Hello, all! While we are looking at ideas to implement and ways we can improve, we wanted to pick your brains on what you'd like to see added or changed about the autopricer. Please let us know your suggestions in this handy-dandy thread! An extra way to sort items or see prices? How many screens are you comfortable with?
We look forward to your thoughts!
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Maybe a way to prevent mass hoarding of items? There's no need to have 3,355 of the same item for sale. I guess that wouldn't be an autoprice issue.
Sorry. I'm half asleep, but I thought I'd leave my comment up in case it's already in the works.
As for autoprice, I'd like to price my items and not lose the value 30min later due to people undercutting. Maybe there can be some sort of feature that locks the prices for the day? But that won't stop users from changing the prices by hand.
I enjoyed 's idea;
I think some sort of warning that would highlight items/rows where items are "x" percent lower than the previous price. You could put it under the load items button so it's there but if you don't actually care to look through them, you can easily skip this step.
Also on the fence about an item limit because where I can see how it's odd to have 3000 of one item, it's not necessarily from autoprice abuse. Like, you can buy everybody else out at regular price without using the autopricer and set your own to make money. Annoying, but not inherently unfair or taking advantaging of others. Having a lot of items in a store is not a definitive sign that somebody is engaging in this practice.
After having a few items price dropped then the stack fully bought out-
A "remove all but one of each item" button instead of having to go down the page clicking the remove amount dropdown.
A minimum price I can set so nothing is priced below that amount.
A way to check the autopriced prices before they go live.
I've stopped using the ap because of this. I now only put one item in my shop, hand price that while refusing to go below 5k. Yeah my sales have plummeted but at least I'm not finding out I had been hit by whoever lowers prices and my shop nearly wiped out on the cheap. (dude on the loads of items, don't look at my galleries that I had to make because of what I've gone through. I've mostly restocked those items lol)
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I want a "Pause" on shop sales going live right after I autoprice.
I want to be able to take some time to sort items by price (which I can't currently do very well), but at least get a listing of all item below a certain price, or above it. So I can review the prices in a format that makes more sense than the format during the autoprice process itself. Back in the days when shops and galleries were the same, I used to change my shop to a gallery, autoprice, check my prices, then turn it back into a shop. Of course we can't do that anymore, but a pause would provide the same benefit.
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i don't even use the autopricer anymore (except in one of my shops for already low rarity items) because of people undercutting. whether they are doing it to manipulate prices or just because they want a fast sale doesn't matter; i don't want to be an unwitting participant in further devaluing (what should be) profitable items. everyone who is trying to make money from their shop just loses from this in the long run, imo. i hand price everything now but i do it like... once a month. so i sell things at a slow rate and of course end up with a large hoard of items because i don't stop questing/restocking. i also buy out items somewhat often if i think they can (should?) be sold for more. (for example, r99s going for 20k) this is just to point out that yeah, sometimes people can have hundreds of items and not from being "bad." i have never attempted to "trick" people into autopricing lower because not only is that risky but it's also unethical (imo).
anyway... if the autopricer were to be changed i would want it to work like how i hand price things already. let me set a limit for a minimum price (i don't go below 10k/50k depending on rarity for my shop atm) and highlight items that are a drastic drop in price (i do a shop search to see what's up if an item dropped several tens of thousands myself).
I wish there were a way to opt out of having your shop used to autoprice data.
Sometimes you have a shop full of stuff that you'd really like to get rid of, but if you throw a fire sale, you rightfully earn the ire of other sellers because your shop screws up the autopricer for everyone else.
Also, for the benefit of the new person who was doing this several days ago that I hope will see and read this:
You are not supposed to try and beat the restocking shop's prices, especially not on items that are Rare or Super Rare.
Someone was doing this a few days ago with everything in their shop and I was fortunate to have enough SP on hand to clean it up by buying and reselling a lot of items. Yes, it would have been nice to sell or give back those items, but there were too many of them, so into my shop they went, because the alternative was selling my stuff that low.

I often have large stacks of the same item because of battle loot. Battle challengers will drop a limited pool of items, sometimes infinitely, and I battle with almost 50 large pets. That can generate a lot of loot before the challengers are too difficult to beat anymore. If it's not from a popular or easy to beat challenger I can make decent sp for the rare/super rare drops and from the special loot that sells for in the millions but <5 million.
I loath having a rare/super rare loot stack that's selling well at 50k or special loot for 4.9 mil and next day they were all bought at 1.5k each or 100k each because of autopricing. There's a big difference between a natural drop in price if a challenger is beaten by more players or a seasonal/event challenger is active and an overnight tanking in prices.
