Love the top bar with my quest items, but there are still some issues / things I'm missing from the legacy site:
-in user shop search, if I have the item at my shop, I miss the way the legacy site shows that highlighted at the top with a remove button so I don't unknowingly buy it from someone else. I'd say this is the feature I'd most like to see added back in - I have a ton of stuff in my shops, and I may as well use it when I can.
-love the "x available in your vault" feature, but when I click through to get it, the Remove button doesn't work, so I have to go to the legacy site to get it out
-a few items seem glitchy in weird ways. For example Maybel asks for a Buttwings almost every day, and it always says it's available in the NPC shop, but then it's always sold out when I go to buy it. The first couple times I thought someone else had beat me to it, but that can't possibly be happening every single day.
-the value of the items they ask for has been jumping around a lot (I assume you've been adjusting it over the last couple weeks, that's all good) - most days I get at least a few that are tens or hundreds of millions, or straight up unbuyable/not in user shops.* I skip those but I've been experimenting with completing quests for items worth a few hundred thousand - sometimes they're worth it, sometimes they're super super not. The "Item Value Bonus" is a great idea but right now doesn't seem like it's tied to anything? Just spent about 200k and got a 27k bonus, whereas I think I've also spent around 50k and gotten like 85k+ bonus. Anyway great idea but so far it doesn't seem like it's making sense in practice (is it tied to the user shop value? if it's tied to the other value maybe that's what's skewing it)
-not a super pressing issue but Alexander's image is broken in the top bar
*update: I didn't get any of those crazy expensive ones today! so maybe that's evened out, but leaving the note in in case that was just luck / for context in general

I'd like to add something for Keith as well. When I'm on quests I often utilize it as a way to purchase food, beanbags, books, and plushies that I need by way of account search. I'd love to see this carry over as it is so helpful.
Good catches on a few of these! I've pushed fixes for:
NPC Shop availability - Fixed! The Quest Bar was incorrectly showing items as "available in NPC shop" even when they were sold out (like those Buttwings from Maybel). Now it only shows the shop link if there's actually stock to buy. When I rewrote the shop system I initially had it so that items r<20 could be in permanent stock, with the idea to make those 'base' items that are asked for / used in a lot more things. It just didn't turn out to be an interesting concept so I scrapped it, but the QuestBar was still thinking any item r<20 was unlimited.
Vault Remove button - Fixed! The dropdown wasn't opening properly. Should work now.
User shop search highlighting your own items - Done! The shop search now shows a highlighted section at the top with any copies you have in YOUR shops, complete with a "Remove" button to pull them back to inventory. Also added market stats ("stable price" - what we use to make some determinations around the site, lowest price, average, quantity available) to help you make informed decisions.
Item Value Bonus - I've been making tweaks to try to level this out, but honestly it's partially just a factor of how quests work: when quest givers ask for items across a broad range of rarities, some are going to be more expensive than others. With a smaller active playerbase now, user shop pricing is more variable than it used to be. I'm constantly looking at supply and demand data to try to make quests feel fair, but there's only so much I can do when an item legitimately doesn't exist in user shops. The bonus is tied to the item's estimated value, not what you actually paid - so if you snag a deal, great! If you overpay, the bonus won't compensate fully. I'm still experimenting with the formula.
:
Account Search already exists on Kumos! Head to Account Search - it searches your inventory, vault, wardrobe, shops, galleries, trades, pet treasure chests, minion zoos, collections, and more. It's basically the same as the legacy version. The "remove to inventory" buttons aren't wired up yet but the search itself works great for finding where your stuff is.
If you hover over an item you can click "account search":

which then shows:

Are you looking for anything else in particular?
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amaaaaazing, thank you! That was so quick on those.
Oh it makes sense that it's wonky if it's based on rarity rather than actual price, and I can see why you'd be staying away from actual price when people may price things far from the average. Based on today vs the past couple weeks it does seem like the formula to avoid multi-million $ items is working, and rewards today seemed to make sense overall too. I just remember getting a few from Saggi specifically where I made like $80k after spending a few hundred k, which I'd been confident spending on him because he's the money guy, but yeah right now it's seeming more in balance (and obv that loss is not a big deal / quests have still made me a profit overall every day I've done them, as long as I skip big ticket items)

That works slick enough, I will save it to my favorites on my computer for easy access. Thanks for the fix for transfering objects from our shops back into inventory as well. I had the opportunity to take advantage of it while completing a Wiz quest. :)
Thank you /so much/ for the vault improvements! Less clicking! Buttons that work on my iPad! I am so grateful.
Would love if some other QOL changes could be added, e.g. when searching vault for 'lantern' or 'coal' having the exact item searched for show up as the first result - due to pagination these items are often not even on the first page, which slows down questing.
I thought of something else that I want to toss out there. Maybe it would be too much work and not a feasible idea but when a quest item is requested that is available through the special shops could you code it to show the year that it was issued? It would save the need to go looking it up and be quite helpful. Normally I copy the item, then go to SubetaLodge to look it up to find the year.
Loving the improvements so far, it's nice to be able to pull items from my shop easily again!
One thing that occurs to me - with the structure of quests/shop searches on Kumos, I can't see whether I have something in my shop until I've already decided to go for the user shop search option rather than the separate NPC shop option. So I'm often clicking on the NPC shop if that's the better price, but at that point I don't yet know if I have it in my own shop for free. Not sure what the most streamlined solution is, but I'm open to helping brainstorm. The shop search result page on legacy is more streamlined, with all the buying options showing up on the same page (including one's own shop, the NPC shop, and special shops), but I do like that Kumos has the prices laid out before actually running the shop search.

I actually had a button there at the very start of the new quests that let you take things out of your shop (if it was there) and I removed it because it was too many buttons, and I was finding it hard to even explain what the existing icons did
If anyone here has some good ideas (using emojis or the icon library that i use) on how I could make those more clear without needing to add text (especially in the quest bar) i'd really appreciate it, i'm so bad at picking icons :(
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I'd just like to add that what I miss about most in this new search is that ability to see an item exists in an NPC shop at the moment and quick buy it from there
oh another button appearing there would be perfect! But I see what you mean, hard to find an intuitive icon for that. My first instinct is a shop with an arrow pointing out of it, which I don't see so far, but maybe the shopping bag with an arrow (fluentui-shopping-bag-arrow-left-20)? Or the house with the dollar sign (tabler-home-dollar) kind of implies both shop and home/"your own". There is a house with an arrow (tabler-home-down or mdi-home-export-outline) which implies pulling something out of a building of your own, so maybe it's okay that it loses the distinct retail imagery. There's also a house with a checkmark (fluentui-home-checkmark-16-o) which kind of says "you have it"?
