- Well there are battle quests, and you can often get an opponent that steals a few times during that.
Back when auto-select was implemented, I suggested a "repeat turn" button as an alternative for exactly this reason. Pick any 1-2 weapons, make your turn, and then press "repeat" to issue the same command again on the next turn for as long as you need to. It would be so much more useful than defaulting to the first two weapons every time.
Rearranging your entire set seems like a roundabout way of trying to accomplish the same thing within the current system, so I'd only support it if a repeat button was somehow more difficult to implement. I can't see that being the case, though.

I'm not sure about this. Battling is supposed to be challenging. If an opponent ruins my default plans, it's my job to work my way around it for the rest of the battle. If I ended up losing, I would just rearrange my set or rethink my strategy before the next battle. And I can always turn preselection off if I think my default set isn't going to work the way I expect.
On the other hand, I do understand where you're coming from and not being able to use preselection for the rest of the battle kind of sucks. I do like 's idea of modifying the preselection for a turn, then being able to repeat that modification for as long as you want with a separate button.
- I don't think it takes away the challenge of battling? We still need to go into the battle with a strategy and a limited number of weapons.
I don't mean going into your other gear and pulling out a weapon. I just mean using what's in your arsenal of 8 weapons. In my mind battling is like having a bag full of weapons, and two weapons in your hands. When you switch, you put one weapon in the bag and pull out another.
If your axe breaks you aren't just going to grab what's next in your bag, you're going to dig for what's useful.
Fair point :P I did understand what you originally meant, I just think part of the strategy of battling is choosing the order of your weapons before going in and hoping that is going to work out in your favor. If it doesn't, that's what the checkboxes are for. But you do make a compelling argument against that logic.
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Honestly, I get your point too; however, our weapons are still there to use. It just becomes an annoying step to have to SELECT THEM MANUALLY (so much is expected of me).
This Suggestion sounds like a lot of work by staff for minimal benefit to users. I don't like it.
It's my own experience if you are fighting a Challenger that steals or blasts and it also takes you awhile to take this Challenger down, then it's gonna have time to steal or blast another weapon and another weapon and another weapon. Rearranging stuff isn't going to help you much because you are going to have to rearrange again.
Change your strategy so you hit harder (if you can) or acknowledge that some Challengers are much tougher than they seem by stats-only and it's going to be a slog no matter what you do.
I do like 's suggestion of a repeat button. It sounds easier to program and helpful in a greater variety of situations.
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I have been able to beat plenty of challengers after they've blasted/stolen my weapons. Again, it was just about using backup weapons (or stealing one back). Sometimes I like to just fool around, or try different strategies mid battle.
Another instance would be stealing an opponents weapon that actually benefits you (I'm thinking Sanddragon). Again, when I play around with Sandragon I sometimes try to use their weapon to steal more from them.
Other opponents I'm able to defend against completely, so they don't damage me. It does just take a while to get their HP down. A strategy I often use is defend/heal, then attack for a few turns. Defend/heal, attack for a few turns.
I'm not a programmer so I can't say anything about code, do any of us on this board know how long it would actually take? We already have the ability to rearrange outside of battle with a drag and drop, I can't see it being that different of a code in battle. Perhaps can shed some light on this?
- responding to your ping:
is correct, the work-to-benefit ratio is somewhat high. I think what suggested is a more elegant solution but would still be very difficult to program.
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Maybe this would be easier to program and I think would accomplish the same thing:
Have the autoselect feature automatically select the last 2 weapons you used, and if one of them is no longer there, default back to slots 1/2 similar to how it currently does.
It wouldn't require any different buttons and would be a simple elegant UI.
I think one of the unintended consequences of the autoselect feature is that it HIGHLY encourages you to try to set up an "autopilot" strategy (4x OPB set up weapons + 2 Constants + 2 OPB bailout weapons) to the point where an opponent like the Castle that might normally reward you for using a 3-4 constant weapon set up is such an incredible slog in comparison, that its almost always worth just overtraining instead of slogging through a non-autopilot battle. Since it takes literally 10x longer than a non-autopilot battle.
If there was a sticky weapon set up, it would make it so that transitioning constants over the course of a 100-150 turn battle would actually be worthwhile again. Since it would reduce the number of clicks by 66% and the number of mouse moves by 95%+ to transition constants. (ie each turn goes from 3 clicks to 3 clicks for 1-2 turns and 1 click for the other 100-150, and mouse moves go from 3 every turn, to 0 most of the turns.)
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