[edit] this can be locked now that the trading 5 thing is implemented ^^
[edit] Better ideas from other users:
-Make the chance to get a new doll higher for 1-2 weeks after first release | -rotation system for newer dolls to have a higher pull chance while older dolls are less likely to be pulled | -Move older dolls to the carnival shop | -A chance to get a new doll when pulling an old one, for a total of 2 dolls. | -Trade 5 old dolls in for another chance to pull a ticket | ?
Sorry if there's already a topic about this or anything.
I'd like to see the very oldest sets of lifelike dolls be retired sometime, since they've been around for almost 2 years now. Their achievements have also been around for a while, so it's been established that these items are needed for that; I wouldn't think that announcing a retirement would cause that much of a scramble to finish. If you're someone like me who has been using ruffie raffle every day since it was introduced, repeatedly finding the very first released dolls gets old really fast. At this point in time the chance of me finding a newer doll is very bleak.
I'm not asking for almost all the dolls to be retired, but I would find at least the first few species being retired very helpful. If they get too rare in the future I don't see why the golden ruffie couldn't just bring them back into the pool items.
Also sorry if this idea is bad or would be hurtful to the economy. I got yet another today and was fed up.
I think it's better to make that the chances to get the new ones can be higher on the first week or even the first two weeks. Just to bring more to the market while keeping the price stable for a new item. But I don't think retirement is a good idea, part of the raffle is luck after all.. And as you know, after a day those dolls will cost millions and the new users will lose the opportunity to have them..
I feel your frustration! But I also don't like to see the dolls retire.
I think that an alternate solution might be a rotation system? Or a grouping system where you can put, say five or so of the most recent doll lines in a group that get pulled twice as often as the other groups. Then toss the five, or 10, oldest lines into a pool that only gets drawn on half as often as the standard group. That way people who haven't kept up with the old dolls (and new players) still have a chance at filling in their collections, but users like us who have kept up don't keep getting our accounts stuffed with the old stuff.
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I'd like to see something done to get the newer ones out more at the beginning. as more and more are added, it is less and less likely to get a new one. I don't know if retiring is the right solution, but something else would be very nice
I don't prefer the retiring solution. :c I want to pull my own set of lifelike dolls from the Carnival instead of buying them and that would bum me out and make me less likely to use the feature, especially because I don't have the ability to get on every day sometimes. Maybe implement a new rarity system, like with the blind box trend right now. Make the oldest dolls take say, 1 out of 72 tickets to get one, newer ones 1 out of 36, etc etc. I'm not good at programming but that might help stabilize them.
I like the fact that you can get the same ones tbh. Sure it's frustrating but that's half the point, it's a carnival game. Are the dolls fraggable? Maybe that would help if they aren't.
Rather than retire them, maybe older dolls could be moved to the Carnival shop? Then they are still super easy to obtain (maybe just 1-5 tickets each), but it would still make room for the newer dolls.
maybe Raffles can have a chance to give out a newer one along side a chance to get any, like shinwa used to give out two prizes for awhile occasionally.
at one time said she was thinking about having a way to trade in 5 older lifelike dolls for another chance at the raffle.
I'm 100% open to other ideas :) I didn't think retirement would be the absolute best solution but it was all I could come up with at the time.
I'm not sure if I understand your idea. Do you mean if you pull an old doll, 72 ticket flips later you'd get an old one again?
I think just weighted odds for newer and older ones, so newer ones are much more common than old ones
The sad matter of the fact is that I suggested this because I know it works for blind boxes, but I'm not a hundred percent sure how it works myself. It's very close to that I think though-- but it's more like a lottery. So on average, it takes someone 72 tries to pull one of the oldest dolls, but if the algorithm is luck-based you could pull them more often. It doesn't mean you have to play 73 tickets to get a rare doll-- it just means that you have a much smaller chance compared to a new doll. Like rolling a dice. You have a 1 in 6 chance of landing on 6 but it could happen more often than that? So it's probably more like the rates at which Subeautique Invites are handed out. I'm not a programmer so I have no clue how to explain what I'm thinking. I hope this is at least somewhat understandable.
