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Oct 19, 2015 10 years ago
taptothebeat
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The amount of items in any of the NPC shops is staggeringly high. What's the point of items in limited stock when the shop is overflowing with items anyway. It's counter intuitive.

For example, just going to the clothing shop, there are 202 items up. All of this is on one page. This is really the only site that I have gone on that has something so odd.

-edit: I suggest making a cap on the number of types of items that restock in a given restock. Since having less items available anyway would increase user selling prices of items, I don't think there should be any problems.

  • Additionally, for items that are just recolors of other items, just show a basic color, then be able to toggle through color choices. A quick example of what I mean,
Oct 19, 2015 10 years ago
Kevin
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Wuf

I believe mentioned having more regular retirements, which should help this out greatly.

Oct 19, 2015 10 years ago
Darkrai
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Sucre

Omg no. If there's too many items in a shop, retire some. Making all the items available for a set price all the time would completely ruin literally our entire economy.

This is far from the only site that has NPC shops that restock like this. Maybe other sites don't have quite the volume of items as we do, but I don't understand why that's a problem?

Oct 19, 2015 10 years ago
taptothebeat
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Quote by Darkrai
Omg no. If there&;s too many items in a shop, retire some. Making all the items available for a set price all the time would completely ruin literally our entire economy.</p>
<p>This is far from the only site that has NPC shops that restock like this. Maybe other sites don&;t have quite the volume of items as we do, but I don&;t understand why that&;s a problem?

I think you missed what I was saying. xD My point is that they overstock the items so much that it doesn't even matter if they restock or not. Making items that are overstocked permanent would not influence the economy at all since they would have the same availability. The solution to what you are mentioning (which is different) is just having less items restock. i.e. having a maximum of 25 items displaying.

Oct 19, 2015 10 years ago
Darkrai
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Sucre

Not really. By retiring items, there are less displayed which you seem to have an issue with? Just because there are 200+ items showing once doesn't mean there always are, and the items displayed do switch out as the shops empty and continue restocking, so those items you saw are not all constantly in the shop. Some might be (most likely the ones that need to be retired) but not all 200.

Making them constantly available 100% would mean that they would never, ever sell in user shops for more than the restocking price. Meaning the only time anyone could make a profit on them is when they get them from a quest. If the shop doesn't even have a chance of selling out, there's no money to be made in restocking which is a lot of people's main source of income. It would absolutely affect the economy, and it's all negative.

Oct 19, 2015 10 years ago
taptothebeat
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Quote by Darkrai
Not really. By retiring items, there are less displayed which you seem to have an issue with? Just because there are 200+ items showing once doesn&;t mean there always are, and the items displayed do switch out as the shops empty and continue restocking, so those items you saw are not all constantly in the shop. Some might be (most likely the ones that need to be retired) but not all 200.</p>
<p>Making them constantly available 100% would mean that they would never, ever sell in user shops for more than the restocking price. Meaning the only time anyone could make a profit on them is when they get them from a quest. If the shop doesn&;t even have a chance of selling out, there&;s no money to be made in restocking which is a lot of people&;s main source of income. It would absolutely affect the economy, and it&;s all negative.

I never said I had an issue with retiring items. I don't know who you are arguing against, but it's not me. The "unusual, not on any other site part" is having 200+ items on one page in a shop.

I forgot about the quest system on this website though since I never use it. Since that is the case, I guess you can't make them always available. But continuing along those lines, if the goal is to keep the value for users to sell high enough,

Then like I previously mentioned there should just be a cap on the number of types of items that restock in a given restock. That way the availability of items becomes more limited, and there are not 200+ items on a page at one time. I will edit my main post with this renewed suggestion.

Oct 19, 2015 10 years ago
Darkrai
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Sucre

I never really said you were against retirements, I'm just saying it seems like it would accomplish the same thing you're going for here.