To combate this I try to take my large stacks and items <5 mil but still millions and put them in shops I don't autoprice. I don't hand price that often so I know I'm missing sales at reasonable prices but at least I'm not getting screwed as hard. There are times I still get hit because I didn't see an item that had abuse potential in my autoprice shop. The whole thing makes for a lot of extra work and takes fun out of the game. Just thinking about having to monitor my autoprice shop or hand price my non-autoprice shop makes me tired.
Maybe have a sort option that will highlight items with big changes in prices on one page. So a toggle you could turn on or off depending on if you care to look at that page or not. That way if you have that page active you could manually correct item prices before you push prices live. It's still more work than what a feature with "auto" in it's name should be but it's an improvement.
Or build something into the system that doesn't allow price changes over a certain percent. I don't know if this would be feasible for all items. Maybe something the system could automatically monitor for items most likely trying to abuse the system on a given day.
Or an automatic system that filters out a user who consistently and constantly does these kind of changes so it doesn't let their price changes affect the autopricing for the site. It would only change the items in their shop to the ridiculously low price. Kind of like how hand pricing works for items >5 million.
Keith's Subeta Twitter says changes are being pushed that should alleviate some of this;
https://twitter.com/SubetaKeith/status/1570451198288990213
Maybe we'll get a news post when it's finished.
I would like to not get an alert every time I use the autopricer. I personally find it annoying and unecessary since I usually don't have so many items that it takes long enough to warrant leaving the page, so I'd like the option to disable alerts for it (and for other things as well, but especially this).
curious as to how the autopricer could be changed to remove "bad actors". assuming this refers to the people who undercut with the intention of buying up the newly undercut autopriced items.
besides, users set the price for items. if only a certain range was allowed then why let us price anything at all? the items value would be predetermined at the time of this system's implementation. of course prices could lower slowly, but would they only be able to raise slowly as well? otherwise someone could buy up a bunch of items and then force the new price to be much higher. and it couldn't be quickly lowered back with this system. i don't see how forced prices could be implemented in a good way.
i think the best solution is, on the page where you submit your prices to the server (but before you actually autoprice), to highlight items that have dropped a certain percentage and let you manually input a price. if someone finds this still too much of a hassle then they should accept the risk of blindly autopricing. sorry. and again i really hope we can set a minimum sales price for our shop or i still won't bother with autopricing anyway. i'll just keep only making use the ability to see the lowest shop price on the edit items page. and i also agree i really don't need an event telling me autopricing is done.
sorry for saying so much again but restocking/reselling is one of the only things i really care about on here anymore so i'll be very upset if i can't enjoy it anymore. :/
Having the items with price drops (red, negative values) sorted to the top of the page would be helpful.
I go through and scan for huge drops, do a shop search, and figure out if the item is being undercut fairly or not. Example: If an item is "really common" and site price is 400sP, yeah it's probably fair that it's no longer selling for 50,000sP.
Perhaps when manually inputting prices, users would have a threshold of the percentage of difference that they could price it below the current shop price. If their manually listed price drops below that percentage of difference, it's excluded from the data that the autopricer pulls.
Example: Item is currently selling for 98,000sP. Seller marks it manually for 9,800sP. Box pops up "Oops! That price is more than x% below the lowest listed price. Would you like to continue?" If they click yes, then it opts that price out of the autopricer. Could also be really helpful in preventing accidental undercutting when someone forgets a digit when typing.
If that super-low price is no longer being pulled for the autopricer, that person can sell for as low as they want without tanking the market value, or being able to manipulate the autopricing process for personal gain.
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Its really easy to accumulate tons of stuff, quite legitimately, on this site. Whatever methods are used to try to curb autopricer manipulation shouldn't negatively impact users who are playing the game the "right" way. Also, there is no rule against this type price manipulation. I understand not wanting to add a rule that can't currently be "enforced" but something needs to be stated somewhere that its not allowed or at least frowned upon.
Limiting stack size:
Limiting price drops.
