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Nov 6, 2016 9 years ago
Paramnesia
THESOVEREIGN
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Captain Beatd0wn

The modification system was an interesting idea, that I think ultimately fell flat as being somewhat boring/too difficult to tweak without making it overpowered, which I think is evidenced by the fact that we haven't had a new Mod in years.

I think the idea of modifying weapons is an interesting way of "binding" weapons to a players account, and to add a little bit of customization, but ultimately it hasn't really done either of those things since the modifications are either too cheap to really bind something to an account, and they can't really produce upgrades without massive power creep.

I would suggest changing the system in the following way:

Every weapon has only 1 modification slot. Every mod has multiple tiers that scale exponentially Each Tier would be obtained by combining the 3 previous Tiers By itself this should be able to be implimented without any additional coding, but I think ideally you would want a system to allow people to upgrade their current mod on their weapon to encourage something that people could continue to work towards.

For example:

Parched Parched Tear Crystal: 1 fire 1 water 1% Chance at Parched Parched Baguettes Crystal: 2 fire 2 water 5% Chance at Parched Parched 3 Crystal: 3 fire 3 water 10% Chance at Parched Parched 4 Crystal: 4 fire 4 water 15% Chance at Parched Parched 5 Crystal: 6 fire 6 water 20% Chance at Parched Parched 6 Crystal: 8 fire 8 water 25% Chance at Parched Parched 7 Crystal: 10 fire 10 water 40% Chance at Parched Parched 8 Crystal: 15 fire 15 water 50% Chance at Parched Parched 9 Crystal: 15 fire 15 water 50% Chance at Parched [/Spoiler]

You would obtain each increased level by combining 3 of the previous tier, so it would take 729 Tier crystals to get to about where you can mod a single parched weapon to now, and 2187 to upgrade from there, and Parched 9 would take 6561 Tear crystals. I suspect that for a Parched 9, it would end up selling for hundreds of millions if anyone ever even really achieved it to begin with - THAT would bind something to an account.

It would be a massive sink of Battle tokens out of the economy

Some other Possible mods:

[Spoiler=Fire Icons] Fire Tear Crystal 1 Icon Fire Baguette Crystal 2 Icon Fire 3 Crystal 3 Icon Fire 4 Crystal 4 Icon Fire 5 Crystal 5 Icon Fire 6 Crystal 10 Icon Fire 7 Crystal 15 Icon Fire 8 Crystal 20 Icon Fire 9 Crystal 30 Icon

[/Spoiler]

[spoiler=Fire Defense] Fire DefenseTear Crystal 1 Icon Fire Defense Baguette Crystal 2 Icon Fire Defense 3 Crystal 3 Icon Fire Defense 4 Crystal 4 Icon Fire Defense 5 Crystal 5 Icon Fire Defense 6 Crystal 10 Icon Fire Defense 7 Crystal 20 Icon Fire Defense 8 Crystal 35 Icon Fire Defense 9 Crystal 50 Icon

Fire Hybrid Fire Hybrid Tear Crystal 1 Fire, 1 Fire Defense Fire Hybrid Baguette Crystal 1 Fire, 1 Fire Defense Fire Hybrid 3 Crystal 2 Fire, 1 Fire Defense Fire Hybrid 4 Crystal 2 Fire, 2 Fire Defense Fire Hybrid 5 Crystal 3 Fire, 2 Fire Defense Fire Hybrid 6 Crystal 4 Fire, 4 Fire Defense Fire Hybrid 7 Crystal 10 Fire, 20 Fire Defense Fire Hybrid 8 Crystal 15 Fire, 25 Fire Defense Fire Hybrid 9 Crystal 20 Fire, 35 Fire Defense

[Spoiler=Soulbound] Modded Weapon can not be stolen

No Tiers, just put it in the MC for 10-20mil [/Spoiler]

[spoiler=Freeze] Modifies your weapon to count as a freezer - Probably not possible to do with current coding, could also halve the numbers until that coding was possible. Freeze Tear Crystal .5% Freeze Freeze Baguette Crystal 1% freeze Freeze 3 Crystal 2% Freeze Freeze 4 Crystal 3% Freeze Freeze 5 Crystal 4% Freeze Freeze 6 Crystal 5% Freeze Freeze 7 Crystal 10% Freeze Freeze 8 Crystal 15% Freeze Freeze 9 Crystal 20% Freeze [/Spoiler]

[Spoiler=Jaques Jewel] 10% chance of Activating Jacque's Kindness: Blocks All Wind, All Dark. Heals 15 HP. 3 turns.

150mil in MC Center [/Spoiler]

If I remember correctly, when the system was first released, they had designs drawn up for 8 or 9 different Tiers of Crystals to begin with, so it shouldn't be an issue of getting art for them I would imagine.

I think this is just a small sample of what you could do with them that I brainstormed on the fly, but you could create a lot of interesting modifications if you were not forced to deal with the consequences of putting 4 of them on a single weapon.

Another potential criticism of the system would be that you could potentially create relatively powerful low level weapons that do not currently come close to existing, but I think if you scale them correctly, the cost to create those weapons would be enormous and non refundable, and very unlikely be a profitable venture. If it did occasionally create a scenario that was overly profitable, It would likely be easily correctable at the challenger level (IE ban freeze if someone makes a Tier 5 with a level 9 20% freeze).

[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]

Nov 6, 2016 9 years ago
SAILOR
beat crabs
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6561 baguette/crystals for a tier 9 would be crazy. Implying that they stay for say, 20 hard tokens each, and you'd be lucky to get 1in3 chance of getting 1 token you'd have to battle nearly 400,000 times, for a 50% chance at a blessing, the time and effort needed for that would vastly outway the usefulness of it when there are solid anti-freeze weps to use that don't actually cost much, especially if you can then only equip one mod.

