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Nov 17, 2016 9 years ago
NEVER feed
BoaConstrictor
after midnight!!
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SapphireSeasGoddess

This has been going on for ever and a day now, we have asked that it be changed back to how it correctly used to be. But as far as I remember we never even got as much as an answer.

So here once again:

Please fix the percentage healers to show % after the respective number as opposedt to healers healing a fixed amount of health points.

I've very recently after many many years of working with just the usual percentage healers adopted a bunch of lowest tier pets and am now starting to do some battling with them. I don't even know "my" usual T11 weapons by hard, but digging out the tiny stuff is tedious to begin with and then I go to check after the turn, which weapon healed how much, and I get numbers only. Does that now mean 9% or 9HP??? That's why the problem has come to my attention again and why I now recreate that thread.

So, yes, please, FINALLY add the % sign back to percentage healers!!!!

Nov 17, 2016 9 years ago
Flying Ace
Speiro
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I forgot about this, but it used to bug me all the time. Please make this happen.


Nov 18, 2016 9 years ago
Solsticesprite
cleans up nicely
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Meh. Not seriously opposed, but not a big deal either.

Most weaponry for my low tier pets is so cheap I just throw it out or sell it, and buy a different weapon. Learning how to battle has always been a trial-and-error thing here on Subeta and learning how to defeat a certain opponent is also t&e and part of the fun. Now all y'all get the fun of finding out how fucked up the tier system is in that it squelches small pets in a way all of ours never were when they were small. Also get to find out how new players feel about all the new Impossible and Extremely Hard challengers that always seem to be created by the BAs.

IMO for most low tier pets, % heal sucks bigtime. A fixed amount of HP is almost always better, and most low tier healers do fixed amounts.

Nov 19, 2016 9 years ago
Flying Ace
Speiro
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- Figuring out a battle strategy by trial and error is one thing, but there's no reason for people to have to figure out the user interface by trial and error. That's not part of the game, it's just bad design.


Nov 19, 2016 9 years ago
The Helper
Jess
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Crimsyn

The percentage sign is already on scrolls and it prevents a lot of confusion. I'm not sure why weapons were overlooked, but I definitely support adding the percentages where they need to be for clarity.

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