The 72, 36, and other numbers were just an example though, the rates could easily be adjusted based on how many dolls there are, which ones are oldest, when new ones are added, etc.
I'm not sure I'd want them retired, since I'm still working on the achievements, but I wish there was a way to keep from getting the same old dolls all the time, lol.
We're not going to retire out the older ones. It wouldn't be fair to those still working on achievements or who join up later or decide to collect them later. I don't really like the idea of weighing them, either.
and I have talked about a few ideas before, like trading in 5 to get another chance at one or bribing Raffles with a chance to get a specific species (so you have a limited pool to pull from). These wouldn't be unlimited like you couldn't bribe Raffle a bunch each day. These are just a few things we've discussed (that a few other users have brought up too). SO WHO KNOWS WHAT WILL HAPPEN ;)
I would actually like a shop where I could turn in the 2000 duplicate lifelike dolls I have for tickets.
Weighting the new ones vs the old ones doesn't work - the Zasaba dropped really quick compared to things like Neelas and Noktoas. It depends on how desirable the specie is. The Torrent also dropped fast because the doll isn't conveniently placed. So did the Fester.
awww give raffles back a bunch and she'll give you tickets
I will gladly shower the puppy in dolls.
(raffles lifelike doll when?)
I'm actually opposed to this Suggestion, my objection is that not all Achievements should be super cheap or super easy, and accumulating all of the species will be a sticky activity because it really will take users awhile. It will also help income distribution because a new user is just as likely to strike it lucky as an old user, and old users will actually have the cash to spend. Subeta's complex enough for new players, they deserve a little cash boost here and there.
[edit] valueless lifelike dolls blah blah ...what? They totally sell, even the old ones.
Lifelike dolls are free. They're not made to be an insane impossible achievement, and I have collected recent sets (Zasaba namely) within a week.
It's not a hard challenge like "collect all the trading cards"
I agree they are free (and thank you).
If they're not being found insane/impossible, then why not everyone be patient and just see what you get? Why change this game from just a random bit of fun, or mess with peoples trading/buying schemes for the ones they don't have? IMO it's fixing something that's not broken and it's adding unearned value to the old ones making it hard for new players to collect.
I just so happen to own a huge hoard of Holiday items, collected from days before Quentin and Cinthia and Fragmentizers and regular re-releases. They weren't worthless, but they weren't worth a lot either. When artificial demand for those old items was implemented by those means, items that you'd never sell or which got to 20K if you were lucky were selling out of shops instanter. Quentin didn't used to have a cap, and now he does.
has all but one of the Trading Cards and a huge hoard of Humming Power Crystals to score the last one
The trading 5 for 1, SP sink or not, will get massive hoards out of the way. I have 2000 or 2200 duplicates that I either got, or paid for, because some dolls were way too low in price, so I reinflated them by myself.
If I have to trade in 5, or 10 dolls, to get one, it's amazing! We're sinking items from the system.
Also how is it going to make it harder for new players? Nothing is retired.
I like the idea of trading in a certain number + a smallish sp sink to get another raffle ticket. Maybe once a day or something.
I've seen (and probably made, in the past) the argument that 'not all achievements are meant to be easy.' However, there should be a decent range. We have plenty that are basically clickable. We also have plenty that are super hard, that take years of work, billions of sp, hours/days/weeks/months of dedication and obsession, etc.. I think it's ok to have a fair number in between those ranges. And it's clear that as the number of dolls released increases, the odds of getting even a certain species, let alone a single color of a certain species, continues to increase exponentially.
If there are possible ways to combat this, and toss in a bit of an sp/item sink, why not?
Plus, that sounds like kind of a cute addition to the lore. I could see Raffles asking if we have extra dolls we don't need that she can give out to someone who does, and letting us pick a new one in exchange. That seems like the sort of thing she would do (: