This lesson contains an ESSAY TOPIC assignment.
The first I'd like to talk to you about is Stichstock. The game originiated in Germany. An inflated dragon bladder would be placed on top of a 20 foot pole. The object of the game was to get close enough to the dragon bladder to deflate it. However, one player would defend the bladder, making him the bladder-guardian. It was his job to block any attacks made to the bladder. The first one to get past the bladder-guardian and pierce the makeshift ball would be declared the winner. To make things a little more difficult, a rope was tied to the bladder-guardian's waist to keep the guardian from going more than 10 feet away from the pole.
The second game has an Irish origin and goes by the name of Aingingein. Players would take a goat's gallbladder (I'm seeing a pattern here, are you?) and fly through an obstacle course of burning barrels that were set up high on stilts. The gallbladder was then thrown into the final barrel. The winner would be determined by how long it would take to complete the course. The shorter the time, the better.
Another game that came before Quidditch was a game that is called Creaothceann, which originiated in Scotland. Players would have a cauldron strapped to the top of their heads. Rocks and boulders were enchanted to fall from high in the air, and the players' objective was to catch as many as possible in their cauldrons. The one with the most rocks and boulders at the end was declared the winner. Due to its dangerous nature, this game has been banned, though it is still played today.
One of the more simpler of the broomstick games is Shuntbumps. The objective of this game was to knock off as many players of their brooms as possible. The one left standing was the winner. For Muggleborn students, think along the lines of dodgeball.
The last of the games is a game called Swivenhodge. This is essentially the Wizard version of the Muggle game tennis or badminton. Players sit on their broomstick and bat an inflated pig's bladder back and forth across a hedge. Each time the bladder is missed, a point is awarded to the other side. The first one to 50 points is the winner.
The Quidditch we know and love today takes inspiration from most, if not all of these games. But what if one of these had gained more popularity and was now the more prevalent Wizarding sport? Like all games, it too would have evolved into something a little different over time.
Your assignment today includes an essay topic. Please keep your answers between 2-4 paragraphs. Please post your answers here behind spoiler tags (if you do not know how to use spoiler tags, please let me know and I'd be happy to help you).
The essay question will be graded out of a maximum of 15 House Points.
Your essay topic: Choose one of the above mentioned broomstick games and pretend that it is now as widely a sport as Quidditch. Games evolve over time. What changes do you think might be made to improve the sport? Why would these changes be made? What elements do you believe would be kept and why?
Aingingein
I’d like to focus my essay on the game of Aingingein. While safety has become of much greater concern to witches and wizards today, so, too, has grandeur. Quidditch takes elements of each of the games discussed in today’s lecture and creates an entirely new and, consequently, much more exciting game. If Aingingein enthusiasts sought to make the game great again and bring it into a larger public focus, I believe some largesse would be in order.
One example of how this game might be made more exciting would be to turn it into a relay-type race. Players could hand the gallbladder off to a teammate at predetermined points along the obstacle course, and perhaps the game could be played by more than one team side by side. In that case, the courses could intersect in some parts, adding a spirit of direct competition to the game. Furthermore, the gallbladder could be enchanted to be difficult to keep a hold on, splitting a player’s concentration between the obstacle course and just holding onto the ball. Another way the game could be made more interesting would be to create goalposts along the way in an obstacle course in a relay-type game so that each player would have to score before the next player could take off for their leg of the race. Additionally, the goalposts could be enchanted to move or to change positions with regularity so that a player could not simply spot it from far away and make straight for it.
Aderyn Jones // Ravenclaw
SPOILER (click to toggle)
I am awfully afraid of heights and being on a broomstick scares me very badly ... but I do what I have to do. I prefer a game where I am not playing with a team, then if I need to throw up, I am only disadvantaging me. So therefore my game is Creaothceann. Not my game of choice. If I was able to choose then it would be something akin to dominoes or snap.
So how can Creaothceann be improved?
Broomsticks with attachable handlebars that cause the rider to be riding erect. Like having handlebars placed in a certain position as a some motor cycles do. That way no stray rocks or boulders would hit a riders body. They would either miss the cauldron and the rider of the broomstick, or be caught in the cauldron.
The cauldron could have some type of insulating material in the bottom to counter act the force of a heavy object dropping into it.
The objects dropped could be of less weight causing less of a headache to the catcher.