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I wouldn't want to see a hard limit on how big of a % drop you can give a price. Highlighting it, sure, especially in one of the autopricer pages. An error message of some sort I could live with (but another game I play has something like that and I do find it annoying, personally) but I don't agree with a hard limit. Not every drastic price drop is necessarily putting an item way below its actual "value" or in bad faith. I wouldn't want to make it impossible to lower prices by X amount. As an example, I like to go through sometimes and throw some of the cheaper holiday items from special currency shops (e.g. Masquerade shops) into my shop at 50k so Quentin will ask for them. Once you're caught up on the items you need, it's easy to amass tons of extra special currencies from holidays and it gives me a reason to use some of them up. Some of the item prices tend to get crazy compared to the currency cost, especially with Masquerade stuff, so an item might be priced at 1m for some reason before I do that
I agree with about stack sizes - I personally tend to avoid buying quest items from shops with huge stacks of the item, but for other things like fragging or battling, it's really easy to end up with huge stacks legitimately
We should not ever have a hard limit on how much lower the autoprice will price an item. I often price things realistically according to their value, even if every other copy in shops is super overpriced. Would the autopricer then ignore my realistic pricing, and keep pricing others’ items to match the overpriced ones?
Also agree that stack sizes do not matter at all, and aren’t suspicious in the slightest. Someone can easily end up with hundreds of the same item in several various legitimate ways. Why punish them just because some users feel that’s somehow unfair? People like to cry “cheating” all the time just because someone plays a game differently than they do. It’s not cheating to buy underpriced items (I have found a CW mispriced for 1mil sP, and bought it without guilt). It’s not cheating to restock specific expensive items to sell (that’s half the fun of the main shops on here). It’s not cheating to price things for quick sale (otherwise why not outlaw the advertising forums, where people “undercut” for literally 50% off shop prices).
And if someone uses the autopricer for the convenience, I agree with that it’s not anyone’s fault if they don’t check the pricing after. Sure it takes a few minutes, but you could always go with the alternative and manually price your items.. 😉
The current autoprice system does show how much the lowest price will be reduced to, shown as -X,XXX, which is helpful. I'm not one who really cares much about prices or minor undercutting, but I can understand people who do. For those who do want to see price changes easier, maybe on the screen before you agree to the autopriced changes you can sort by biggest to lowest changed amount? Such as biggest increase > biggest decrease.
I currently have 600+ items in my shop and I don't have the mental capacity to make the process more manual than it is. I'm also going to put my hand up to say Please don't make any large changes that would require more time/effort to agree to the new prices. I understand the frustration for other users to see suddenly 20 shops with an item massively undercut.
It would also be frustrating for me to want to go to autoprice and an if item drops below the XX% threshold to avoid undercutting, to then have to manually click more options to continue. The autopricer is an accessibility feature for me because of my disabilities and I would stop using the shops altogether if I couldn't do this easily. One or two more clicks or maybe one extra screen I could work with, but nothing major.
My apologies if my tone sounds harsh, I can often come off that way. But I do want to state that I wouldn't want the current system to change too much functionally unless I wanted to opt in to it. Thank you.
That aside, an idea for the autopricing process:
[edit] maybe also an option of "x items have a price decrease of xx%, click here to view them" ? with the option to do that or ignore the message and just autoprice regularly.
Since we apparently can't talk about this on the blocking thread, even though it centers around why some people want to block, I'll throw my two cents in.
This could all be avoided if they would just bring back being able to sort by lowest price, we used to be able to do that.
Currently I autoprice, then immedietly go to my shop and take out anything priced 2200 sP or lower by the item value button in mass. I do this because I frag all of them. However before I frag I always check to see if someone undercut one of my items, if they did, I buy up all the ones that were. Not so I can take advantage of the autopricer but because it pisses me off when people devalue the items I'm trying to sell. So I buy them up so they lose out on their little scam and to prevent more people from being undercut when they autoprice. Sometimes if the value is higher I sell them, most of the time I frag them.
I would most likely be blocked by people thinking OMG she's buying these cheap items she must be a scammer, even though I'm only doing it to save even more people from geting scammed.
I would like to have the "submit prices to server' button on the bottom too. It doesn't feel intuitive to have to scroll back up after checking your prices.
Hi there. I'm actually not sure if this is an option already and I just couldn't find it or if it might be too difficult to code. But tonight I had absolute mayhem in my shop because of autopricing. I guess not so much autopricing itself, but other shops that are pricing things WAY lower than they should be.
I have over 1k items in my shop and don't have the time to really search each one individually to make sure they aren't being undercut, and besides. That would defeat the purpose of the autopricing perk anyway. So I was wondering if there could be some kind of feature where you can blacklist someones shop, so to speak, that way they wouldn't show up on your account in some way. If there is another shop you know for sure underprices items and it were to be blacklisted, then when you go to autoprice it wouldn't take that shops prices into consideration. I'm not sure if I'm wording this correctly or not. But I think it could be beneficial. That way those who wanted to keep their sales lower could, without affecting the users who want to keep their prices in the typical range for their items.