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Oct 13, 2017 8 years ago
Culex
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With Quest Points from doing Quests.... Bathhouse Tokens from visiting the Bathhouse... And the many other themed region currencies..... Why not one other currency related shop in a long lived section of the game? Here's how such could work.

Every 5 or so training sessions, you would be awarded a Training Point (Valor Point, Vigor Point, Tenacity Point, whatever creative name), possibly 1 point per tier of the pet per course completed, which could be accumulated for a related shop.

Such a shop would sell items at both an Sp Cost & Point Cost, including boosters, mild collectibles, perhaps a unique weapon or two, as well as other nifty items or features. Such services, rewards, and perks do not have to be astronomical, but would feel just a tad more rewarding for the long wait to climb tiers naturally with the trainer. Perhaps a daily perk or two could be sold there as well to boost training gains for that day or X sessions.

If this thought gets some positive feedback as well as a few ideas or additions, feel quite free to speak up. I'll write up some numbers and logistics once I know this seed of an idea has some support. I already have a few perks and ideas in mind, but do not want to get ahead of myself.

Oct 13, 2017 8 years ago
far
is a gold digger
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Fartsie

Battle Shop

  • Pretty much all boosters.

These are easy to get, honestly. By doing battle quests, you can earn XP and boost your pet more quickly than simply relying on item boosters and training sessions.

Quote

Such a shop would sell items at both an Sp Cost & Point Cost, including boosters, mild collectibles, perhaps a unique weapon or two, as well as other nifty items or features.

What's the use of the the point cost if you can get them with sP right away? Isn't it against the point of boosting your pet? What's the need of collectibles? Can these be used for boosting your pet? No? Then what is the use of it. Creating more niche for "unique weapons" is really not my thing. We already have enough issue battling to get a core, we don't need more of these things in my opinion. We want more battlers, not more angst. [Edit] Also. I'm wondering how this would benefit the economy. Are we talking about a form of sP sink? (if yes, to which extent). How would the logistic works out properly if you handle both sP and token points as separate entities. Staff will handle this or are we the ones setting up the conversion rate? How would these benefits young battlers? There is also a possiblity of creating an useless void as we have already a battle shop and a way to spend experience points. Can these items be traded? Are they account bound?

Battling is as demanding as collecting achievements, clothing and such. It's an investment.

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Oct 13, 2017 8 years ago
Culex
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Battle shop is one method, yes, but that is one method. Where many other aspects of the game offer the 'same old same old' in other aspects. Subeta has successfully made once fairly boring and one dimensional aspects and pieces and extended off of them, such as Quest points in of themselves way back when. So what if you find another shop redundant? This is to help everyone.

Here's another key mechanic to keep in mind, where battling tokens are earned randomly through battling, these training points are strictly time based, where in some cases is a far more valuable resource than CSC and SP combined. Sure, there might be some decent boosters for 50k sp and 1 point or something, but such a training shop would also allow the consideration of the re-release of some extremely old and powerful weapons that would be otherwise too trivial and risky to re-release in large quantities elsewhere.

There's a lot of things that 'we' do not need in Subeta, but keeping a diverse selection of positive and new features is one way to keep people happy. Where some only value battling, where some just value collectibles, and where others value clothes..... The point is to leave at least something for everyone to smile over or work towards.

Oct 13, 2017 8 years ago
far
is a gold digger
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Fartsie

Quote by Culex
</p>
<p>Battle shop is one method, yes, but that is one method. Where many other aspects of the game offer the &;same old same old&; in other aspects. Subeta has successfully made once fairly boring and one dimensional aspects and pieces and extended off of them, such as Quest points in of themselves way back when. So what if you find another shop redundant? This is to help everyone.</p>
<p>Here&;s another key mechanic to keep in mind, where battling tokens are earned randomly through battling, these training points are strictly time based, where in some cases is a far more valuable resource than CSC and SP combined. Sure, there might be some decent boosters for 50k sp and 1 point or something, but such a training shop would also allow the consideration of the re-release of some extremely old and powerful weapons that would be otherwise too trivial and risky to re-release in large quantities elsewhere.</p>
<p>There&;s a lot of things that &;we&; do not need in Subeta, but keeping a diverse selection of positive and new features is one way to keep people happy. Where some only value battling, where some just value collectibles, and where others value clothes..... The point is to leave at least something for everyone to smile over or work towards.

Correct me if I'm wrong, but is your point only going to wander around old mystical weapons? (care to name a few, please?) I don't mean to disrespect but I take battling seriously as I've worked hard to be where I am now. I don't remotely care about old mystical weapons. If people have no interest in battling, so be it. But I'm speaking up here for young battlers looking to boost up their pets to be able to get loots (in which you can get: food, book, weapon and collectibles). I have no reserve for a form of shop that benefits such idea but having a shop for the sole sake of profit is a bit redundant as you've said. And this shop will eventually be redundant as well. So I'm just throwing questions out there.

