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Apr 25, 2019 6 years ago
Foxtrot
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Chariot

A lot of games have features that require mass participation, and I think would be really fun if Subeta did something similar. Battling has become more and more prominent, and more people are interested in it now than ever before.

I'm proposing a Site-Wide boss that acts sort of like a daily activity (and is kind of similar to a plot boss). Except you wouldn't actually have to battle it, it would tally up the stats of all your pets (maybe even factor in number of coliseum wins) and then do damage based on that. Maybe three attack chances per day??

Rewards would be based on damage ranking, and each boss would take at least a couple days to defeat! We could even have different variations of the same boss that give bonuses depending on which one spawns like: Angelic pets + 10% dmg, or Telenines +500 atk! And then next boss would give different bonuses, etc.

Simple prize brackets and not competitive brackets [S] And to keep people from camping in 1st place etc, it could take the top 10 batllers, jumble them up and randomly select their rank in places 1-10. Same with 11-20 30-50 And so on.

Rewards: Each attack - small amount of experience points to all pets + small chance for sp/random item

Boss defeated rewards would go by rank. Stat boosters/amulets/sp/maybe a special hidden Challenger for each bracket?[/s]

I just think this would be a fun daily for everyone to join in on, and it would help battlers grow! It would also be interesting to see how people with all of the same pet types/colors suddenly jump brackets when their bonus boost is chosen.

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Apr 25, 2019 6 years ago
Jovi
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Hmm, i always like new ideas about battling, so maybe I'm reading your post wrong... But it just sounds like you want an event that just gives us exp/boosters/prizes/free things for just choosing to join? Since you said we dont actually get to battle? I don't really follow, sorry!

Apr 25, 2019 6 years ago
Rocketlauncher
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I think it's sort of like a daily minigame that has a pets and battling theme?

Apr 25, 2019 6 years ago
Frost
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We already have a site-wide boss battle during plots and the jelly war, but this sounds like an interesting idea for a feature, even if it feels like it's gonna be a nightmare to balance.

I may have read this wrong and misunderstood, but it feels like a pinata-boss, or a punching bag? Hit it, it won't hit back. Based on the average stats of your pets, you get a prize/prizes. If you deal the finishing blow, you get better prizes. If your pets are coloured juuuuust right, you have an extra edge over everyone else.

If it's tally up stats and divide by number of pets, that's gonna leave a lot of people feeling left out. Someone with only 1 pet that's also their battle pet would be at an advantage compared to someone with 60 pets, but only 3 battle pets, for example. All the untrained pets would drag your average down. Incentive to train? Yes. Demotivating and discouraging from participating until you train, if you own a lot of pets? Sadly also yes. If it's just tally up all stats, that would provide a huge advantage to people who train all of their pets, especially to people who own a lot of pets and train them all to have good stats.

Having a bonus related to pet species and colours would likely cause a burst of demand for certain elixirs and potions. ._. Potion prices already need to be regularly balanced with token shop restocks because the demand is high and constant.

On the other hand, it would award a tiny trickle of EXP to pets that can't get a turn in for battle quests, but have beaten all the challengers they can beat with their current low tier. And it would be a battle-related activity that isn't BQs. I'm not bothered about boosters or mage amulets. The current system, plus the bonus loot from some challengers after 25, 50, 75+ wins, together with Quentin provide a good influx of tomes and amulets.

It kind of reminds me of the old gym vending machine. The one you can kick to lose stats or get an item? That one.

tl;dr - I like the idea behind it, really not sure how well it would work in practice. :'D

Apr 25, 2019 6 years ago
Jovi
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from what I read, it sounds like we would just sign up to "Attack" 1-3 times a day and then get a prize based off how big our pets are (collectively)..? That wouldnt really interest me, I think, because it doesnt really involve participation.

How about a month long boss every month (replacing friendlies, or something) that we were allowed to beat up as much as we wanted and then the top 10 gets 1mil exp, top 50 gets 500k, top 100 gets 100k? Something like that would be a lot more interesting to me, as it rewards those who play the game, rather than just giving prizes for joining.

Apr 25, 2019 6 years ago
Solsticesprite
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No Support.

This sounds like a random event that is random, and we already have random events. Furthermore if there are better prizes for higher statted pets, those of use who have tons of tier 13 and tier 12 pets will always win the best stuff. The way the system already works, we are already favored, and don't need the help. It'll be like House Points in Hogwarts: it has almost nothing to do with the actions of any average student when the idiotic snitch that has nothing else to do with the game or education in general is worth 150.

Battling is already over emphasized IMO, and no other incentives are necessary. Collective big bosses already exist and happen often enough.

Group battles that allow users to be all obsessive already exist too, so the secondary suggestion isn't much fun for the rest of us even if we do have tons of strong pets either.

Apr 25, 2019 6 years ago
Rocketlauncher
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Yes, I thought the same too, with pet colors being taken into account as well.

It's still at the brainstorming stage, but I think the game mechanics is complicated to balance.

What I would love is a battling system where you could pick a group of 4 pets against a miniboss, although that is a completely new and different thing.

Apr 26, 2019 6 years ago
Lypsyl
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Crotchety

I'm not opposed to a battling "game" - but this just seems both too easy, and too simple to game the system. The same people would win every time. The site already has a hoarding problem and I think this would encourage people (who don't already) start to hoard pets on top of everything else we already hoard. Can you imagine the pet name kerfuffle that would ensue?

I don't really have anything in mind that is a little more complex than pushing a button, but not as complicated as actual battling. That's also fair, but not completely random. Its a tall order.

Apr 26, 2019 6 years ago
Foxtrot
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Chariot

The rewards wouldn't be super insane, with mostly amulets sent out only when boss is defeated (so not even guaranteed booster). It's just a suggestion for a new daily that I'm sure staff will never implement anyway. I've always just liked group bosses in games. Autobattle and get stuff when it finally dies.

This is a less tedious version of the plot bosses, as farming those is absolutely the worst especially with the site lag that is 100% guaranteed during a plot lol.

It 'hits back', aka you get one attack per pet before they are KO'd like most group bosses in most games. In essence just calculate off of stats for damage, but no heals and it wipes everybody.

The bonuses could be capped (max bonus for 3 pets of that type)? But honestly I wasn't proposing super fancy prizes, so the price of changing pets wouldn't be worth the sp. Your point does raise a concern: pets should be 1 month on your account before they can even do this to prevent people from creating new pets for bonuses.

Just a nice and casual activity that isn't more questing. (Quest-a-thon, quest now quest tomorrow, questing gets old!) People love the bathhouse and that gives free csc just for clicking. It's nice of you to think of beginner battlers, and I do appreciate that higher battlers wouldn't need this unless they began to raise a new battle pet, but the option to abstain would of course be there as well!

That sounds similar to the plot bosses, and it's more farming which we essentially do already. It could definitely be a month-long boss with nicer prizes so if people don't keep their login streak and attack they drop rank!

As much as I would love group RPG style battles, I think the battle system would need a revamp beforehand... ;/ I've just always been a fan of games with lots of dailies and most of the phone games I have ever played that have a battle system have a group boss you just attack X amount of times per day.

I addressed that with Frost's comment about pet age on people's accounts. Unless you mean people not adopting out battlers anymore, which is fair. I still would though, and it would light a fire under me to keep up with the training center xD And it would shuffle tiers, so 1st place isn't first place. You get shuffled and could end up at the bottom of your bracket. Like 1-10(maybe 1-20) get shuffled, etc

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Apr 26, 2019 6 years ago
Lypsyl
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Crotchety

I read the shuffling idea in your OP, but that doesn't solve the problem. It will still be user whatevername always in the top 10 and user someothername always in the bottom 10. Doesn't matter if it rotates a little within the groups. Sure you can train, but I've been onsite and training regularly for 12 years and my top pet still isn't capped. I can pretty much guarantee that if people are incentivized to train it won't be for long because others will also train more and you'll still be in the same "group".

Maybe the answer is to make it more like the gym machine mentioned previously and have some possible negative consequences. Also limit the # of pets that can participate (3-5) rather than every pet. Then people might end up choosing mid-level pets rather than their main battle pet, who might suffer some negative consequences. This also prevents people from "stuffing" themselves full of pets they don't want for profit.

Apr 26, 2019 6 years ago
Frost
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Even if the bonuses are capped, the tempting call of "try the shiny new feature!" will get many users to flock to try to figure things out. 😂 Take newly released pets as an example. We're guaranteed to get elixirs for any new pet species, but people still flock to get the pets first, leading to basepose potion prices going up.

The more you explain it, the more your suggestion feels like a battler's version of the bathhouse kind of? At least to me. Maybe combining both would be possible. It could be a nice addition to the gym vending machine with a lot less of the hassle of balancing perks and percentages. Kick once every 6-12 hours, either gives a small amount of exp to your active pet, a random stat gain/loss, or spits out a random item. If you're lucky, it'd spit a stat booster or one of those account-bound booster eggs out.

Sadly, I don't really see the original idea happening in this iteration without a looooot of hours invested into balancing, testing and tweaking the numbers. ._. Like... Me, for example. Two main battle pets, T13, T10, at least two more pets with 100+ in all stats, one in 400+, 91 other pets all with stats in the 75+ range. Two untrained pets that I can easily train up over the course of a month or two. I have a very chunky advantage, and I'm not even a die-hard battler.

Apr 26, 2019 6 years ago
Rocketlauncher
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Or it's a "Job Agency" for battle pets, kind of?