I'm not sure what you mean by limiting the types of items that restock? Every item is unique. As far as people needing them for personal use, some will end up being more popular. But quests could ask for any one item out of a set and I'm not sure what use there would be in only letting one of that set of items restock at a time? Unless I'm completely misunderstanding you.

Like I said, most other sites may not have the volume of items restocking as we do but I don't see that being a problem. Why is 200 items being in the shop a problem?

Oct 19, 2015 10 years ago
taptothebeat
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Quote by Darkrai
I never really said you were against retirements, I&;m just saying it seems like it would accomplish the same thing you&;re going for here.</p>
<p>I&;m not sure what you mean by limiting the types of items that restock? Every item is unique. As far as people needing them for personal use, some will end up being more popular. But quests could ask for any one item out of a set and I&;m not sure what use there would be in only letting one of that set of items restock at a time? Unless I&;m completely misunderstanding you.</p>
<p>Like I said, most other sites may not have the volume of items restocking as we do but I don&;t see that being a problem. Why is 200 items being in the shop a problem?

I used number of types of items to not confuse with quantity of an item. For example, a "green headset" and an "advanced orange floppy disk" are different types of items. You can have 4 "green headset" items in stock. So rather than a cap on the total number of items, which would include the ones in stock, it should rather be on the types of items.

200 unorganized items is clutter and affects usability. While one can become used to seeing 200 items, it's not normal. The experience when going through the items should be more streamlined. If there truly must be that many items on a page, then they need to be organized. Unfortunately, it is difficult to keep items on these types of websites well organized.

My goal with my suggestion was to have a page that is well organized for streamlined navigation and view of items without being overwhelmed with information.

Oct 19, 2015 10 years ago Official
Amber
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Taco

is right, I do have quite a few retirements planned for the bigger shops (Clothing Rack, Accessory Bin, etc). :)

Oct 19, 2015 10 years ago
Darkrai
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Sucre

It's organized by timeline, with the newest items at the bottom. I wouldn't want to see it any other way, because it helps people find those new items.

Oct 25, 2015 10 years ago
Ying
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Hmm, I do agree it's quite strange that we have shops with so many items in them.

Is it possible to have a cap on how many items are in a shop at one time? And every restock, instead of items staying there between restocks, they are a new batch?

Holiday Things

Oct 25, 2015 10 years ago
Sopheroo
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Hyacinthe

Quote by Ying
Hmm, I do agree it&;s quite strange that we have shops with so many items in them.</p>
<p>Is it possible to have a cap on how many items are in a shop at one time? And every restock, instead of items staying there between restocks, they are a new batch?

Considering that a lot of old items have way lower rarity than our new items, I think this is going to hinder new items entering the economy a fair bit.

I'd rather have retirements. We had some in the clothing rack a couple weeks ago, that helped a little, but not by that much.

Oct 25, 2015 10 years ago
Ying
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Well, if a lot of the older items got retired then it would help. I think we need to come up with some better solutions for the main shops than "retire the old stuff" though. ^_^;

Holiday Things

Oct 25, 2015 10 years ago
Sopheroo
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Hyacinthe

To give you an idea how rarity have changed, the last item between rarity 1 and rarity 20 that have been released was released on May 26th, 2011.

That's nearly 4 years and a half ago. It was part of the MaiShadow set.

After the MaiShadow set was released, there were five items released between r1 and r35. FIVE. IN OVER 100 MONTHS.

Lower rarity items are all items that are old as balls. I'm going to say it, retire everything that is not a book or a spell component that has a rarity under r35, and who was released prior to 2011. These items are plentiful on site. I think it's time to let them go.

Low rarity spell ingredients and books can stay

Oct 25, 2015 10 years ago
Ying
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Wow, great observation. Perhaps the rarity system is broken? I'm not sure. We do have an over abundance of lower rarity items.

What would shops look like if all the lower rarity stuff got retired? Would everything in the shops be of a higher rarity but in lower quantities? Sounds alright.

