None of these things alone felt like something that warrants a whole thread, but as I accumulate a list I may as well mention them:

(thought of another right after posting but Edit is giving me the 504)

Hey hipster! Great list, love these kinds of threads. I went through everything:
Slots link from Major Drills — Fixed! The quest was linking to a URL that doesn't exist anymore. It'll route you to the new Slots now.
Kissing Booth "Spread the Love" popup — Agreed, removed it. No more extra clicks.
Kiss notification category on legacy — Done! Kisses now show up as their own "Kissing Booth" category in your events, so they won't bury your gift notifications anymore.
Kumos notification types — Training completion notifications actually do exist on Kumos already (you should see them in the sidebar when your pet finishes). But I think what you might be missing is the legacy alerts/timer system — that countdown reminder you can set when you put a pet in training. That doesn't exist on Kumos yet. It's on my radar but not a quick add.
Shop sales history grouping — Done! If someone buys 50 candy hearts, it now shows as one line with "x50" instead of 50 separate rows. Much cleaner.
Achievements page loading — Fixed! There was a stray debug statement that was crashing the page whenever you viewed the Games category (where the new Slots achievements are). Should load normally now.
Thanks for taking the time to write these up — this is exactly the kind of feedback that helps!!!
💖 ✨ 🤗
Awesome, thanks so much ! Love seeing such fast attention/results like this :) all the fixes look great, and that makes sense about the alert/timer thing - I'm happy staying mostly on legacy for now anyway.
I thought of a new one, which is really not a big deal/priority but maybe worth mentioning in case it gives any insight as you work on fixing code. I only noticed because I'm anal about keeping neat round numbers and I've been focused on grinding some longterm achievements lately, but sometimes certain actions (the two I've caught are vending and battle quests) don't register as progress toward their achievements. The vast majority work fine, but it'll skip some here and there.
Every day lately I do either 0 or 20 BQs, and a while ago I did whatever odd number it took to get my total toward the achievement to an even ten (like XXX0). It's stayed even for a few months, but now I'm at 3999, and I swear I didn't miss one.
I would have assumed the BQ was my mistake if I didn't also see some skips a couple times a week with vending. I always vend in batches of 10, and try to finish the day out with an even hundred. This one I can see in real time by comparing the number I have left available each day at the vending page vs the number toward the achievement - sometimes it just ends up off by a few (and I fix it by doing the same amount extra - like today I've done 101 / have 399 left, to get it back to an even number toward the achievement even though it was already even when I last looked a couple days ago).
Again this could not be less of a big deal - I'm sure no one but me has noticed, and I'm not concerned about such a minimal amount of "lost progress". Just flagging in case that tells you anything about how things are functioning!

Hmm looks like the bulk sales history idea isn't working:


Actually, this is more extreme lately - 11 of my first 100 vends today didn't get counted, then 8 of my next 100. Still not a huge deal but something is definitely broken.
