I know many people don't like the current setup for global bosses (Hydragellos, plot bosses). Is there any possibility that there can be some changes to how it works?
I was thinking something along the lines of:
Ahead of time, a certain time is announced in the news for the release of the boss. We have a certain amount of time (2 hours maybe) that the boss is out. You do as much damage as you can in that time. This is done again (maybe a few times) so different time zones have a shot at it too. The top damage dealers in the earlier rounds are excluded in the later rounds. Take the top 10 or something from each boss release and give out prizes that way.
This saves everyone a lot of time and you still get a solid two hours of staring at the same opponent, dying, healing, and starting over.
I know there are people who enjoy sitting there and battling for 24 hours straight, but I'm under the impression it's not the majority of users-- and as it's been expressed many many times for many differing reasons, no site should ever cater to it's super-users. No it shouldn't alienate us, but it shouldn't encourage us to go crazy either, especially at the expensive of casual players (that make up the majority).
I've definitely thought about this in the past, and I've never been quiet about it, but since this board is about this specific topic I'll go ahead and spew my thoughts here, too.
I do understand why the concept of the 24 hour boss exists, and that I have no problem with: not everyone is in the American timezones, and a 24 hour window allows everyone who wants to participate, the chance to participate. However, running it a straight 24 hours pretty much only helps the people who can sit and battle nonstop/with uber pets/with uber weapons/all of the above so at some point that point was lost.
Thought 1: Cut it into two. Boss Battle A: midnight to noon, Boss Battle B: noon to the following midnight. Problems being, yeah there will still be people who battle for the full length of the time, or people who have 5 hours but sadly that 5 hours lands them at the buttend of one battle and into the start of the next battle so unless you could battle both it wouldn't help. And if you can battle in both, errr, pointless.
Thought 1a: Cut the boss battle in two still, and allow people to fight in both battles BUT the scores would be divided into two (one score for A and one score for B) and your highest score is the one that counts. Solves the problem of letting people sit and battle for 24 hours if they want to, and solves the problem of them not being years ahead of everyone else, however.. if someone only has 2 hours for one and 3 hours for the next... doesn't really help them much.
Thought 2: Since it doesn't make much since to have 2 boss battles anyways (you kill a boss, he should be dead), aim to keep the beast alive for 24 hours BUT BUT BUT every 4 hours the scores are recorded and reset to 0. So people who only have x hours to battle can still get a solid score or two in, and the people who have 24 hours to burn can get several scores in. Or several scores on several pets (to earn more prizes) without fearing the penalty of "Welp I hate to switch to another pet because that's precious time/ranks from my main pet", or several scores with different weapons to see which one ended up getting the most points.
These 4 hour periods could be turned into rounds, with 5 minute downtimes in-between (if needed, for the site/staff(?) to pause and record the scores and reset to 0 without complication), so if you log in at the top it'll be like THIS BOSS GUY: 17h35m LEFT, ROUND: 2. so you'll know what exactly is going on and how long it's been going on and all that jazz.
Like tiers 1-3/4-6/7-9/10+ and the top 80% of all ranges would get prize 1, top 70% get prize 2, top 50% get 3 and 4, top 25% of all get prizes 5-6, and then the overall top x of all tiers get the big prize (and maybe the top score in the other 3 range groups get one too? Idk).
If people were so damn worried about the cap rise because of not being on equal ground then.. I think the ground should be literal even.
I'ma ping you because I know I've gone off on at least ONE loony boss rant before... so here's another one free of charge (you're welcome baaha) xD
I think it might help to have a visible rank list of the prizes, like how much damage do you need to do to get prize 1, prize 2 etc. So you have a goal to aim and you know more or less how much time you need to spend.. I think it will encourage more people to participate in the battle, but yet not all the user will be able to get the highest prize so it will keep it's value..
it doesn't make sense for someone with a t3 pet to get a god weapon (or top tier prize) as a prize (either they just started or really don't care about battling, you could get dedicated battlers with low tier pets to abuse this because there's most likely less dedicated competition) but for later tiers it would make sense to do prizes by tier, maybe 9+
Thanks a lot :P
Well, one thing that will be happening, someday... is a temporary cap when these global bosses are around. And we'll be able to set it wherever we wish.
