Howdy, fellow Subetans! Let's make a guide for the games page together, so we can all have a better idea of what prizes and payouts we can get from the different games. :D
Here is the information we've got so far, organized by the sections and order the games show up in on the Games page. Please ping me (Bug) if you have information to contribute, and I'll add it to this original post.
The maximums listed are per play, not per day. Each game is 10 plays per day unless otherwise stated.
Arcade
Burrero Basket Bonanza
1 Point = 10 sP
Maximum: 25,000 sP (Score 2500 pts)
Cybill Sledding 1 Point = 1.5 sP Maximum: 10,000 sP (Score about 6667 pts)
Matlal's Jewels I know that both level and score factor into the amount of sP you get. I haven't discovered the maximum point score yet. I have gotten over 30k sP from a play before.
Net Gain 1 Point = 8 sP Maximum: 3000 sP (375 pts)
Pirate Panic! Need info
Spectrail Payout is always 1.5 * Score regardless of chosen difficulty.
Street Team 1 Point = 0.5 sP Maximum: 10,000 sP (200 pts)
The Bug Game Payout: 1000 * Level, but only from Level 5 and up You can play 20 times a day without waiting, however if you lose before lvl 5, the next game costs 1000 sP. We need info on:
Thimblerig Payout: Random, ranging from mid-5000s to high 9000s Also includes random chance of one of these prizes:
Ziara Raceway Easy: 1 pt = 1.3 sP Medium: 1 pt = 1.5 sP Hard: 1 pt = 1.8 sP
Chance
Caliph's Tomb
Maximum: 20,000 sP (perfect game, meaning 0 cards left)
Not sure about ratios for imperfect games
Card Crusade 75,000 sP if you win; otherwise nothing 5 plays per day
Mind
2048
No prize or sP reward - The 'send score' is so you can get the achievement (which is for reaching 2048)
This is not a bug, and staff has said they won't be adding rewards.
Balloon Sweeper Winning hard mode gives 10k sP
Blackout The payout depends on board size and number of moves you take to win. The formula is: sP reward = (number of rows * number of columns * 1000) - (number of moves)
Bones Need info because I misclicked and lost my game today despite knowing the guaranteed-win strategy >_> But, 1 play per game, and be aware it costs 500 sP to play
Divine Discs You win 1000 sP for each row remaining. You can also think of it like this: sP reward = (10 - number of moves you made) * 1000 The maximum is 9000 sP per play, which is by guessing it correctly on the first move.
Memory Maximum: Up to 30k per game with no mistakes The amount you get seems to be random within a range depending on how well you did.
Pete Says Maximum: 15,000 sP (Not sure how many moves)
Reflection 4x4 mode: 750 sP per match Perfect game gives item prize Needs more info
Saheric Slide Hard mode: 10,000 sP per play
Seashell Spotter sP stops being given out after 50,000 sP has been given out for the day. This usually happens at around 30 won games. Items continue to have a chance of being given out with each win, however. Gives out items with word "shell" in name - Needs more info
Subeku Very Easy: 3000 sP - (number of hints used * 60) ; Minimum payout is 1620 Easy: 5000 sP - (number of hints used * 100) ; Minimum payout is 3500 Medium: 8000 sP - (number of hints used * 160) ; Minimum payout is 7200 sP Hard mode: 15000 sP per win
Tubular Tiles 10,000 sP per win, regardless of difficulty
Miscellaneous
Item Hunt
Needs info on sP prizes, item prizes, and items it asks for
I'm pretty certain that the payout ratios I have so far are correct (they are based on my own trials and experience). There is still a lot of stuff we could use data and observations on however! Just ping me if you have something to add. Thank you and enjoy~
Acknowledgments
A big thank you to the other users who have contributed to this thread:
If you contribute, your name will be here too!
🐝 ☕ bug (he/him) | your friendly neighborhood code wrangler. stay in the loop! join and check out the latest admin post highlights

this is literally the best thing ever, i love this so much. u da bes.
This is a very useful guide, thank you for making it!
However, I was playing Memory today and you can get up to 30k sP per game (without mistakes).
Divine Discs prize depends on how quickly you figure out the right combination, in the term of the empty rows remaining. For example: if there are 5 remaining rows, you win 6000 sP. If there are 3 remaining rows, you win 4000 sP. If there are no remaining rows/the playing board is full, you win 1000 sP. I hope this explanation is clear enough (sorry, English is my second language).
The Bug game: prize depends on the level you reach. Level 5 - you win 5000 sP. Level 6 - you win 6000 sP. Hopefully it's the same for higher levels. I haven't gotten farther than level 6.
I'll ping you if I think of anything else to add!
(love the name) Thank you! This is a great idea. I will try and help you fill in a couple of the holes.
