I've been working on that achievement for the Mazes and Mahars Strategy Guide. I've been playing Mazes and Mahars for months and it kinda grew onto me, but I found a huge amount of difficulties (for example, ailments are impossible to be removed. certain cards don't function properly and certain cards appear way too many times on the deck while others are way too rare).
Also, I discovered there are MISSING cards. These cards would/could solve some of these problems.
These are the things I want to point out:
long list of complaints
disclaimer: I'm not asking for the game to be made easier. I don't want it to. I'm a huge fan of board games and I think it can be made harder, but certain things don't actually WORK?
Missing Cards
There is also certain missing cards. Some are actual items on the site but don't exist on the game that would solve some of the things I pointed out.
"Deals 3 damage to the Active Guardian. If the Guardian was killed by Banishing Force, the Maze player will be unable to play another Guardian card for 3 turns."
This card is good. This would delay the Maze a lot, because it's the first card that prevents it from playing a Guardian, plus deals a lot of damage to the active guardian.
"You may only play this card if you currently have at least one Ailment. All Ailments are cured, and you deal 2 damage to your target for each one removed."
THIS is the card we're missing. This card heals ailments. It also deals a shitton of damage when 3+ ailments are applied .
list of suggestions and improvements
I will work more into this. If something's unclear, it's probably because I quickly half-assed typed this. I am taking suggestions and criticism too. I obviously am opinating as a player, a nonconformist.
Last changes made on 01/28, 8 PM(that's all I have for now, carry on.)
[edit] Also most (maybe all?) of our other games are not Flash, they're Javascript so I think that's what you meant!
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I thought about writing Flash/Java but again it was really half-assed bc I made this at work and we were closing I'll fix it
Anyways is this actually possible to happen? If not, then i'll just scrape this.
(Javascript, not Java - they're completely different things.)
And well anything is possible, I'm interested in seeing what other discussion may come on this topic :)
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okay i know i'm dumb and I don't know coding gosh
I've never agreed with a post more, Prophet. I love the game but the glaring errors really suck the fun away.
Bug, can anything be done about the "Mahar is thinking . . ."? It slows everything down so much.
Support! I really want to like this game but it's just such a slog and so broken. I'd definitely play it a ton more if it were updated.
The Mahar is thinking is not slowing the game down, the game was already slow. The Mahar is thinking thingy was color added and if it is removed the game will still be slow but you won't know if the game has stopped functioning, which it sometimes just plain does.
It's my own experience with tabletop card games like this that they are chock full of inconsistencies borked cards and features, and unfairness in decks. Therefore the game Mazes and Mahars doesn't seem 'broken' to me at all. Many of the things the OP is complaining about are things that you can figure out and use for strategy in order to win.
if you read this again, you'll notice that the better understanding of this is: You can use strategy to contour the errors and win.
I actually won, many times. 19, to be precise. I started fairly long time ago (2+ years) and kept losing and drawing /getting to a tie/, until I figured out it was just plain unfair and sometimes the maze just heals 15+ HP and you just sit there with damage reduced (to zero!) and the guardian keeps dealing damage to you.
Board games might be unfair and unbalanced, but most of all they are supposed to be difficult. It doesn't need to be, necessarily, unfair, to be hard. Battling was unbalanced and unfair, and hard to understand. Until a couple guys (and girls!) stood up and let them know that it had to be added to the list of improvements.
But still, certain cards don't actually FUNCTION PROPERLY, and the fact that they don't function properly damages the player performance. It's not like saying "the game is supposed to be unfair" if it actually doesn't work 100%. Every time the Watcher is drawn from the deck, I just wish for the Contemplate card to come along so I can remove it or I just lose a turn putting it into play and risking the Maze to play Enchantment + Sudden Hailstorm, which reduces my damage (and the Maze's damage by 3) by 5, rendering all my cards useless, while it can heal without a care.
I really enjoy this game and would love to see improvements.
First off, I would love to see the cards that don't work to start working. Also things like the maze can use more than 2 effect cards - I've seen it use 3 at times.
I wish it would run faster. Its takes way too much time to play for way too little reward. I just don't have the time to play just for fun.
I would like to see the game made harder. I almost always win.
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There are some unfixed bugs in the game, which mainly involves the cards not doing what they intend to (Decay and Watcher most notably).
