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Jan 27, 2018 8 years ago
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This thread has been greatly posted at 11 AM.

I've been working on that achievement for the Mazes and Mahars Strategy Guide. I've been playing Mazes and Mahars for months and it kinda grew onto me, but I found a huge amount of difficulties (for example, ailments are impossible to be removed. certain cards don't function properly and certain cards appear way too many times on the deck while others are way too rare). Also, I discovered there are MISSING cards. These cards would/could solve some of these problems. These are the things I want to point out:

long list of complaints

  • Some guardians are too bland, some are too OP, there isn't some sort of mid-term
  • Certain guardian effects don't work (such as the Willing Sacrifice-related buffs)
  • The Maze has too many healing cards (and healing effects)
  • The Watcher and Decay cards don't work (see thread linked at the end of this post for more info on broken cards!)
  • Since Watcher is broken, Ailments are impossible to be removed, only prevented (by Azra)
  • Certain ailments are overpowered (by overpowered I mean end-game material) and can be applied too many times by the Maze (e.g. certain poisons, most bleeding ailments)
  • The Mahar has very few ailment possibilities to apply to the Padlock when compared to the Maze, and Decay doesn't work
  • The "Manwar is Thinking..." feature is useless. It makes the game a lot more boring and time-consuming.
  • There are too many different guardians and the game is way too short. The "Manwar is Thinking..." (see above) doesn't add up on this time, it just makes it time consuming.
  • The game, being HTML, gives us too many pageviews, and even though not too many people play or even know how to play this game, it certainly can affect site performance.
  • The Maze has a lot more Combo Cards than the Mahar, which slow the game down and make the Maze lose more cards (and deal more damage or heal a lot HP at once). And you get to see that "Manwar is thinking..." thingy twice.
  • There is no way to "cancel", remove or disable an already applied trap card that deals constant damage instead of applying an ailment, such as the Suspicious Ice Sculpture Trap or Tainted Treats
  • Mahar healing cards are scarce
  • The Mahar cards lack the possibility of combinations (USEFUL combinations). The Maze very often uses Enchantment + Meat Shield + Noxious Vials and this basically is end-game. This blocks the Mahar from dealing damage to the Maze, deals -2 damage to the Guardian, deals 7 damage and heals the Maze 14 HP. This isn't true when it comes to Mahar cards.
  • The Maze has too many damage-reducing cards and when compared to the Mahar's average damage per turn it makes. almost all attack cards deal 0 damage except for Mystic Fury and Overpower.
  • The Mahar card Overpower doesn't function as promised: It shouldn't be affected by damage-reducing effects but it is
  • The Maze can make you unable to deal direct damage (i.e., use attack cards) and heal, but the Mahar can only prevent the Maze from using Trap cards and afflicting Ailments (and the Guardian from attacking)
  • The Maze can heal too much HP at once.
  • The Maze can prevent damage for too long
  • Some cards appear way too often, such as Sharp Scales (which lasts the entire game, so why bother having 5+ cards on the deck?), Tail Lash, Mind Blast and Flurry.
  • The Maze actually HAS more cards than the Mahar.
  • Timewise, Sharp Scales is pretty useless: it deals 1 damage to the Guardian every Maze turn. Most guardians last 3-4 turns and this means it will deal only 3-4 damage while preventing you from playing another buff (minion or combo) card.

disclaimer: I'm not asking for the game to be made easier. I don't want it to. I'm a huge fan of board games and I think it can be made harder, but certain things don't actually WORK?

Missing Cards There is also certain missing cards. Some are actual items on the site but don't exist on the game that would solve some of the things I pointed out. "Deals 3 damage to the Active Guardian. If the Guardian was killed by Banishing Force, the Maze player will be unable to play another Guardian card for 3 turns." This card is good. This would delay the Maze a lot, because it's the first card that prevents it from playing a Guardian, plus deals a lot of damage to the active guardian.

