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Sep 27, 2017 8 years ago
Lunneus
is a bad omen
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A lot of old MMOs have died out over the years, so which one(s) do you miss? Have any fun stories from then?

Personally, I miss Megaten, Holy Beast, and the old DoMo.

Megaten was freaking awesomeness it took the best things about the SMT series and made an mmo out of it. But then Atlus took the game back form Aeria, which killed a lot of people's accounts who'd been playing for yeaaaarrrs. And then after that they just.. shut it down :c I had a really nice clan on there too, we always had good laughs and i was good friends with one of the guys. I can honestly say i haven't been in a clan that good since.

Holy Beast wasn't the best gameplay wise, but the gimmik was really fun! You could swap between human and animal forms and as you leveled up, your animal form changed appearance. And both forms had complete different attacks, it was soooo awesome. Sometimes i'd jsut log on an run around as a little puppy lol I had a clan on there too but i was really only friends with one of them. we'd go in the pvp area a lot and she's jsut one shot me and sit on my corpse sometimes XD sounds mean, but the animation was really funny.

And finally DoMo. I can still play this technically but ti's jsut not the same. There's so many bots now and jsut weird annoying stuff and egh. The old domo was really fun and lively, thou it's still pretty easy to level up in. I think my favorite story was whenever my friend and i would duel, i'd always use this move that unequipped his hat and every time, without fail, he'd get flustered about losing his hat and forget to attack. It was really hilarious and then he switched to dancer and did the same to me and we were both like really bad at the game too so we'd go rushing into areas and immediately die and just lay the lamenting our failed quest. Good times lol

Ahh, the olden days.

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Sep 28, 2017 8 years ago
Deadeye
Kisrah
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Brainfreeze

Trickster Online. It was cute and fun. I put so many hours into that game, and even bought the premium currency once in a while. I was so sad when it was shut down.

My main character was a Cat. Got her all the way up to Diva. Sadly I got stuck at a point in the main story. There was an area you had to teleport to with a special item, and drill the area to find another item that let you continue on. But there was a limit to the teleportation item. I think the game gave you 10 as part of a previous quest, and once those were gone, that was it.

It was so annoying. The item you needed to dig up was incredibly hard to find, so you needed a lot of time to play and make it worth teleporting. On top of that, the game crashed during my final try. Cost me my chance at getting any further.

If the game ever came back, I hope they would fix that limitation. I think it should have been possible to quest again to get extras. The only other option was to find a seller, which was near impossible and crazy expensive.


HONK!

Oct 1, 2017 8 years ago
JargonFly
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I remember a few..

I've played Wonder King Online, if anyone remembers that. was a decent alternative to Maple Story and the like, I had fun with it during the days/week I played, found out years later that it shut down.

Also Dragonica Online was a good one - it's not actually shut down, just handed to a different publisher and called Dragon Saga Online now, but I miss its first publishing with THQ*ICE before they went under. It was good fast-paced action fun, I got fairly far, and I remember it having an actually pretty good English translation of the story.

Main one I miss cuz I spent a kinda-long time on it was Grand Chase Online. really good arcade-y beat-em-up fun. It's come back thru a fan-run server called Grand Chase Reborn, but without the large global playerbase it's definitely not the same :'

Jan 1, 2018 8 years ago
Morn
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(Last minute post before it counts as necro...)

I miss City of Steam. Although not so much the last available version CoS: Arkadia and to be honest not even the ones before that but more the game it could have been but never really became. :/

When I first played it during the open alpha preview weekends I really liked the world building and the steampunk aestethic. Every playable race had a group of family members or other associates for the player character who all came to the city for their own reasons and has their own questlines besides the main story.

Then in the open beta several features where added, but others where cut because they where regarded as "too complicated"; for example the modding system was simplified from using specific mod items for every piece of equipment to just using generic shapes which where put into slots of the same shape. The family quests where also removed even though the category still appeared in the quest list which implied that they would return once the devs where finished with the main story, but it never happened. At least we got cool steambikes to ride. :D

For the next version they got r² as a publisher which caused many players who have played other r² games to be worried and most of those worries were well deserved. The game mechanics became even more simplified and more pay-to-win features were introduced.

Finally they went back to being self-published for the Arkadia version I previously mentioned. However it turned out that Arkadia was even more like a generic r² game than the r² version ever was: There were "cosmetic items" with stats (which cosmetic in previous versions didn't have), dungeons were replaced by mostly linear corridors, an auto-fight option was added, summon spells were removed and instead a mercenary system introduced that also heavily relied on cash. Also most sidequests were removed; while previous versions had several quest NPCs in every area (as series of quests for a certain group of NPCs) which made them feel alive, now those areas were only there to be rushed through so you can get to more interesting places. At that point I got bored of it and stopped playing it until after some years without any updates or feedback (in the end they even stopped looking after their forums which became overrun with spambots) they suddenly announced the game closing (just in time to announce the development of their next game). Since they gave out losts of their cash currency during the last weeks I could see how much pay-to-win the game had become as I could suddenly afford most stuff that made the rest of the game so easy I could get through most of the remaining story in th little time left. :D

It still kinda saddened me to see it go, because of all the better memories I had of it and all the wasted potential,,, :(

(I might have gotten some details wrong; it has been a while since it shut down...)

Jan 4, 2018 8 years ago
The Cursed
vuilgeboost
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Slagathor

I played Everquest Online Adventures: Frontiers on PS2 when I was a kid! It seemed so revolutionary at the time. I always heard that the creators of WoW met on Everquest.

Jan 7, 2018 8 years ago
jiveandmindcontrol
fighter of the dayman
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all of these are probably still technically playable, but are either vastly different or pretty well deserted:

i played a LOT of MapleStory back in middle school. back when it was just 4 different classes, i remember when the pirate class got added. it was a horrible game full of awful children and caused so much drama but there was an element of charm in the art style and side-scrolling gameplay, and the MUSIC. i never made it past level 50 since it was your standard pay-to-win grindfest, but it's so ingrained that i can't help but feel nostalgic over it. the game is still alive today, but as i understand it, it's completely different - they had some sort of "big bang" event and rebalanced everything as to be easier to level, loads of new classes and whatnot. i think i'd enjoy returning if the community wasn't such garbage - since it's advertised to kids (i first found it via an ad on neopets) and all of the mechanics made it hellishly competitive, it made for a fuming dumpster of a playerbase. maybe it's better now, but i wouldn't go it alone, and i don't know if it's worth it to drag my boyfriend into that hell with me.

i played a couple other games that nexon published in the states around the same time, and i remember bits and pieces about Mabinogi (which i think is still active, too?) but i played it very sparsely, which did not bode well with the in-game time mechanic of your character aging. i also played DoMo a few times with a friend, but never got much into it. i'll log into the original guild wars from time to time, still telling myself that i'll do the hall of monuments for GW2 some day, but there aren't many people around in pre-searing ascalon these days to help you through the slog up to level 20 for that achievement, so it scratches that nostalgic itch a bit, but it doesn't come close to how it felt to play it (the few times i did) when i was younger.

[tp=jiveandmindcontrol] [egg=jiveandmindcontrol]

Jan 7, 2018 8 years ago
Breakdown
donated to the cash shop
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Wholeheartedly agree with Kisrah.

Quote
"History abhors a paradox."

Jan 8, 2018 8 years ago
Lunneus
is a bad omen
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Hah, I remember Maplestory. My friend at the time begged me to play it with him but i couldn't really get into the graphics of it, and god the grinding. It didn't help that he was vastly higher levels than me so we couldn't really play together at all. I think i played it for like a week or so? I did like the nuance of it though since you don't often seen side scrolling MMOs. That was pretty cool.

I played Mabinogi too for a little while but i didn't know your character actually aged. Mine's probably loooong gone by now, heh.

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Sep 5, 2019 6 years ago
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