I have a problem with understanding this part:
2 and 8 pins of one use apiece 7 squares must fit to enact the release Uniform size they need not be Complete the puzzle to win the key!
I think I have a problem with the vocabulary though it's pretty easy, but for me... well... I dont know what the first two sentences mean. Does anybody have a screen, of what they actually done here? Maybe I could understand it better that way sigh.
There are 28 pins on the board that you need to connect. 7 squares are to be "connected", which are different sizes and most of them are tilted (only one is "normal").
I think there is somewhere already a solution on site.. ;)
edit for wording
It took me a bit to understand what they wanted too. ^^ It means you have to create 7 squares of any size, but you can only use each pin once!
[img align=right]https://i.imgur.com/oO3gRgj.png[/img]
Pretty much the entire clue is a lie, even if you did understand it. You need to use each pin twice. It's irrelevant how many pins there are. Most people consider a tilted square a diamond or a rhombus.
posted the solution here.
I've been having some trouble on the most recent puzzle. I understand the clue but for some reason I cannot affect the puzzle in any way. I've tried refreshing, submitting and I'm about to try clearing my cash in a bid to get the site to let me attempt the puzzle. Is anyone else finding this? Have I done something wrong? Edit: Cleared but still the same problem.
Have you been using your arrow keys to move the pieces?
Oh it's not a mouse based puzzle? I see. That I did not take into account. Thank you for that. I was starting to worry I had the wrong settings.
Glad to have helped! :) I did the same thing when I first tried the puzzle and was confused as to why the pieces weren't moving. Good luck with the puzzle!
Thank you. Looks like I'll need it. The most I can reach is 250 so goodness knows how I'll reach 512. I doubt I'll have the time to finish it before the next step. How are you finding it?
I was able to complete it. I kept getting close and then losing. I found that keeping the highest numbered tile in a corner, and only moving it out of the corner when there was no other option, made it a lot easier.
I personally found that the common strategy suggested for the game that suggests here is a recipe for fail. I did that six times and failed each time it results in an uncollapsible checkerboard for me.
To me it's more interesting and useful to play the game to maximize the number of spaces you have to play with and to plan several moves ahead to get multiple same-slide collapses. This got me to 512 on my first try.
That might work. Mostly I'm finding it hard to work with the constantly appearing tiles. I see a space, think that's where I'll move my next piece to and another tile spawns just before I do move it.
Is it possible to do that with the random spawning tiles? I think they spawn in the most obvious space for a move but I'm not certain.
Maintaining enough space is important too. It's about finding the right balance between maintaining enough space and moving the right way to stack your tiles up. If you focus too much on one and not the other, you may end up trapping yourself.
there is a stochastic element to the game yes. You want as best as you are able to have twos around fours, and fours around eights etc. That way if your intended move is blocked you can still set up different tile melds in the meanwhile.