"You may only play this card if you currently have at least one Ailment. All Ailments are cured, and you deal 2 damage to your target for each one removed." THIS is the card we're missing. This card heals ailments. It also deals a shitton of damage when 3+ ailments are applied .

list of suggestions and improvements

  • Convert the game to flash javascript. Please. First of all, this would allow revamps and improvements.
  • And yes, I know that the game is old and it might be "locked" in place because it's mostly art and old and I know how the code might be outdated and glued with spit but that's why the first suggestion is for it to be converted to Javascript, like all other games are. This makes it more fluid, less boring and suitable for easier updates and fixes. Even though it might be against what Manwar had in mind, board games x javascript games, I like to think about it as a crossover, the first of its kind.
  • Add Miraculous Recovery and Banishing Force
  • Make the Mahar have a constant, solid (and balanced!) amount of each card
  • Balance the amount of Tail Lash, Mind Blast, Flurry and Sharp Scales cards
  • Turn Sharp Scales into a 3 to 5 turns ailment
  • Make Watcher, Decay and other cards listed on the thread linked below functional
  • Balance the amount of damage the Mahar can do per turn
  • Make certain Combo Cards work on the turn they are played such as Bountiful Banquet and Box of Sugary Sweetness
  • Make certain Maze Combo Cards not Combo Cards such as Meat Shield and Enchantment
  • Make certain cards both Mahar and Maze Cards (or make them have equivalents) such as Log Trap, Sudden Hailstorm and Baby Cthulhu
  • Reduce the Maze's healing cards by 1-2 points and add more of such cards (this makes it spend more cards and lose more turns while healing) OR
  • Make the Mahar deal more damage by 1-2 turns per card
  • Increase Tail Lash damage
  • Make Willing Sacrifice functional and make it display which guardian was sacrificed OR
  • Make Willing Sacrifice sacrifice the Active Guardian, instead of one on hand, drawing one card and healing the maze by whatever turn/HP was leftover
  • Give the Mahar a similar card alike Willing Sacrifice (instead of Guardians, sacrifice Minions)
  • Increase amount of Minion cards
  • Give the Maze a card to increase any kind of Guardian's turn count (such as Snowtapult Pummel, which heals 4 or 5 HP when Glacier Chelon is in play)
  • Balance the amount of guardians of each color (i.e. Remove some Bloodred guardians, add more Glacier guardians, add other guardians with more effects?)
  • Add the possibility of overhealing from certain cards
  • Increase the amount of tidbit healings (2-3 healings along with damage or a certain effect)
  • Increase the Maze's HP
  • Make the Padlock able to directly attack the Mahar (most Trap cards are random, and need to have a dice thrown),
  • Make cards that work as a double edged sword such as Explosive Lavana Fruit, which deals damage to the Mahar but also to the Guardian.
  • more to be added
This is huge, guys. Huge. This game needs to be balanced. Some of the suggestions I made also add up on difficulty. Some imply on other changes, such as 1. if damage is increased, the Maze may start with more HP than the Mahar 2. if healing is decreased for the Padlock, and if damage is adjusted accordingly, HP doesn't need to be adjusted.

I will work more into this. If something's unclear, it's probably because I quickly half-assed typed this. I am taking suggestions and criticism too. I obviously am opinating as a player, a nonconformist.

Last changes made on 01/28, 8 PM

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Jan 27, 2018 8 years ago Official
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- Convert the game to flash. Please. First of all, this would allow revamps and improvements.
(psst we are not converting anything to flash because flash is going away)

(that's all I have for now, carry on.)

[edit] Also most (maybe all?) of our other games are not Flash, they're Javascript so I think that's what you meant!

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Jan 27, 2018 8 years ago
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I thought about writing Flash/Java but again it was really half-assed bc I made this at work and we were closing I'll fix it

Anyways is this actually possible to happen? If not, then i'll just scrape this.

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Jan 27, 2018 8 years ago
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(Javascript, not Java - they're completely different things.)

And well anything is possible, I'm interested in seeing what other discussion may come on this topic :)

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Jan 27, 2018 8 years ago
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okay i know i'm dumb and I don't know coding gosh

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Jan 27, 2018 8 years ago
Sekhmet
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Sekhmet

I've never agreed with a post more, Prophet. I love the game but the glaring errors really suck the fun away.

Bug, can anything be done about the "Mahar is thinking . . ."? It slows everything down so much.

Jan 27, 2018 8 years ago
Archer
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Support! I really want to like this game but it's just such a slog and so broken. I'd definitely play it a ton more if it were updated.

Looking to buy this!

Jan 27, 2018 8 years ago
Solsticesprite
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The Mahar is thinking is not slowing the game down, the game was already slow. The Mahar is thinking thingy was color added and if it is removed the game will still be slow but you won't know if the game has stopped functioning, which it sometimes just plain does.

