I would love to see a way to restrict quests from asking for items that can't be found in user shops or trades. It would be one thing if there were trades available, but if there's no way to buy the item, that's obnoxious. For example, the Wizard just asked me for a Large Black Witch Hat. Of course, there are none available. It's a new item with a new achievement attached to it. None in user shops or trades.
And yes, I know it's not the end of the world if I can't complete a quest, but I at least like to be able to have the option to complete it...
I have always thought this was unfair. And I also understand that I'm not guaranteed to be able to complete every quest, but if the item is totally unobtainable that really bugs me.
It'd be nice if new items were given a bit of time to circulate before quests asked for them. I've seen quests ask for new common items that hadn't made it into usershops yet.
Edit: It's been a loooong time since I had to quit a Wizard Quest, but it just happened. Why? Because he asked for one of the new Swampie plushies, and there wasn't a single one in user shops.
This is ridiculous. I don't expect to complete every quest, but if I'm going to quit it should be because I've decided it's not worth buying the items. Not because the items can't be bought. It's especially bad when the items in question are in high demand, such as books, collectables, or anything required by achievements.
Please give new items some time to get into circulation before quests start asking for them!
I support limiting quests so that unbuyable items can't be requested. I dislike when a newer item is requested, because it's typically rather expensive - but in those cases, I am making a choice that the items aren't worth purchasing, and I will fail the quest on purpose. When I physically can't complete a quest because the item is literally unobtainable, it's just unfair.
Perhaps a time limit could be placed in some way? Items that have come out in the last week or two cannot enter the pool? I'm not sure how difficult that would be to code, however.
I disagree. If anything, I want more randomized items requested.
I mean, sure, it's annoying, although I'm dislike that questing has become completely mindless - open tabs, click buy, return. There's no thought, there's no decision from the player on if a quest will be worth it to turn in or not. Questing is boring.
The "time limit" idea isn't bad, however I'd rather have new items stay "rare" for as long as possible. Makes buying/selling them more interesting.
I agree with giving new items time to circulate before quests can ask for them. Nori, I think, asked me for one of the new beanbags the other day (last week?) and it hadn't even been released on the site yet. It was released the next day.
[tot=Zalda] [egg=Zalda] [tp=Zalda]
I think that the odds are skewed. I mean, out of what, 40k items on Subeta, the newest items are pulled for the quest givers to ask? It also happens to me all the time.
No Support.
Quests are not meant to be fair. Don't like or can't do one? There's a quit button.
Support!
99% of the time I do not quit a single quest. I only quit one if an item isn't available. And what that happens, it's VERY annoying.
I'm in favor of restricting adding items to the quest pool until they've been out in circulation a little while - I can't remember which batch of new food items it was, but I remember they were released in the AM of that day, and literally an hour and a half later Pete asked me for one of them and of course there were none for sale. angry hand flailing
Not as much support for items that happen to not be for sale in general - in large part because I'm not sure it can be regulated well, and any time we mess with the economy in any significant way, the entire economic ecosystem changes...and not always for the better. I'm willing to decline a few quests in exchange.
Wholeheartedly support upping the randomization of which items are asked for, if possible. It feels like we keep going back to the well of the same small subset of items a lot of the time.