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Oct 13, 2017 8 years ago
Culex
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Weapons, like the Noobknocker 2.0 or the Stapler of Prophets. :3 Ultimately, these are up to staff, as Im sure they are the only ones who know how much of X is out in circulation, and what needs to be redistributed or rebalanced. Could be any, old gods, perhaps even new variants. The absolute details of what could be added is not a priority until more general feedback comes along.

On a more serious note, you're not the only one that takes battling as a priority, as it's the only thing I give a serious damn about in the long run regarding my own goals on Subeta. Like said, Im more so looking for other bright ideas that could make this idea work even better, rather than questioning it while its just blossoming.

Oct 13, 2017 8 years ago
Laurey
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Do we really need another currency type thing to add to the 34878374 different ones that we have already? Nah.

Oct 13, 2017 8 years ago
far
is a gold digger
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Fartsie

I didn't mean to push the nail in the coffin - I just want to understand who would benefit from this shop and how it would work. Questioning is a way to make things blossom, just like talent. Talent requires hard work and not just luck. But I'm getting slightly carried away here.

I've never heard of these items and they are not searchable anywhere. Were these ever released to people in the first place? Maybe a fellow oldies from the battling forum could shed some lights on me as I've got no clue. Either way, I would be interested in seeing a system of account-bound rare weapons. You can borrow them or own them but you cannot make a profit out of it. Subeta could keep and eye on it without making risky choices when it comes to releases. It would also benefit younger battlers and maybe create more opportunities for them. Would it be a valuable sP sink/ or a shop? I'm not sure but it's an idea. I dislike creating more niche items.

I'm all ears for anyone that has ideas. I was just wondering, asking questions and giving my own feedback. I hope you don't mind. @ Culex

[font=arial]But you don't belong to the shadows[/font]

Oct 13, 2017 8 years ago
Solsticesprite
cleans up nicely
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This Suggestion doesn't seem necessary or fun. No Support.

Oct 13, 2017 8 years ago
Templar
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Hellboy

Wouldn't this just incentivize people to make more random pets, train them up until the wait time between training gets too lengthy and/or expensive and dump them in order to train weaker pets?

Also, this just sounds like battle shop 2.0, only you pay for your points instead of getting them randomly, and nothing from it would be worth much in the long run. This would just set a fixed price on whatever weapon they put in the shop, since you have to use sp to train your pet.

Wouldn't this also drive up the price of CSC and GAs? Anyone who want the items in the shop badly would snap up CSC and Gold Accounts, leading to the prices being inflated, whether by people actively using what's available on the site or buying up CSC/GAs and marking them up for a profit?

This would also give an unfair advantage to some people like me. I have nearly 80 pets. There are people out there who only have 5 pets. I'd have an immediate advantage over newer users, considering most of my pets are tier 1. I'd be able to mass train at least 75 pets at peanuts a pop each hour every hour. Even you, with your 3-4 lower tier pets wouldn't be able to keep up with a user like me with over 70 tier 1 pets. And I don't want that unfair advantage over other players. In a ten-hour time period, I could potentially earn 150 tokens in your system, even without investing in autotraining. Someone with 5 tier ones autotraining for a whole day could earn 120 at most.

Imagine how swamped the pound would be with pets like 'trainingfodder1234' and 'trainingfodder12345'.

Oct 13, 2017 8 years ago
Bug
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Segfault

Quote by Culex
On a more serious note, you&;re not the only one that takes battling as a priority, as it&;s the only thing I give a serious damn about in the long run regarding my own goals on Subeta. Like said, Im more so looking for other bright ideas that could make this idea work even better, rather than questioning it while its just blossoming.

Please don't discount or discourage negative feedback. The point in posting a suggestion here is to discuss the idea, which includes whether or not people think it's useful/necessary. Everyone, both those for and against the idea, should feel welcome to express their thoughts.

Anyway, I don't see the need for this suggestion. Training already rewards you with stat gains. You have suggested a way to add further incentive, but you haven't explained why we would want to do that in the first place, unless I missed it in your post.

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Oct 13, 2017 8 years ago
Culex
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Feel free to lock this thread then for the time, and I'll write up a new full complete professional overhaul with a base set of numbers into it when I feel far more inspired to do so. This was a mild thought I had during a short walk, and figured there is possible potential behind it, though I am just one of many players and supporters of this game. Not a designer nor director of it.