The main issue with prizes per tier would be the amount of prizes needed. Instead of having 7-10 items total, with 13 tiers, we're easily looking at 50+ items. Some prize shops don't even have that many items. Doing it by tier isn't a likely thing to happen.
It would be very cool if we could have special prizes (same across all tiers, so not a weapon) for the top X performers of each tier though. That gives lower tier pets something "extra" they can aim for.
Well by prizes I meant, for example, these bad boys (that're widely deflated at this point, outside of the plushie/book/booster since the plushie is newer and the other two get used):
[item=SPLAT! Sticker]
There's really no reason someone who puts in many hours of hard battling with a smaller pet should get shafted out of collectables just because someone has a stronger pet and battled 10 times.. especially when a lot of the reason people get into battling is because of collectables.
Finding that putting in effort, even from an early point, can earn someone something nice plays into the human desire for instant gratification xD! (Especially when most of the nicer, higher tier weapons, are typically reserved for the top scores-- achievements-- or loot drops).
as for duration is there no way to do like: once you hit "Start battle" for the first time, you have 5 hours or whatever to do your battling. then its done, you're locked out.
You can chose to "start battle" anytime within the start to X hours before event ends. No time zone bias, no excuses. No breaks. no time outs.
kinda like ice king you have 10min after that your SOL.
I like the original ideas came up with, she comes up with some pretty fun and well thought out stuff.
I absolutely do NOT support "keep its value" in this context in any way shape or form. Battling is an expensive little hobby to engage in, but it's not about the money.
Rewards should not be on a curve they should be merit-based and the categories that get certain prizes should be determined ahead of time. If timelimiting Global Bosses is going to be a thing, and I do support this part of the OP, then it's highly unlikely low tier players will accidentally and without merit suddenly acquire so many Godlies that their oh-so-precious-and-holy-prices drop below the current view of whatever necessary price floor is needed to ensure their precious sanctity. Screw that with a mossy stick.
What the users do to the market value of the items and how rational any of all-y'all think their attitude is, is not and should not be a Battle concern.
Sorry , but I disagree with all your suggestions. :x To me, the boss battles are the biggest reward for putting in all your hard work. I've tailored my pet's build to perform optimally in boss battles (well, I did before the cap raise, anyway) and have spent years training, doing BQs, to ascend through the ranks to earn myself the top prizes across the board. There are plenty of rewards as you scale down the damage. Plenty more than there used to be, at least. And plenty of battlers aren't interested in the spoils - bar weapons - so they filter down through the economy. They represent a small return on the investments we make into our battle pets and I feel entitled to that.
If it was sorted as 'top % of a tier', it'd probably be dominated by the big battlers in each tier; AP is what really breaks it, with access to Gift of the Forj, Morosbane and Lucky Scroll, smaller pets become much stronger in the hands of experienced battlers.
I don't think the boss battles are perfect, at all. Unfortunately, there's a bigger problem here. Battling requires minimal skill. If you give everyone the same pet, same weapons and basic knowledge, they'll perform similarly. So what else can you measure success on? Time and effort, really, which our current system does.
I'd be happy if the 24 hour umbrella was revisited but splitting it into chunks has obvious problems. Two 12 hour windows is going to screw someone, somewhere over. As a European, I had to deal with some shitty conditions for Twisted Jaxon (his weapons changed halfway through, iirc? so he became harder for the second half of the battle, i.e. the half I fought. I think he gained an anti-freeze blessing?) and it was very frustrating to be penalised for something out of my control. And the more you break it down, the more likely the scene is to be totally dominated by the absolute biggest pets; putting everyone on that flat playing field means those who can output the most icons in that tight 4 hour window are going to come out on top. It needs a more elegant solution, unfortunately.