It's my own experience with tabletop card games like this that they are chock full of inconsistencies borked cards and features, and unfairness in decks. Therefore the game Mazes and Mahars doesn't seem 'broken' to me at all. Many of the things the OP is complaining about are things that you can figure out and use for strategy in order to win.

Jan 27, 2018 8 years ago
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Quote
Many of the things the OP is complaining about are things that you can figure out and use for strategy in order to win.

if you read this again, you'll notice that the better understanding of this is: You can use strategy to contour the errors and win.

I actually won, many times. 19, to be precise. I started fairly long time ago (2+ years) and kept losing and drawing /getting to a tie/, until I figured out it was just plain unfair and sometimes the maze just heals 15+ HP and you just sit there with damage reduced (to zero!) and the guardian keeps dealing damage to you.

Board games might be unfair and unbalanced, but most of all they are supposed to be difficult. It doesn't need to be, necessarily, unfair, to be hard. Battling was unbalanced and unfair, and hard to understand. Until a couple guys (and girls!) stood up and let them know that it had to be added to the list of improvements.

But still, certain cards don't actually FUNCTION PROPERLY, and the fact that they don't function properly damages the player performance. It's not like saying "the game is supposed to be unfair" if it actually doesn't work 100%. Every time the Watcher is drawn from the deck, I just wish for the Contemplate card to come along so I can remove it or I just lose a turn putting it into play and risking the Maze to play Enchantment + Sudden Hailstorm, which reduces my damage (and the Maze's damage by 3) by 5, rendering all my cards useless, while it can heal without a care.

i have buried you every place i've been you keep ending up in my shaking hands

Jan 28, 2018 8 years ago
Lypsyl
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Crotchety

I really enjoy this game and would love to see improvements.

First off, I would love to see the cards that don't work to start working. Also things like the maze can use more than 2 effect cards - I've seen it use 3 at times.

I wish it would run faster. Its takes way too much time to play for way too little reward. I just don't have the time to play just for fun.

I would like to see the game made harder. I almost always win.

Jan 28, 2018 8 years ago
Rocketlauncher
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There are some unfixed bugs in the game, which mainly involves the cards not doing what they intend to (Decay and Watcher most notably).

Yes, the maze has some overpowered trap cards (Noxious Fumes is absurd) and guardians, but a way to counter that is to heal yourself and hold back your attack cards until the maze has no buffs, and then Box of Sugary Sweetness to do double damage and go all out. You can also use the Force Will against strong guardians.

There are neutral cards and some Mahar cards (Miraculous Recovery, Banishing Force) that aren't in the game for some reasons.

My biggest complaint however, is the very low payout from playing just like any other game. From a pragmatic standpoint, you're basically doing it for the achievement and the book from that.

Jan 28, 2018 8 years ago Official
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Quote by Prophet
But still, certain cards don&;t actually FUNCTION PROPERLY, and the fact that they don&;t function properly damages the player performance. It&;s not like saying "the game is supposed to be unfair" if it actually doesn&;t work 100%.
Quote by Rocketlauncher
There are some unfixed bugs in the game, which mainly involves the cards not doing what they intend to (Decay and Watcher most notably).
Please report these problems in the Problems + Bugs forum so they're on our radar. Those don't have to be suggestions - if something is just broken, that's definitely something we want to address eventually.

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Jan 28, 2018 8 years ago
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First off, I would love to see the cards that don&;t work to start working. Also things like the maze can use more than 2 effect cards - I&;ve seen it use 3 at times.
I need to confirm this later. The Maze seems to activate certain effects and when two cards are already in play, and one of the cards' effects runs out at the next turn, the Maze often replaces it with another card. Still need to confirm if the effects last the last turn,

Quote

I wish it would run faster. Its takes way too much time to play for way too little reward. I just don&;t have the time to play just for fun.
Quote

My biggest complaint however, is the very low payout from playing just like any other game. From a pragmatic standpoint, you&;re basically doing it for the achievement and the book from that.

If you do the math, considering the book is a prize for reaching 100 wins, every win awards you aprox. 2.5m (considering you sell the book for 250m). And that's it, there's no actual reason to play the game other than for the achievements, like all other games.

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Jan 28, 2018 8 years ago
Solsticesprite
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From the beginning of the history of this game users have claimed certain cards don't work or don't work properly In almost all cases that I have seen and which were addressed by staff and the creator of the game, they do work and they do work properly. I think [user-bug]'s suggested course of action is the way to go.