Oct 13, 2017 8 years ago
Bug
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Segfault

Quote by Culex
I&;ll write up a new full complete professional overhaul with a base set of numbers into it when I feel far more inspired to do so.

I don't think you understand what I meant. The suggestion itself isn't poor necessarily, but the reasoning behind it is unclear. I reread your first post here, and it seems you propose how such an idea could be done, but are missing the important discussion of why this is something we'd want to do. The numbers/details of implementation don't matter until after you've made a convincing justification for why it should be done at all.

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Oct 13, 2017 8 years ago
Culex
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If any reason as to -why- this should be implemented... It is definitely a 'why the hell not' to provide another unique currency that would allow a very limited rate of acquisition, but as with Templar said, there are windows for massive abuse.

There's many ways that this could go.... Something mundane that everyone benefits from once a day if they use the trainer at all, or something that scales according to tier, time, etc etc. I typically try to keep the consequence of something in the long term in mind rather than how nice something may seem immediately.

Oct 13, 2017 8 years ago
Laurey
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"Why not" is a good enough reason for some small things, but not for creating an entirely new currency and shop that will have effects across the economy. If you can't convince people that this is a good idea, they aren't going to support your suggestion.

Oct 13, 2017 8 years ago
Templar
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Hellboy

; Come the spring time, I'll have about 80 tier 1 pets I can train easily. Even without the GA lowering my training time, I'd be earning 360 points. That's a gap you and new users like you could never close. Extra Pet Slots Breakdown 17 from pet slot plushies and early totems (soft max 10) 7 from pet slot loyalty totems 28 from new slot additions (max 30) 10 from the Millionaire Center (max 10) 6 from awards and prizes

A small minority of users like me would always have an advantage. I would always have an advantage because of that 17/10 pet slot plushies, which no longer give pet slots. I would always have the advantage because of the 13 I have from early loyalty totems and awards and prizes. It would make me and users like me stinking rich just because we're older. Heck, by the time your account is old enough to get your first loyalty box, I'll have gotten at least two more. Meaning I'll have nearly ten pet slots from loyalty boxes to your one.

Oct 13, 2017 8 years ago
Bug
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Segfault

We only introduce new currencies (and new features in general) if there is an actual justification for them to exist, and I'm afraid I still don't see what justification there is for your proposal.

Again, training already has rewards:

  1. "Something mundane that everyone benefits from once a day if they use the trainer at all" - This already exists in the form of pet jobs, which require stats to gain promotions.
  2. "something that scales according to tier, time" - This already exists in the form of battle rewards.

If you want to propose an addition or change, you will need to provide a justification. I'm afraid "why not" isn't enough, because every suggestion has an inherent cost. It costs time, energy, and resources to plan and code. There needs to be a clear benefit to offset the cost, otherwise there's no point in considering the idea.

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Oct 13, 2017 8 years ago
Frost
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We already have an EXP system and the battle shop, and training in the Training Center already has a chance to give you an extra stat point or two. I'm confused - why does it have to be made even more complicated and give out a whole new currency that staff then has to balance, monitor and manage? If the goal is to draw more interest to training and battling, there are other ways to go about it.

I wouldn't mind more perks for BQs, or the battle shop, if you want to refresh people's interest in battling. 1.25-1.5x temporary BQ exp buff, 15% temporary battle shop discount buff, temp buff providing discount for healing, temporary buff for an immediate heal after battle, or even some more long-term assemble-your-weapon goals in the battle shop (like the mecha), but this suggestion as it is presented feels like it'd do more harm than good.

I don't mind small why-the-hell-not QoL ideas. This, sadly, isn't one such idea. It's a huge new thing that'd take far too much effort, time and constant monitoring and fine-tuning from staff.

No support, sorry.

Oct 13, 2017 8 years ago
Andrew
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Kyy

idk. i feel that that basically duplicates the purpose of the battle shop.

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Oct 13, 2017 8 years ago
Kevin
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Wuf

I have a capped pet and little interest right now in seriously training my others, so this wouldn't be something I could even participate in. I think battling does need more features, but I think the features should be things that invite new people into battling while still being fun for people at the very top.

Oct 13, 2017 8 years ago
Oh My Shinwa, we thought
Wesker
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Verdugo

No support from me. There is already a battle shop that has weapons, boosters and mods for battling available that are bought with a different currency (tokens) that are obtained from actually battling. I cannot see the reasoning as to why we would want another shop that acts the same way. You already gain stats from the training center, like pointed out so you don’t need extra incentive to train. The whole idea seems counter productive to battling. It gives people incentive to train and dump pets just to get points and buy stuff to sell. The battle community already has enough problems with weapon inflation prices from non-battlers and competition to get good weapons that are in limited supply.

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