Prior to the battle update, 5th defeat loot from CS challengers was not limited to one copy per user. People bought the items with the understanding that as long as they had pets capable of defeating the challenger, they could get more copies. The changes had undermined this asset of CS challengers. Personally, the changes make me less likely to spend my own money on them now.
Under the assumption that CS challenger items will not go back to their old features, I propose the following:
You can convert the item into a nontransferable item that once added to your wardrobe, unlocks the challenger. This way people cant share a CS item with a lot of people so they can unlock the challenger with one copy, loot drops still don't flood the economy, and some value is added back to the item in place of being able to battle it for loot with multiple pets.
I recognize some people may feel that making the item exclusive to one copy per person makes the item more attractive. I personally disagree and saw a few comments from upset people (thus the suggestion) and am interested to see how others feel.
Edit for clarification:
to clarify the "non transferable" idea....
You can buy the challenger item from the CS shop and it is just like any item. You can sell it, trade it, vault it, whatever.
IF you later decided you want the challenger, then when you clicked on the option to "unlock challenger", it would unlock the challenger and become a wearable but "non-transferable non-tradeable " version (like the stat booster eggs that drop in the BC that you cant sell).
IF you never want to unlock the challenger, you can add it and remove the your wardrobe like usual. Sell it. Whatever.
The purpose of doing this was that the challenger CS item would still be out of circulation once unlock (like it is now) but those feeling let down by the changes to loot drops would get more use out of it. Again, I misunderstood the change so it doesn't matter much now. Unless people think this should be a feature for future challenger, this thread should be locked.
Just to clarify, this is only for OLD CS weapon/scroll loots. Future NEW CS challenger loot will drop on 5th win as normal.
But yeah, for the old CS challengers, you can only get one copy of weapons/scrolls from them now. My opinion is that reset had happen often enough that a lot of those weapons were getting devalued so I understand why that was done. But I also feel for the people who wants a copy for their wardrobe and one to battle with. Now they have drop some sP to buy a second copy if they didn't already battle the opponent before the reset. So I don't know.
Anyway, I don't understand the suggestion. When you say "Convert the item into a nontransferable item", what item are you referring to? The actual item that unlocks the challenger that you buy the cash shop? Right now, once you use the item to unlock the a challenger, it disappears, so people can't share it anyway. If they want a copy for their wardrobe as well, they have to buy two, so sharing isn't a problem. Or am I misunderstanding? :o
[edit] left out a word, underlined xD
There seems to be a large misconception about how the Cash Shop challengers work now.
The only items that have been moved to achievements were old weapons and scrolls, and that is only for opponents over a year old to protect the value of those items. New opponents are not affected by this change. Additionally, all of the other old loot like books, plushies, beanbags, etc. can still be earned more than once.
Going forward, this doesn't affect new CS challengers (until the next reset years from now). However, I can understand the frustration of having old, valuable loot now limited to one per account. It's unfortunate and I understand because I was also aiming to get more than one or two copies of some items, but I don't think your solution is needed.
Also, if you could please clarify what you mean by "You can convert the item into a non transferable item." Are you talking about the Cash Shop item that unlocks the challenger or the loot from the achievement? You can't share the Cash Shop item because it already disappears when you unlock the challenger. You need to buy it again if you want to add it to your wardrobe. If you are talking about the loot tied to the achievement, you need the challenger unlocked before you can earn that, so why would you need to unlock the challenger again? Unless you are taking about giving the loot to someone else to unlock the challenger? But the Cash Shop item already has that purpose so I am very confused as to what exactly you mean.
Sorry, I misunderstood that this only applied to old challengers. This suggestion may be irrelevant now since I was suggesting a way to make the challenger items more worth while if loot was going to be limited.
But, to clarify the "non transferable" idea....
You can buy the challenger item from the CS shop and it is just like any item. You can sell it, trade it, vault it, whatever.
IF you later decided you want the challenger, then when you clicked on the option to "unlock challenger", it would unlock the challenger and become a wearable but "non-transferable" version (like the stat booster eggs that drop in the BC that you cant sell).
IF you never want to unlock the challenger, you can add it and remove the your wardrobe like usual. Sell it. Whatever.
The purpose of doing this was that the challenger CS item would still be out of circulation once unlock (like it is now) but those feeling let down by the changes to loot drops would get more use out of it. Again, I misunderstood the change so it doesnt matter much now.
At least with this Suggestion you'd get some value out of a devalued item. It's not like they won't show up half price for Black Friday, and this allows us to get some currency back. However, I'm the sorta person who also bought extra copies of these things to wear, and I can't wear two copies of something. I would modify the Suggestion that would allow us to not only un- unlock a Challenger, but to sell extra copies of these old CS challenger totems, because we no longer need them. The purpose of the items was changed in a major way, after all.
The "value" of the items. Ridiculous! They're pixels to have fun with, not gold or municipal funds. I paid for the license to use these items, and there's a usual use for them. I am now being denied this because of "reset". Now, since they're licensed at-will by Subeta, they can do whatever they damn well with them. For some reason in the past TPTB have shown themselves sensitive to folks feeling cheated by CSC transactions, but apparently not this one?
It is not the business of Battle to regulate "value" of anything. Battling is and pretty much always has been an expensive little hobby. If you're playing an economic game with it to "get ahead", you are ignoring some other good opportunities that the game of Subeta already allows if you are only using Battle.
Okay, thank you. I do like your idea in the sense that I hate that the item disappears when you redeem the opponent. I would like to be able to have the wearable, book, etc. for collection purposes, but I don't think staff would be open to selling fewer items.
Cash Shop challengers have never been sold half price on Black Friday, they are always full price.
People have been building up multiple battle pets so that they can earn multiples of the old loot. Changing the way those challengers work without warning is certainly unfair because they bought those challengers and boosters with that particular reason in mind. This change would have impacted their financial decisions had they known about it beforehand, which makes their argument valid. It's also ironic that "it is not the business of battle to regulate 'value' of anything" when that is exactly what the purpose of the new achievements are, to prevent deflation of old weapons/scrolls.
For me, "value" isnt just monetary. Value includes enjoyment so I dont think it is so ridiculous to discuss how people feel about the changes.
I don't really like this idea, though it doesn't really bother me that the drops have been changed to be achievement-related, especially since it's only for older challengers. Clearly, staff had a reason for the change. I wouldn't mind an option to re-lock the challenger and get the item back, one-time-only and before finishing the achievement (also possibly with a time limit for this option). That way if anyone changes their mind about wanting the challenger with the recent change, they don't have to keep it, but they get penalized by not getting (what's likely to be an additional copy of) the achievement drop.
I can say that I definitely don't want any wearables to be locked into my wardrobe just because I chose to unlock a challenger with the item. Not to mention that I've already bought two copies of the item(s) I wanted to also have in my wardrobe, so I actively don't want any challenger-unlocking item that isn't already in there.