One thing about the Job Agency is that the high scores hardly change; it's either the Directors of SAI, or those who are able to collect early and often. I know the proposed ranks try to represent an actual boss battle, however it doesn't accurately indicate how a pet performs in actual battling since the consideration are different (for example, species and color affect damage, I'm not sure how a pet's build affects damage - maybe its just total stats, and weapons aren't taken into account). But I guess just like the Job Agency, ranks are not meant to matter as much?

Apr 26, 2019 6 years ago
Foxtrot
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Chariot

Again, the end battle regards aren't fancy so top 10 is great, but they won't be showered with prizes. It's more the trickle exp, and daily thing. Plus a little extra sp helps since everything is so expensive now and shop sales are congruent to the lower userbase.

The negatives would make it not even worth it for me personally... That's why I'm not a fan of the vending thing. Plus whenever I did it I spent more than I would have on a stat boosters. I guess if it's free tho? I dunno.

But yes, battler's bathhouse is perfect description!

I mean it doesn't have to be competitive, it could just be prize brackets and unlimited people can be in each bracket.That way it's purely based on [I]how much[/I] you've trained and not "who's better than who"?

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Apr 26, 2019 6 years ago
Eivor
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MacLachlan

Nah, I'd prefer not to get a round-house kick to the face and be yote across the site on the first turn.

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Apr 26, 2019 6 years ago
Quark
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This could be a daily event that takes it place, but for me personally but I'd like to see something differently done with the idea. Taken from an above post, i suggest the following.

I play on another site and there easter event is attacking a giant egg, Im not suggesting following this to the letter but each hour a user can either score points with the least amount of damage, most damamge or most hits on the this egg.

So possibly let consider attacking a giant pinata on a daily basis, attack damage is entirely random on a daily basis. The user with the most damage done will receive 1-1000 active pet exp. While attacking the pinata theres a chance it can drop 1 r1-r99 item or a retired item or it drops an elemental mage amulet

Now heres an interesting twist to try, while attacking the pinata on a daily basis (one attack per day), it can either unlock an Easy, Medium, Hard, Very Hard, Extreme or Impossible challenger!

Quote
Here&;s an edit, for the battle challenger unlock, should be random too and should have rng based to it

Apr 26, 2019 6 years ago
Foxtrot
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Chariot

That's a cool twist! I would definitely love some type of power factor to it though so it motivates people to train :D

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Apr 26, 2019 6 years ago
Quark
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A daily event like the idea I suggested should be entirely random because since it would be disheartening to new players if they cannot make the high score table simply because others have been before them. It might actually discourage them from even wanting to battle in the first place.

Some suggestions to encourage people to train more often, increase the number of quest givers that actually give out amulets, maleria would be one I am looking at for that idea.

Random event, that accelerates that automatically completes training for a random pet. (This might even encourage those who are active but don't train as often as they should)

Now as for your idea, I do think Subeta needs to bring in newer boss battles on a yearly basis that isn't solely centered around plots. Maybe possibly with the new rift inspired daily, the rfit can release hoards of rift inspired creatures etc.

Apr 26, 2019 6 years ago
Foxtrot
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Chariot

I crossed out the competitive brackets and agree passive prize brackets are better. People would strive to reach better brackets, and much like the high score tables in most areas of this site, those would just kinda be there and no one would care much. Like the top reading high score table is something I'll never reach but it doesn't discourage me from reading to my pets anyway xD

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Apr 26, 2019 6 years ago
Frost
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@ Rocketlauncher You mean having a sort of "adventurer league" or something like that as a battler version of the job center? Send a group of pets on an adventure, pay to have them gear up properly. They come back in X hours/days with payment for a job well done: items, EXP or a sprinkling holiday currency/power crystals, or one of them gets a stat boost, or you get an account buff for... idk, 5% training time reduction, or 5% more EXP from battling. Or a tiny sprinkling of everything if they do exceptionally well. Or they can fail and get nothing (b/c not everyone is great at adventuring right away). That would be cool!

I also like the pinata idea that suggested, but I wouldn't want it to be on an hourly basis because... well, I could easily spam that feature all day and get all the things while someone who only has 2 hours of free time thanks to a job/kids/everything IRL doesn't. Once a day would be cool though! Bonus if you get better stuff/do more damage if you visit it consecutively, but it would have to have a reward pool to pull from just like that bathhouse, or else you run the risk of items losing value.

I think Battle Tokens could potentially also be a good prize for that, but it would have to be tested and balanced because you can trade the high-tier ones down to buy stat boosters. (imo, the battle shop is kinda meh to begin with but that's a whole other suggestion topic)

Apr 26, 2019 6 years ago
Rocketlauncher
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Wow, that's way more detailed than I yet to plan. That sounds very interesting! You can send your pets haplessly into the Hydragellos lair in Darkside, into an angry Pylot's nest in the middle of Shadowglen Woods, or onboard Captain Fish Breath's ship uninvited to find hidden treasure only to get into a brawl haha.

The pinata idea is also a reasonable interpretation of the original plan.

However, if we're going to reuse any bosses it should be done creatively because they were originally limited to specific events.

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