Jan 28, 2018 8 years ago
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and I have been testing some cards and they don't work as they should. We opened a topic on Problems & Bugs as suggested but i'm not giving up on this thread! There's always improvement to be done. Not only the game is malfunctioning, but it also needs to be a bit more open to strategies and such, not just "hack and slash your way to victory, eventually heal when you need to" because sometimes that's the only thing you can do.

I'm really open for constructive criticism, and everyone's been really open-minded and beared with me all along, so I think that i'm not the only one that thinks Mazes & Mahars needs more love? It's been like that for ages since it was re-released after EPICon.

By the feedback I got from the Shoutbox, many users find the game confusing and hard, so I think that if it got an uplift it would get a lot more interest.

i have buried you every place i've been you keep ending up in my shaking hands

Jan 28, 2018 8 years ago
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Crappy

As someone who would rather buy the achievement book than play, I can say I would love for the game itself to be improved. As of right now it is a bore. I have tried to get a friend to join to subeta and play it. Here what he has said:

Penguin FB Chat lines Save swipe until it can hit two targets save the +2 damage until you have deal 4 to padlock or swipe discard this card and one other to draw 2 i found 2 useless cards in the deck so far: if you have 5 cards left in the deck discard your hand and draw a new 5 heal more and deal less damage those are discard fodder if they have any reduced damage at all dont use any burn health cards until it expires theres a card that takes possession of a guardian it's the most broken card in the deck so always use that when they play a guardian if you cannot play a damage card because they have damage resistance theres cards that like stop them from playing traps or deal damage to guardian if they attack you can just play cards like that holding your damage is the most important thing idr what they are called but one requires 5 cards left in the deck that lets you draw a new 5 even if you have 5 cards left in your deck its still bad every card is useful and theres one that makes you receive more healing but you do less damage that ruins the whole point of the game so its garbage only focus on healing when you cant do damage because they have a damage reduction card in play theres a really good card that heals you 5 health a turn for 2 turns even if it heals 6 total its worth playing if you cant do damage because they have a damage reduction card i only dealt damage once while it was reduced just to throw the card away: Deal 1 damage to guardian or lock if you hit the guardian it's stunned TLDR: Burning is the most important Heal or play cards that retaliate when they have damage reduction Taking control of their guardian is overpowered
Summing that up it is just a wait to attack and heal when you can't. That is only one strategy and it is boring. Let there be some deck choice. Revamp it. Make it where one can strategize or that the opponent also selects from set deck choices to bring in some variety.


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Jan 28, 2018 8 years ago
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Summing that up it is just a wait to attack and heal when you can&;t.
That's what I call the "hack and slash" strategy. It's the only strategy you can actually do to get a win. Do you mind if I add some parts of you+your friend's lines to the original post? Some of them pretty much tell what I am trying to bring up.

i have buried you every place i've been you keep ending up in my shaking hands

Jan 29, 2018 8 years ago
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Crappy

Yeah sure. His UN on here is penguin. He has only been on the first day. I will text him to see if he has better input as card games are his jam.


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Jan 29, 2018 8 years ago
Solsticesprite
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Making M&M great again wut? Was this a edit of the Title of this Suggestion? The original version of M&M had an AI so bad you could play random cards and still win. And that's not counting the times it played cards to actively kill itself.

There's a reason there's a fixed strategy and the cards are limited, this was given when the game was revamped to the version it's at now. Subeta's programmers and the game's creator were unable to create an AI that both can successfully play the game in an acceptably short time between turns and that can also handle switch-ups in strategy.

Like all MTG/Pokemon/CardCaptor games there's an element of chance in what cards actually come up into your hand, and there's an element of chance in what cards you can even have in your deck. Th=he nuance of how to use the fixed strategy (once you learn it, which is fun to do) with the cards you got is in fact the game. It seems you want to play a different kind of game entirely.

Jan 30, 2018 8 years ago
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Meh. Please: if you're not gonna add up to my suggestion, please refrain from posting. I don't mind criticism, This is the purpose of the Suggestions & Ideas. However I think someone might be missing the entire point of my thread, and I will instead avoid answering to these kinds of posts. Seriously, comments like these don't add up on this or any suggestion at all and it kinda feels like someone doesn't want Subeta to be changed, instead just jeopardizing my image as "someone who complains a lot instead of just accepting things as they are".

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