You get 1 hour to complete Major drills quests, but the cooldown for random is 1 hour and 30 mins and for Dark matter dice its 6 hours. I would suggest making them a 1 hour cooldown so that the tasks are at least possible to do. For Dark matter dice I'm not sure it even needs a cooldown, it gives so little sp as a reward. Alternatively, the time limit for Major Drills could be increased or gotten rid of.
It's not a big deal, it's just that getting impossible tasks is a little annoying.
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I agree, especially with Dark Matter Dice. I wish we could just get a certain number of plays each day, instead of a timer. 6 hours is a lot.
The other solution would be for Major Drills quests to check whether you CAN play Random or Dark Matter Dice, and then not give you those as a task if you can't. I imagine the time limit is there to help control how much you can get from it, so I can see why they might not necessarily want to adjust that.
I just like playing the game, and wish I could do it more. I don't think anyone is playing this game to make sp. It takes a few minutes and most of the time I get less than 1k a game.
I agree, I think doing it like some other games where there's a limit on amounts of plays instead of a timed cooldown would solve the problem and also be reasonable for people who want to play the game a little more!
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[/box]definitely would be happy to see a cd reduction for dark matter dice, maybe similar to decanter of indestructability which also has a cumulative score? 1 hour or 2 hours would be great.
[Item=Shortbread Pup Cookie] [Item=Scruffles]