It would also take solid battling (Only 1min battles) 110 hours to acheive that, Hundreds of millions? This would easily be billions of sP worth of work, and the only thing you get is 50% chance at a anti-freeze blessing? (My math may be a bit off on this, but still)

The soulbound idea however, is very interesting, and I can see this becoming very useful for certain challengers, and don't understand why we don't have this already?

Forever searching for; Please contact me if selling

Nov 6, 2016 9 years ago
InSaNe
is all-powerful
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Hydragellos

Leave Jacque's Kindness alone 😡

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Nov 7, 2016 9 years ago
Oh My Shinwa, we thought
Wesker
was dead
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Verdugo

I completely agree with you. The amount of work for one mod slot would not be worth it. Even the concept of soulbound isn't all that useful when you have crystals like BONA and weapons like OHS with a pretty good rate of activating a no steal blessing.

In addition, the point of modding is the freedom for customization. It is very rare that you will see someone mod 1 weapon with all of the same baguette/crystal. Most people mod weapons with 2 or more different baguettes/crystal and will replace them depending on the challenger. A proposed system like this doesn't make it easy for you to change out baguettes to match the opponents you face. You would need that many more weapon combinations because the amount of time it would take just to change out mods for BQs, TBT challengers, and site events is completely not worth it.

Nov 7, 2016 9 years ago
Kevin
is all-powerful
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Wuf

can you move this to S&I please :)

Quote
Every weapon has only 1 modification slot.

I don't like that part of the idea. It kinda takes away from a lot of weapons

the rest of it - idk, it kinda makes every weapon kinda boring? it starts to become less about the weapon and more about the mod. Mods are kinda nice how they are now, important enough to know about but not so important that you really need to customize your mods for each individual opponent. I'd support more new mods, but I think making more powerful ones could lead to things getting too overpowered.

I do like how this is an idea for giving battle tokens more uses though. I'd be very happy if those got some more use, just not for this idea.

Nov 7, 2016 9 years ago Official
Amanda
beat the meat!
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Vince

I love this. I've always thought there could be so much more that could be do with mods. I had a ton of ideas but of course I can't remember them right now >: [ I am going to move this to S&I but I think you should ping # battle so everyone can still find it.

Nov 7, 2016 9 years ago
Paramnesia
THESOVEREIGN
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Captain Beatd0wn

I just copy/pasted SoSS's Blessing, Really any large curse/blessing could be thrown onto a mod for a large ammount of sP

Jaques was probably one of the worst ones to actually put on a mod, since it could create a situation that is too powerful.

The idea behind putting the biggest tiers of them at massive numbers of crystals would be that even people that have been playing a long time would have something to upgrade, even if it was ultimately pretty marginal. We have taken away stats from the largest pets, we have taken away weapons from the smallest pets, ect.

[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]

Nov 7, 2016 9 years ago
Flying Ace
Speiro
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I'm all for bringing the unreleased mods out, but I don't like the system proposed here. My big question is who does this serve? The upgrades outlined in the OP are so expensive and time consuming, most low level pets would be better off investing in boosters to hit the next tier. After tier 12, you can already beat almost every challenger. Would it still be worth it to spend a billion sP on a single mod instead of new weapons or scrolls? Or is this something that would basically cater to the very small population of battlers that are completely capped out and have nothing else to upgrade? That seems so elitist that it's hardly worth considering, in my opinion.

If your goal is to discourage weapon lending, I think you could do that without pushing the top tier mods into the billion sP range. 20-30m worth of mods is already going to be a pretty big sacrifice, and would make most people think twice about lending. Plus it would be more accessible to more people.

I also have to agree with others that don't want to limit weapons to 1 mod slot each. I like having the option to mix and match crystals, and I don't want to see that removed.


Nov 7, 2016 9 years ago Official
The Royal
Cranberry
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Visla

We've already done some more weapon mods and are waiting to release them once we release everything else. Always open to more good ideas, though.

Nov 7, 2016 9 years ago
Greg
is hollow inside
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I agree with . I don't know why would I waste time and millions of sp in a mod if I can just buy a better weapon with that money.

I do like the Soulbound mod idea though. Would also like to see some curses that prevents the opponent from using scrolls or using just one weapon for 1 turn - something like a half-freeze. I know some challengers can inflict these curses, but it would be nice if we could do it too.

reminder to drink some water

Nov 7, 2016 9 years ago
Kevin
is all-powerful
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Wuf

I think Nachos Secret Stuff has a curse that does that - limits the opponent to one weapon for a turn or something - so we can do it right now, just not from mods :)

Nov 7, 2016 9 years ago
Greg
is hollow inside
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Oh, I completely forgot about the existence of the weapon, thanks for reminding me :o

reminder to drink some water

Nov 7, 2016 9 years ago
Mike
is unlucky
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Piety

I'm interested in some new mod crystal styles or even just icon alternatives to parched and singed, but I don't think a whole new system is warranted. I'd love to have a reason to beat GE 500 times other than the high scores table coming back, but overall i really think the tiered system would necessarily have to make the mods too powerful. and the one mod per weapon is meh, cause right now its a factor in new weapon releases, having a 4th mod slot for an extra crit strike tear adds some decent value to a weapon IMO, and obviously its nice to be able to put parched and crits or singed and crits together on the same weapon, even all 3 for the thrill seekers. Although bomb rounds with tier 9 crit crystals would be fun :p.

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