Yes, the maze has some overpowered trap cards (Noxious Fumes is absurd) and guardians, but a way to counter that is to heal yourself and hold back your attack cards until the maze has no buffs, and then Box of Sugary Sweetness to do double damage and go all out. You can also use the Force Will against strong guardians.
There are neutral cards and some Mahar cards (Miraculous Recovery, Banishing Force) that aren't in the game for some reasons.
My biggest complaint however, is the very low payout from playing just like any other game. From a pragmatic standpoint, you're basically doing it for the achievement and the book from that.
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If you do the math, considering the book is a prize for reaching 100 wins, every win awards you aprox. 2.5m (considering you sell the book for 250m). And that's it, there's no actual reason to play the game other than for the achievements, like all other games.
From the beginning of the history of this game users have claimed certain cards don't work or don't work properly In almost all cases that I have seen and which were addressed by staff and the creator of the game, they do work and they do work properly. I think [user-bug]'s suggested course of action is the way to go.
and I have been testing some cards and they don't work as they should. We opened a topic on Problems & Bugs as suggested but i'm not giving up on this thread! There's always improvement to be done. Not only the game is malfunctioning, but it also needs to be a bit more open to strategies and such, not just "hack and slash your way to victory, eventually heal when you need to" because sometimes that's the only thing you can do.
I'm really open for constructive criticism, and everyone's been really open-minded and beared with me all along, so I think that i'm not the only one that thinks Mazes & Mahars needs more love? It's been like that for ages since it was re-released after EPICon.
By the feedback I got from the Shoutbox, many users find the game confusing and hard, so I think that if it got an uplift it would get a lot more interest.
As someone who would rather buy the achievement book than play, I can say I would love for the game itself to be improved. As of right now it is a bore. I have tried to get a friend to join to subeta and play it. Here what he has said:
Penguin FB Chat lines
Save swipe until it can hit two targets
save the +2 damage until you have deal 4 to padlock or swipe
discard this card and one other to draw 2 i found 2 useless cards in the deck so far:
if you have 5 cards left in the deck discard your hand and draw a new 5
heal more and deal less damage
those are discard fodder
if they have any reduced damage at all dont use any burn health cards until it expires
theres a card that takes possession of a guardian it's the most broken card in the deck
so always use that when they play a guardian
if you cannot play a damage card because they have damage resistance theres cards that like stop them from playing traps or deal damage to guardian if they attack you can just play cards like that
holding your damage is the most important thing
idr what they are called
but one requires 5 cards left in the deck that lets you draw a new 5
even if you have 5 cards left in your deck its still bad every card is useful
and theres one that makes you receive more healing but you do less damage
that ruins the whole point of the game so its garbage
only focus on healing when you cant do damage because they have a damage reduction card in play
theres a really good card that heals you 5 health a turn for 2 turns
even if it heals 6 total its worth playing if you cant do damage because they have a damage reduction card
i only dealt damage once while it was reduced just to throw the card away: Deal 1 damage to guardian or lock if you hit the guardian it's stunned
TLDR: Burning is the most important
Heal or play cards that retaliate when they have damage reduction
Taking control of their guardian is overpowered
Yeah sure. His UN on here is penguin. He has only been on the first day. I will text him to see if he has better input as card games are his jam.
Making M&M great again wut? Was this a edit of the Title of this Suggestion? The original version of M&M had an AI so bad you could play random cards and still win. And that's not counting the times it played cards to actively kill itself.
There's a reason there's a fixed strategy and the cards are limited, this was given when the game was revamped to the version it's at now. Subeta's programmers and the game's creator were unable to create an AI that both can successfully play the game in an acceptably short time between turns and that can also handle switch-ups in strategy.
Like all MTG/Pokemon/CardCaptor games there's an element of chance in what cards actually come up into your hand, and there's an element of chance in what cards you can even have in your deck. Th=he nuance of how to use the fixed strategy (once you learn it, which is fun to do) with the cards you got is in fact the game. It seems you want to play a different kind of game entirely.
Meh. Please: if you're not gonna add up to my suggestion, please refrain from posting. I don't mind criticism, This is the purpose of the Suggestions & Ideas. However I think someone might be missing the entire point of my thread, and I will instead avoid answering to these kinds of posts. Seriously, comments like these don't add up on this or any suggestion at all and it kinda feels like someone doesn't want Subeta to be changed, instead just jeopardizing my image as "someone who complains a lot instead of just accepting things as they are".