(sorry if this doesn't make any sense, 3am battle ramble)
I think I'd be cool with something like this.
the only problem with that (it's something I thought of too) is that if the site goes down when someone starts, it puts them at a huge disadvantage. forcing it at a certain time evens the playing field based on site stability. if the site goes down, it's down for everyone.
by making the battle windows much shorter and announcing it ahead of time, if you care enough, you can clear out a few hours from your schedule and most dedicated battlers would do this.
I would like the "Start battle" option, if you can pause it for breaks and such and then continue on with the remaining time you have in those 5 or 6 hours. So everyone has a chance to battle the bosses no matter what level, and prizes that suit your pet's tier would be awesome too, because like Thomas said, we've put in a lot of time and money to get out pets to Tier 12 and above.
I like the idea of knowing what the prizes are so we have something to aim for.

while your logic is perfectly reasonable, the principle in itself is weird (aka it's the subeta way)
Basically my point is that if you are designing a process (in this case, an event) around fail-safes that you SHOULD be able to control (eg site going down due to traffic) as opposed to variability and outside forces of nature (eg compensating for your userbase's variability in availability, etc), there are bigger issues to be addressed. (not that the issues arent obvious) :/
It's like building a house and focusing on your bathtub design against overflowing (something you have control over if you dont leave the tap running) instead of focusing against security, lightning protection,etc (something you cant control, only minimize)
Personally, i dont care either way. ive done well in past events.
it's hard to safeguard for the website being stable though. I'm sure with unlimited resources they could keep it up with a bunch of spare servers but as the site is today, especially with how the last few boss battles went, it would be most fair to have everyone fight at certain times. if this weren't an issue I'd prefer it the way you stated though.
Also temporary cap? Punishing people who actually put time and effort into their pet? Strong pets should have the advantage here. The one thing that makes them at a disadvantage is if they can't put a solid 16 hours into the fight. THIS is what I do not like about global battles. I will have a blood clot in my leg and die if I have to sit through many more of these.
if you can maintain the site traffic after the downtime. It's only logical that you can maintain the site before the downtime.
if you realize you cant sit 4 people in your room because you only have 3 chairs? what do you do? you buy/borrow an extra chair lol. now your room can sit 4.
If you bought a chair ahead of time, you could have sat 4 the whole time. You dont buy 1000 chairs 3 years in advance. You buy/borrow the chair when the 4 people are to come. No need for unlimited resources.
This is probably over simplified though. I doubt the site being down is always predictable. it's not down due to traffic 100% of the time either.
What would this solve? Wouldn't the top pets just get the top spots because they can do more damage in five hours than the smaller pets can?
Shouldn't the top pets get the top prizes? It is a battling event. Those are the people who dedicate most of their effort on subeta towards battling Shouldn't the top smaller pets also get good prizes too? To some extent lower tiers need a shot at the top prize. When I was early t11 last jelly war, I got maybe 5 ranks away from the top prize. I may have been t10, don't realy remember. But I was really mad, I couldn't compete with t12 pets. Was I mad that they got the top prize? No, I understood that they deserved it, all of their training paid off (for once) I was just upset that there is no incentive in place for mid tier pets to try their best because it only went to the top 30 of all pets, no matter what tier.
It just makes no sense to prolong the battle across a full day.
That is essentially how it is set up now except it is biased against people who want to do anything other than spend 16 hours straight on their computer Stronger pets can do more damage in a few hours than smaller pets can do in a full day. Smaller pets don't deserve to be at the top of the leaderboard though, they don't put in the effort all year to train
My suggestion was in regards to the "people dont have equal time to battle" problem. If you all dont find that a problem, that's fine lol, ignore it and move on. My feelings wont get hurt.
if you want everything to be fair, put a temporary cap like mentioned. oh but then intel comes into play. so cap that too. The internet speed comes into play. Let's limit that as well.
People understand that it's not a perfect system. That's why they're here, trying to find and come up with a compromise. Some suggestions are right, some are wrong, some are better than others.