Maybe we could create some kind of cut off, like items that are r35+ restock in shops, and those that are 1-35 are found through other means.. like they're still onsite just not retired and not RSing. eg. Given as prizes from quests (as they are now), randomly found through REs etc. Just throwing ideas around.

Holiday Things

Oct 25, 2015 10 years ago
Solsticesprite
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Items that nobody buys get removed from shops for a short while. If you see it in the shop, chances are good that somebody wants to buy it.

I don't see having 200+ items per shop as a problem. I restock a lot and have one of the biggest shops on-site and I'm pretty mystified at the problemization of this. Other sites that have less items per shop? They suck donkey dirt.

In any pseudo-capitalist economy with free-choice by consumers there are going to be items that are less desirable/easily with the means of production of everyone. Whether the "lowest rarity"=0 or =35. whatever that number is will be the new zero.

Oct 25, 2015 10 years ago
Andrea
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Craig

I think the problem here, is there's too many clothes and not enough everything else.

How about some mass retirements (I'm sure a ton of that stuff could be considered seasonal-- like tank tops, summer dresses, flip flops, sum hats.. who the hell wears those in fall/winter?) and introduction of other items into the system.

The problem isn't that one shop has 200+ items stocking at one time-- the problem is ONE shop has 200+ items stocking at one time, and during Keelhaul people had to wait 16-30 minutes for a single restock because there wasn't enough stuff. The Sable Smithy (28 items total), Apocalyptic Apothecary (65 items that aren't elixirs-- not that you'll ever see any of them HAHA), Cavern of Curios (124, but it took a dedicated month to get that many), Philosopher's Store (44 items total)... to name a few that are or have been massive problems in the past.

But I'm just beating a dead horse, here. No one cares about non-wears around these parts (after all, we had a whole stuff month and what'd we get? Sun hats and ball caps.)

Maybe the solution will be just to make 5 new wearable shops to spread all this junk into, so more can be made?

[font=cursive]🦀 Thinking about the immortality of the crab[/font] 🦀

Oct 25, 2015 10 years ago
Sopheroo
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Hyacinthe

Actually, the main offender of too many items?

Plushies. 51 complete rows and the 52th row is one short of being complete, for a total of 415 items in stock right now.

Beanbags also, to a lesser extent. 39 full rows, plus 2, for a total of 314 items stocked right now.

Meanwhile, clothing rack has 21 full rows, plus four, for a total of 172 items. Recent retirements helped a lot, imo.

Accessory bin has slightly more, 26 full rows, minus 2 to have a complete 27th row. 214 items, barely over the 200+ ratio that seems to be problematic.

There is plenty wrong with wearables, but this time around, I don't think they're as problematic as other shops. Plushie and Beanbags really need to be looked at carefully, especially with the high quantity of old plushie and beanbags (released prior to 2010) that have been lingering around for far too long.

Oct 25, 2015 10 years ago
Andrea
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Craig

No, they're still problematic. The amount of wears coming into the system is still vastly more than plushies or beanbags-- those are just problematic, too, because they rarely get retirements.

That is an easy fix though since the lack of NPCs asking for plushies/beanbags has caused massive deflation-- older plushie/beanbags sets need to be retired.

[font=cursive]🦀 Thinking about the immortality of the crab[/font] 🦀

Oct 25, 2015 10 years ago
Sopheroo
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Hyacinthe

I personally want everything under r35 (except the five that have released after 2011, and even then, i'd want their rarity to be upped to above r35), that's not a spell ingredient or a book, to retire. Not just things in crowded shops, things in lesser crowded shops as well.

Recent shops have way less of this. I think Joyce's shop has ONE item in the r1-r35 range, and imo, that specific item can stay unretired so that doesn't affect Vanya's quests at all.

We have too much fodder trash items, I think it's time to cycle things a bit and maybe, just maybe, give artists a reason to draw moar new plushies and beanbags.

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