Thimblerig
Payouts are random and range from the mid 5000s to the high 9000s and have the following randoms prizes from time to time:
Novelty Skull Straw Cup Skull Beanbag Skull Candle Holder Vertebra Necklace
The Bug Game
It pays 1000 X level and the only time you have to pay the 1000 to play is if you lose before you reach level 5. Also, you can play up to 20 times a day with no wait time in between games.
I will check on some others and let you know what I find if someone else doesn't do it first. :)
Formerly known as its_just_me
(I started in March)
Wine is the answer
What was the question?
Blackout, based on grid size and moves: 77 - 49,000- moves 66 - 36,000- moves 65 - 30,000- moves 55 - 25,000- moves 5*4 - 20,000- moves
EDIT: LOL just noticed, re-reading to check for typos, the formula for blackout is even simpler than I thought: (grid size1000)- moves.
tracking data
7
You have made 54 moves! You win 48,946 sP!
6*6 You have made 34 moves! You win 35,966 sP!
6*5 You have made 27 moves! You win 29,973 sP!
You have made 25 moves! You win 29,975 sP!
5*5 You have made 23 moves! You win 24,977 sP!
You have made 21 moves! You win 24,979 sP!
You have made 21 moves! You win 24,979 sP!
You have made 17 moves! You win 24,983 sP!
5*4 You have made 15 moves! You win 19,985 sP!
You have made 17 moves! You win 19,983 sP!
You have made 22 moves! You win 19,978 sP!
Subeku Very Easy: 3000-(60hints used), min: 1,620 Easy: 5000-(100hints used), min: 3,500 Medium: 8000-(160*hints used), min: 7,200 Hard: 15,000
Divine Discs 11,000-1,000 for each row 'used'
Matlal Jewels is one of the most complex to figure out. It is based on both level achieved and score achieved. I haven't been able to figure out the min/max of each level or how the score works its way in. Timed seems to have a higher base level score. The raw data below is all collected from Timed games, first number is score, second is sp earned, third is the level reached.
Matlal's raw data
2080 4160 2
19430 15811 2
12435 22361 4
12390 21780 5
11895 23790 5
15840 25000 5
9400 18800 6
13690 27380 6
15710 27386 6
13835 27386 6
14290 27386 6
15790 27386 6
15925 27386 6
18183 29580 7
16353 29580 7
20310 29580 7
26005 29580 7
20930 29580 7
15415 29580 7
The Bug Game
The bug game has changed a little since the info you have listed.
You can now play 20 games per day, no wait time between games
If you do NOT reach level 5, you will need to pay the bug guy 1,000 to be allowed to play again.
From level 5 and up, you get 1,000 sp per level reached.
sP reward note
Each level takes hitting 1.5 more bugs than the previous level, so lvl 2 is 10 bugs, lvl 3 is 25, lvl 4 is 47, lvl 5 is 80 and so on.
Level 5 gets you 5K for hitting 80 bugs, Can play up to 20 games/day
So, hit level 5 twenty times and you earn: 100K and need to hit 1600 bugs total.
Or you can keep smashing bugs, earning 1K more per level. However, if you hit 1600 (1633 actually) bugs all at once, you make it to level 12 and earn 12K for 1 game, for the same amount of time invested as playing 20 games for 100K.
Bug game data: Level, total bugs hit, bugs needed for level
raw data
1 0 0
2 10 10
3 25 15
4 47 23
5 80 33
6 129 49
7 202 73
8 311 109
9 473 162
10 718 245
11 1095 377
12 1633 538
13 2456 823
14 3690 1234
15 5541 1851
16 8317 2776
17 12481 4164
You can continue this table indefinitely, but level 17 is as high as I've gotten.
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Thank you and , your contributions have been added to the guide :)
🐝 ☕ bug (he/him) | your friendly neighborhood code wrangler. stay in the loop! join and check out the latest admin post highlights
Spectrail payout is score*1.5, irrespective of difficulty level.
Spec Raw Data
Easy: score/sP
136/204
126/189
Medium 334/501
hard 262/393 335/503 432/648
Ziara Raceway
Easy: Score1.3
Medium: Score1.5
Hard: Score*1.8
Damage taken, distance left, win or die, doesn't have any effect on the payout ratio.
Ziara raw data
Easy (score/sP)
1498/1947 - 0 damage
1558/2025 - 1 damage
Medium 2655/3983 - 1 damage 2891/4337 - 0 damage 2603/3905 - 0 damage
Hard 5605/10089 - 2 damage 5605/10089 - 1 damage 5540/9972 - 1 damage Died: 4565/8217 Died: 1489/2680 - Distance left 1014
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Thank you so much! Gosh, spectrail payout is AWFUL...
Thanks especially for the Ziara raceway data, I can't play that game at all. Maybe I don't understand how to play... I always die almost immediately :(
🐝 ☕ bug (he/him) | your friendly neighborhood code wrangler. stay in the loop! join and check out the latest admin post highlights
Yeah, I wouldn't even bother playing spectrail, except that I still need two achievements (750 and high score).
Ziara isn't too hard, just stay in the middle and try to keep movement to the minimum you need to avoid the bombs. I actually hadn't played in eons, it was more fun than I remembered.
Dark Matter Dice is easy - didn't even have to play a full game or submit my score, it shows your score and sP every round.
You can only play once every 6 hours.
Payout is score*12
Max score is 123 pts for a max payout of 1476 sP
LOL, With a payout like that, playing every day every 6 hrs (4 games a day) will get you the richest user achievement in no time at all!
[edit] Well it turns out that helping can be profitable: You receive 5,000 sP for having a high score this month in Ziara Raceway!
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Maybe it would be worth adding what games have the new high scores tables (and reset every month), and what games don't? As well as which games have individual scores for the table versus cumulative scores.
It would be cool to see this guide expand :)
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Hi! You're welcome to add any of my observations from my thread. I probably won't have time to actually make a guide myself, but it entertained me to make while I was bored at work that day, lol. And if you need me to test anything or do anything else to help, let me know. I'm online pretty much every day. :)
Dark Matter Dice You can only play once every 6 hours. Payout is score*12 Max score is 123 pts for a max payout of 1476 sP
Rock, Paper, Scissors You can play 20 rounds each hour You get 500 sP per win!
Are you going to add a note about games that don't give a payout, like Leviathan Harpooning, or that Omen Raiders doesn't currently work?
chance games
Decanter of Indestructibility- costs 500 sP to play. Can play once an hour. Item rewards (to see typical items won, check out [topic not found].
Fishing - costs 1000 sP to play. Can play once an hour. Item rewards (to see typical items won, check out Fishing game prizes
The two games that matter the most for resetting high scores are Matlal's Jewels and Spectrail, since both of those have achievements for getting on the high score table. Also of note is that you can't get the achievement for the first 3 days of each month.
I'm currently working on Mystic Spindles, but its slow going because there are so many different games to choose from. And I usually only ever play the Very Hard Four Corners version. I've got stats for everything but four corners, but I think I may need to generate a lot more stats before I can figure out the payout scheme.
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Are you still working on this? I figured I might as well solve this, so I just played a few games of Mystic Spindles to figure out the sp rewards:
Very Hard Four Corners: 53 moves in 92 seconds = 14450 sp 63 moves in 92 seconds = 14550 sp 105 moves in 130 seconds = 13650 sp 105 moves in 139 seconds = 13560 sp 43 moves in 59 seconds = 14980 sp
As you can see I purposely got two games with the same number of moves and two games with the same time. (And then a 5th game to check the math.) Looks like the formula is
SP = Base - 10(Moves + Seconds)
The base changes depending on the level you're playing. Base for Very Hard Four Corners is 16000.
Intermediate Classic 5: 31 moves in 32 seconds = 4320 sp 31 moves in 41 seconds = 4230 sp 32 moves in 41 seconds = 4220 sp (just checking)
Base for Intermediate Classic is 4950.
Knowing this, it should be easy to figure out the Base for each level.
[flower=elephants] - [tot=elephants] [egg=elephants] - [tp=elephants]
Excellent! Thank you. I put experimenting on hold during survival, but will get back to it soon.
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There also seems to be a cap on Mystic Spindles. No matter how good I do, Four Corners won't give me more than 15000 SP.
[flower=elephants] - [tot=elephants] [egg=elephants] - [tp=elephants]
Funny you're talking about sP payout here. I give a darn about sP ;-)
Have you figured out, how many int. points each game gives, respectively, which one has the best int/time (move) ratio?
Quite honestly, I am very confused, why the game doesn't tell us this result to begin with.
Tried some myself: Classic 3 = 2 Classic 4 = 6 Classic 5 = 8 Classic 6 = 15
There used to be guides for the old version and I believe we could play an infinite amount of games per day :-( Accumulating int. points is hard with only 10 games/day.
Matchmaker is the kind of unsolvable one, because nothing indicates, which Tower is which?! :-)
Matchmaker 3 = 2 Illumination 3 = 4 Matchmaker 6 = 10 Illumination 6 = 40 Four Corners = 40
Matchmaker is doable if you look at the bases. The artwork matches Torrent/Kumos/Ghostly, although it's really small and hard to see.
If you want intelligence points, just do Four Corners or Illumination 6 over and over. Once you learn it, it should take less than 2 minutes to get 40 points.
[flower=elephants] - [tot=elephants] [egg=elephants] - [tp=elephants]
It's super boring, longwinded and ruins my wrist. Thanks for your additional information!
I'm slow with Illumination 6, so for me Four corners is the fastest way to get the 40 IP.
Four Corners takes me between 1-1.5 minutes depending on the initial setup.
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I think but am not sure that in Matlal's Jewels, level does not matter for the payout (although I had a hell of a time establishing this: I have no idea what makes the level counter tick over), but that timed gives ~2 sP/point and endless gives ~1.5 sP/point.
Flower me up?