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Jun 29, 2019 6 years ago
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Conscience

I need a bit of help or to hear what you all think about the best endgame build for a sort of one all battle pet.

I'm chasing the cap and am around 5k stats away. Looking for a pet that can basically beat all opponents and do decent damage. Not too worried about boss battles as that is more focused on repetitive damage. Not too phased about needing to top all high scores either (whoop to being mediocre-ish). Would like enough there to beat super opponents (including future unreleased ones - thus why I'm not so sure about speed :/)

Questions are as follows:

  1. Thoughts on 7500 defense? I'm pretty keen to keep defense at 7500 as based on my calculations and with my weapons I think I should be okay with that stat. Thoughts? Based on the calculations for the stats - defense seems to have always been intended to be lower than strength? At 7500 i'd be blocking 21.65 d/i (d/i = damage per icon). It also seems to be a stat that is heavily weapon dependent.

  2. Thoughts on 7000 speed? + Why do some people train to X001? This is honestly the stat I think I get but then I don't. I know it affects blessing/curse triggers. I know people usually leave this stat at 6 to 8k. But now with these new super challengers - would you look at raising it to 8000? I'm not sure about sacrificing and using 1000 stats to boost from 7000 to 8000 just to have better scores on super challengers. But am worried that if I don't, it may affect my ability to beat future super challengers. What is the additional 1 stat point for?

  3. Thoughts on 9500 strength? I like being able to hit hard and have decent weapons. Not sure when to stop and use these stats towards my pet's health. If you look at the calculations below, we get less and less as we increase the pet's stats. Not much difference between 9500 and 10000. Thoughts? How hard is too hard to hit? 8500 = 21.95 d/i 9000 = 22.59 d/i 9500 = 23.21 d/i 10000 = 23.81 d/i

  4. Thoughts on 11000 health? Most people tell me with the healing a lot of weapons it is called at 10k. Which is nice and I can see that this would be the logical choice. But I prefer health slightly to strength as this is basically the stat where it enables your pet to stay in the game. The range I usually see this stat in is between 10-13k. I picked 11k because that is all I have left after the other stats.

  5. Intelligence = How much is too much? I guess you can never have too much AP ... can you? This is a stat I have never neglected and plan to continue hustling later after my pet caps. Obviously it affects what scrolls you can use and have allowed me to win some pretty awesome battles. What Intelligence stat would you aim for? 10,000?

  6. Blessing & Curses on Weapons - Speed related question obviously. Are they capped? Anyone know?

THANK YOU in advance :)

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Jun 29, 2019 6 years ago
Oh My Shinwa, we thought
Wesker
was dead
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Verdugo

My capped pet's build:

11k health 10k strength 5,748 defense 8,251 speed

He pretty much power houses everything.

  1. I sacrificed defense for speed so no one crit hits me. The only opponent that does is Para rb, who's not worth going past 10 wins anyway, but even he doesn't give me a real problem with crit hits. Between my weapons and scrolls sets, I've managed fine with lower defense. Most impossible opponents don't have a big spread in icons. The benefit I see for a high defense build is if you don't have weapons with high defense or are always using scrolls like cobalt.

  2. I trained my speed to avoid crits. I trained to 8,251 so that I could use the mecha one turn and out speed Para butt. Again, the only challanger I worry about now is para rb and even then I use cronus. I like the high speed to crit hit opponents so even if they over heal I'm still doing a ton of damage.

3)hitting hard helped me with guys that like to over heal or boost stats so they become more powerful with long battles - baen, meatslab, prodigy, the mage, lukien, un-nerfed chrono, careapier

  1. most weapons are capped heal at 10k HP, but some like MW don't have a cap and scrolls don't have a cap. 11k or 12k is nice because it gives you a bigger cushion if an opponent hits hard

5)the biggest thing that hurts my pet right now is his lack of intel. I am just under 5k intel, 304 AP. There is a limit to the number of scrolls you can bring, I think it's if you try to equip 50 or so. Having enough of the right scrolls holds true for low tier pets as well as high tier pets. If I made the scroll investment, having 500 AP would be nice, so 8k intel.

  1. scaling weapons like sierrac flail and unstable fairy scroll cap at 5k speed. Some of the old godlies appear to have a little to none blessing/curse activation below 2k speed. The only one that caps with 5k speed I find worth it is unstable fairy since I don't have enough high freezing scrolls to last the while battle when farming opponents. The rate on unstable fairy is good above 5k speed. There have been instances with freezing marquise on weapons where it will chain freeze
Jun 30, 2019 6 years ago
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Conscience

Thank you that was very detailed and interesting. So you therefore think there is a benefit to avoid crit hits at 8250 speed? Hmmm.

I guess, the argument is therefore looking at Speed vs Defense?

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Jun 30, 2019 6 years ago
The Royal
demon
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666

ohhhh this is a nice reference, thank you ! i have small BPs but i do want a main powerhouse, so this is helpful!

666

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Jun 30, 2019 6 years ago
Oh My Shinwa, we thought
Wesker
was dead
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Verdugo

Please don't mistake my build as the optimal build for a pet, this is just personally how I chose to build this particular pet. There are only two reasons to train speed - critical hit activation and/or effectiveness of weapon/scrolls. Only two challengers and maybe a couple of event challengers have greater than 7,500 speed. Most people that train speed train to 7,001 so the can avoid critical hits from all challengers except the two para challengers. High speed and high strength builds are to get as much damage as quickly as possible. You could argue that pets built more for endurance have higher defense, less strength, less speed and higher health. It also depends on your end game battle set and strategy. The most important stat is intel and what scrolls you use. If you have enough freezing scrolls to chain freeze your opponent for the entire battle, then it doesn't matter how much you defend.