Going Fishing!!! 🐟
[img align=left]https://i19.photobucket.com/albums/b174/theatticbox/Caswell.png[/img]Excellent work, Miss Jones ()! 15 points to Ravenclaw.
Good work, ! 15 points for Gryffindor.
Swivenhodge
Over time Swivenhodge could be evolved to have a three dimensional aspect to it, and varying point values per method of scoring. For instance, if the players hit the bladder (which I imagine would eventually become a ball) below the barrier and manage to make it into a lower 'goal', if you will, that would be one point. But, if they manage to hit it over the barrier and into a goal (as opposed to being knocked back by a player on the other team), it would be two points. If the player hit it against the barrier it could be considered a foul and the ball would switch sides. In keeping with the original, if at any time the ball hits the ground, the ball would switch sides and the other team would gain a point.
Instead of a hedge as in the original, I am picturing a floating barrier of concrete or leather-bound metal rod about 20 feet off the ground and an upper and lower goal on each side, each of which are horizontally floating rectangles of the same material as Quidditch hoops, only longer and the size of muggle soccer goals, and the ball would go into them like a muggle basketball hoop, from the vertical direction (axially?). I think this would add additional fun to the game instead of simply keeping the ball in play, add some incentive to hit it in a well-placed manner. The floating aspect lends more to the fact that the players are broomstick-mounted. I think the 50 point limit is a good amount, allowing for a long game, but with additional method of scoring, hopefully not too long.
Ace Germaine, Slytherin
Stichstock
Imagine in today's day and age, the game of Stichstock. Instead of an inflated dragon bladder though, a Quaffle-like ball and instead of having to burst it, simply touching it would suffice.
You'd be given a long stick, not pointed so as not to cause harm to other players. The guardian would also have a stick so as to block the other players sticks better. To make it more challenging for both the players and the guardian though, the ball would be in a large holed net with the ability to move freely.
No magic would be allowed, the guardian would still be tethered as well but instead of 10 feet, maybe 15 to give better range of motion and less likelihood of accidents.
Megan Belcrox / Hufflepuff
So sorry if this is not wonderful reading. :x Sports have never been my strongest area of study. :o
[Center][I]Chibi by [/i] [/center]
[img align=left]https://i19.photobucket.com/albums/b174/theatticbox/Caswell.png[/img]Excellent job, Mr. Germaine (). 15 points for Slytherin!
And good work as well, Miss Belcrox (). 15 points for Hufflepuff.
Additional Adrenaline to Aingingein
We live in a world now where liabilities and lawsuits are too much of a presence in entertainment and sports. As a result, safety regulations and standards are starting to cripple creativity when it comes to designing challenges for athletes. Specifically, I'm speaking about Aingingein. I think as a spectator and a speed junkie (I love races), Aingingein is way too safe...which means boring. Flying through a course of fixed fiery barrels is no challenge to me at all. It's just simply about looking ahead, avoiding, and being the time to beat. Boring. Keep the blazing barrels but more dangerous elements should be added.
For example, Aingingein could use enchanted fiery spheres that attempts to knock you down or deter you off the course. That'd be fun to watch. We shouldn't stop there, though. While the officials are concerns with minimizing injuries, I'm all for it. I mean, is it not more exciting to watch our athlete narrowly escape danger or being able to complete the course despite having been badly hurt? Add torrents of flying arrows, a bladder-stealing gremlin or two, or a fire-breathing dragon near the last stretch of the course. In the end, giving this game a bit more adrenaline and danger will make the finish time much more meaningful. The spectators will also be on the edge of their seats. I don't think everyone should be able to finish. Where's the fun in that?
Eros Sigurd Slytherin
[img align=left]https://i19.photobucket.com/albums/b174/theatticbox/Caswell.png[/img]Good work, Mr. Sigurd ()! 15 points for Slytherin!
Creaothceann
Creoathceann could easily be a playable sport today with the right adjustments. First of all, it's thickheaded for people to fly with cauldrons strapped to their heads. A special helmet attached to an appropriately enchanted widemouthed container would be the best receiving vessel. The container would have to be large and sturdy, but feel weightless to the players except for when being filled. It would need to be aerodynamic as well. Enchanted uniform balls of a predetermined number would fall from the sky, instead of heavy rocks and boulders of inconsistent weights, shapes, and sizes.
