The percentage showing always looks a little weak to me. So to get regular users to throw pies in my face, I'm going to make a suggestion based on other online games I play:
Subeta could add caps on items that stack....
So in order to stock your shop with more than let's say one dozen of a single item, a user would pay for an 'shop stack increase'.
In order to hoarde more than x amount of an item in one's vault or gallery, a user would pay for another kind of stack increase.
Further example: if you pay $5.00usd for Level 1 Vault Stack Increase, you can now stack 25 of any item placed in your vault; Level 2 adds another 25 to your stack storage capabilities (or whatever qty amounts/pricing you choose).
Frankly I'm amazed that I have unlimited space in my vault. That's pretty much unheard of. Why the heck do I have or need 166 in my vault?
Albeit this might entail a coding nightmare, but I wanted to suggest it. 💚
[img align=right]https://img.subeta.net/items/atomickitty.gif[/img]
We had something like that in the past for layers in the wardrobe and thankfully it was removed.
I don't think many people would be inclined to upkeep a shop if they didn't opt in and had to physically move like 12 items to a shop whenever it was depleted, especially things that aren't currency or often used.
I think I would politely vote against this. ^^;
It sounds like anyone who already has multiples of anything on their account (which has been allowed for years and most likely includes tons of users) would get 'punished' by this. Also, you'd get 'punished' by quest givers just randomly giving you an item you happen to have 'too many' of, forcing you to juggle it around your account if you don't have enough paid slot space in your shop or vault. Never mind things like Dandybunnies that kinda just float onto your account. And what about wizard tokens? That's a physical item on your account but it's also a major currency. Most people aren't going to be happy to be capped at a small amount of wiz tokens without being forced to pay $$ to upgrade.
Also idk maybe it's just me but 5 dollars just to be able to stack items (which users have been able to do for free for years) seems really really high in this economy.
stuff like this is exactly WHY i don't play other online games -_-
Yeah, no. :( Same as Frenchi, why I don't play other games either.
I can understand wanting to up monetization in small ways to benefit the site, but this seems like a very bizarre way to do that to me, and I'm curious where the idea came from.
Plus, I agree with everything said above, re: quest rewards, dandybuns, currency items like wiz tokens and vesnali coins, economy crashing due to shopkeeping becoming a hassle and gatekept for paying players.
Tbh, I would leave.
[edit]And another thing: I was told that Subeta kind of discontinued/discourages the use of Paypal because of not having the online sales tax added on properly yet whenever I use Paypal for something on Sony, I get the sales tax of 6% on anything I buy.
So I don't know if Subeta is that unaware or that lazy at this point.

Whether intentional or not, this site pretty much encourages hoarding. If they were to suddenly start charging actual money in order to keep large amounts of items, it would screw up many aspects of Subeta's economy and piss a LOT of people off. I just don't see it happening.
Personally I tend to just throw a lot of stuff in my vault without thinking about it, so I can deal with it later (or, y'know...never). There's no telling how much is in there now. If I had to pay for vault space, I'd dump everything in the donation center and abandon my account in a heartbeat.
Oh, Rakumel, what you said reminded me, I'm pretty sure staff have said recently that people having tons of items sitting in their inventories causes a lot of server strain. So, blocking non-paying players from putting stuff in their vault and forcing them to just let it all sit in their inventory would be actively harmful to the site, in addition to just being an anti-QoL feature.
That'd be super unfair to someone like me who simply does not have the ability to spend real money on the site due to exchange rates. There's an insane inflation going on where I live and 5 USD at the moment is 150 of our currency. Imagine having to spend at least 150 just to store items in your vault. I'd probably feel so distressed and my desire to come here would fade.
One thing I appreciate about Subeta is that unlike every other game I've played, you can get anything you want without having to spend real money. You just need to be dedicated to playing. That's why I don't see this ever happening.
Brazil?

The daily support goal should be changed to monthly I think. It's true it's very low most days, unless it's Black Friday, CW Pawn shop is open or something like that. I think monthly would be more interesting to track to see how steady the support is, it makes more sense with the monthly subscriptions being the main income model Subeta wants (since it's predictable). And I wouldn't know, but I assume most expenses Subeta has would be monthly payments too? Aside from things like spinning up additional servers when there's lag. Subeta probably doesn't earn enough, but I think the daily goal gives the wrong impression anyway.
As for the item stack cap. I agree that it shouldn't be unlimited, by principle. It should have a cap, but the cap can be very high if vaults aren't a huge source of lag. I don't know if capping by stack would do anything for lag, it depends on if people with huge hoards mostly have a lot of unique items or if they have huge stacks of specific items. I don't know for sure but I would guess having just a couple even massive stacks (f.ex. 100k) wouldn't be as resource intensive as having the same amount of lots of different items. Either way a flat cap would have the same effect for both kinds of hoards.
It shouldn't be monetized for two reasons though. 1. It is currently free, it's scummy to remove something which was free for users and then ask them to pay for it. The only way this works is if is like this from the beginning. 2. If huge stacks/hoards in vaults are a source of lag, it's counter-intuitive to let users increase the cap in any way. If the method to increase is by using paid currency, it means that some users are paying to make the experience worse for everyone (talking about a huge cap here, not the proposed low stack cap. 25 items of any kind I don't think make a difference).
I also haven't played any petsites with a cap on their storage function/cap on stacking items, but I do play an MMO that does it. So OP might be talking about other kinds of online games that don't allow unlimited storage.
Oh! I have a friend in Brazil (that's why I asked) and that's about the conversion rate, it's insanity all around.

idk i wouldnt support this either, especially for the vault. i dont have a ton in mine but why would they limit the vault when its purpose is to be the place you store stuff that you dont want in your limited inventory. as for stacks in shops, i think that just punishes a group of people who are doing the site a service by having stuff in thier shops for quests. that would just screw them over and then screw over everyone else who is questing.
yes there maybe should be some more ways subeta can reach its goal but imo this aint it. i would more easily suggest an optional patreon with dev previews and things of that nature
also dude just frag the damage counters if you dont want to keep them. or delete them. maybe subeta should add more to the crystal shop or achievements for deleting items or something. everything i dont need gets fragged. haha
I will say I do like the idea of a "monthly support goal" than a daily support goal. seems like that would provide a better show of progress for us
SELL ME FOOD PLS? 🡺 CLICK HERE 🡸