Jun 30, 2019 6 years ago
The Royal
demon
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666

nah, i understand theres no such thing as an optimal build but its nice to know like the 10k heal stufff you mentioned. i wish there was an easier way to get intel, i only have 89AP which is about 4 shrieks or 5 if i dont use my aftershocks. still, its nice to see some figures.

i want them to make the books read price based >__> i know there must be a tonne of cheap books my BP can read

666

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Jun 30, 2019 6 years ago
L0stS0ul
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At Subetalodge you can make a list of books that your pet hasn't read yet, and sort it on user price to see the cheapest ones you're missing.


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Jun 30, 2019 6 years ago
Oh My Shinwa, we thought
Wesker
was dead
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Verdugo

I use subetalodge to sort the books I am missing by user shop price

Jun 30, 2019 6 years ago
The Royal
demon
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666

i'd rather have it on subeta, though, but thats derailing the topic. Thankfully, I am nowhere near the cap, I havent even hit 2k on defense haha, and i'm stingy. refusing to buy the natascha!!!

666

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Jul 1, 2019 6 years ago
Paramnesia
THESOVEREIGN
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Captain Beatd0wn

Captain Beatd0wn's Stats: Level: 7166 Health: 13000 / 13000 Strength: 7498 Defense: 7500 Speed: 7001 Intelligence: 10290 AP: 643 Tier: 13 (max!)

Why I chose what I did:

Speed 7001 Like Wesker said this speed hits a lot of breakpoints. In terms of the year-round available opponents, only the 2 paramesian challengers escape this breakpoint. I have been thinking about leeching this down to 6751 so that I will hit the 7001 breakpoint off mecha.

STR<DEF (by 2 points) 1 point is left off to allow my to accumulate EXP under the stat cap. The other point is to keep Tainted Keeper Skull Staff in Defense mode blocking 100 Icons and Healing for 1199 HP. If you don't have a TKSS, I'm not sure I can recomend this in general.

DEF 7500 Really this is the stat that feels the most arbitrary to me for why I have it where I have it. DEF>STR for TKSS, but apart from that, thats the main reason I have it there. At this point I can block 2100 damage of a single icon type with a 100 icon blocker or 1050 of 2 icon types on a 50/50 blocker. For the 50/50 blocker that number probably feels right, but I think I probably waste some defense on a lot of challengers who aren't doing 2100 damage of a single icon type most rounds outside of crit hits (and almost no challenger can crit hit me.) . If I didn't have TKSS I would consider dropping this way down, maybe even to 5K . I haven't done the math on it yet though.

STR 7498 You start to get diminushing returns up this high. If I were to leach off stats to get to 10K STR it would only take me from 17.3 DPI to 20 DPI or a 15% increase in damage for a 33% increase in the budget. It would also force me to either deactivate my TKSS or probably drop my speed or HP down to bring them both up that high, which for a single capped pet owner, I'm not really willing to do that.

HP 13000 I wanted it above 10K for sure, and a little more of a buffer for extra Comfort. I don't think I could justify going for a 20-30K HP build for a single pet account. It seems to risky that they would change the mechanics on Manifesting Weapon and MRS and pretty much completely invalidate the strategy. With the current mechanics of the game I think it's probably optimal to go with a 20K+ HP build though, you just heal for so much + freezing mods seems broken. If I leach off 250SPD/STR/DEF because of mecha, It's probably going to be for +750 HP.

[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]

Jul 1, 2019 6 years ago
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thank you

Ah thanks for this. Right, so you wouldn't mind a lower def if it wasn't for TKSS. Hmm thanks for the HP pointers too

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Jul 1, 2019 6 years ago
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Captain Beatd0wn

i need to do some math and look at some numbers

The unanswered question I have is how much damage are challengers doing of 2 icons vs 4 icons. If there are challengers that are consistently doing over 4200 damage split between 2 or 4 icons, the 7500 is probably right. If they are not doing that then it’s probably not right and I should drop it down further.

The other thing is that they nerfed chronochron when it was too hard to beat without 10k str pets. And they nerfed it to oblivion

[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]

Jul 2, 2019 6 years ago
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agreed very much about the icon split, 4 icon wise def needs to be a bit higher.

I think 9500 probs good enough for me, Id rather put 500 towards health/speed

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Jul 2, 2019 6 years ago
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Captain Beatd0wn

I think you misread what I wrote. I wasn't saying that 35-50 icons is too few to be relavent.

I was trying to say that you want to be efficient in making sure that you use as much of your defense as possible.

For example if Baeunwrath deals 1800 Earth damage 1800 Light Damage 1500 Ice damage and 1500 Dark damage consistently (all made up numbers)

It makes more sense for me to use Malhuili and TKSS than it for me to use Ostaff + Mstaff because I fully utilize the defense on my weapons where I waste 600 damage worth of defense using the Mstaff + OStaff (which attempt to block 2100, but only have 1800 to block, wasting 300 each.)

If the challenger's damage is maxing out at something like 1800 per 2 icon challenger or 1050 for 4 icon challenger per icon, than you can safely drop down on because you already have excess capacity.

[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]

Jul 13, 2019 6 years ago
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understood :) thank you!

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