These changes would have to be made, because otherwise the sport is dangerous as well as difficult to play and win fairly. Injuries and deaths should be avoided during most sports, least of all because it's impractical to stop games to remove players from the field. I do believe that Creoathceann's basic rules would stand the test of time and make for an enjoyable sport with modern adjustments. The game is simple enough for any witch or wizard to understand and participate in. It's played today in its currently primitive state because of barbaric tastes that have more to do with machismo than sportsmanship. Poppy, Slytherin

[img align=left]https://i19.photobucket.com/albums/b174/theatticbox/Caswell.png[/img]Well done, Miss Blackwood ()! 15 points for Slytherin.
Creaothceann
I'd like to write my essay about Creaothceann. The game was banned because it was too dangerous for the players to play the game, but what if the game hadn't been as dangerous? If the game would have had a chance to evolve, surely someone would have come up with an idea to play without the dangers of the boulders and rocks that fall down.
One of the changes I could see for this game is to remove the boulders and rocks from the game and instead work with other items, less weight to be catched inside the cauldrons. What if a wizard was to catch soft balls, created by more than 1 wizard referee? They would for sure have less headaches after playing the game I reckon.
Rox - Gryffindor
Samantha Grant, Slytherin
Shuntbumps
While Shuntbumps is still quite fun to play as children, the risk of being injured when getting knocked off one's broom becomes less thrilling as we get older. Last man flying gets dull quickly with no other objective.
By introducing a multi-handled ball, we can add several new dimensions to the game.
Players would line up on the ground while the ball is hung from a steeple or a high pole. Some distance away another pole would be adorned with a flag. At the signal Players must mount their brooms and race to find the ball. Players can only hold the ball by one handle, while other players attempt to knock them from their brooms and steal the ball. Whoever manages to stay on their broom and make it to the flagged pole with the ball, must hang the ball over the top of the pole by one of it's handles before being declared the winner.
Rigging the players with an Arresto momentum spell that is self triggering when the rider and broom part company, could reduce the risk of serious injury during play.
[img align=left]https://i19.photobucket.com/albums/b174/theatticbox/Caswell.png[/img]Nice work, ! 15 points to Gryffindor.
Great work, Miss Grant ()! 15 points to Slytherin.
Nyxx Citlali / Ravenclaw
Today the game still has the same bones but a lot has changed. Starting with there are now 1 v 1 and 2 v 2 versions of the game. Also the single hedge has evolved into a triangle row of 3. A middle hedge ranging from 8 to 10 feet high with a shorter hedge on either side. Why this change? To hide the obstacles of course! We all know now that inside the hedges waits nasty spells and imps ready to off course the ball. Speaking of the round object, gone are the days of the bladder. Now we have a round wooden ball that gets batted about. Bat... also a change! Now all bats must be made of wood and vary in lengths from 10 inches to 24! Some things stay the same though, miss the ball you appoint your rival a point. First to 50 still wins! With all of these changes has come a more intensity to the game. Everyone has their favorite teams and dawn the colors proudly when the day comes to watch their team go out and win!
Creaothceann Today
The game of Creaothceann have evolved not only to increase the fun of the game, but mostly to increase the security of the players. The changes made to the game go as follow, the cauldron carried in the head of the players have been replaced by an enchanted type of hat with a big goblet on top made of weightless materials, and expandable as more items enter inside. It would be far easier to carry since it won't slip from the player's head. In case of rain, the helmet would still stay firmly in the player's head.
Another enhancement is the items falling to be cached. Now instead of rocks and boulders, they will be vegetables, some rotten, some not. The player will use an impermeable uniform in order to protect it, but it will still need a good wash after each game.
To increase excitement, there would be an additional two player for each team, one will be the Thief, who is in charge of stealing food from the air or from the inside of the goblets of the other team, and send them to one of their team members. The other additional player is the Prankster, who will try to knock, or turn players upside down in order to make them lose the contents of their goblets by distracting them but never is allowed to touch the player itself.
Merlin Pendragon Slytherin
House Slytherin
OOC: this game gave me great joy to read about and this is what happens when Im sleep deprived. XD
Shuntbumps
This game is perfect as is...but if we really want to make it more violent and fun. The game is still played on brooms, however it is now played indoors so walls can be used to bounce balls off of. The balls become "weak" bludgers and everyone is given a bat. To add more fun to the games, the uniforms become thematic, example being tea party attire and we rename the game "Masquerade Ball".
[img align=right]https://i.imgur.com/lCJSVpA.gif[/img]