We're working on getting a new MM up and running by the middle of the month, and want your ideas on how you would like to best see it changed.
Would you like there to be tiers that you choose at the start and if you don't send items in those tiers you're not allowed to put yourself up that high the following days?
Maybe a 'score' at the end of the day where you give your MM partner a 1-5 and that determines who you get partnered with going forward.
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If there were to be tiers, I'd at least like there to still be a no-tiers option. I wouldn't want to feel constrained by what I can give.
Scoring might not be too bad, but it might be open to abuse; people giving low scores just to be mean. I'm not sure how something like that would moderated so that it was actually representative of people's level of participation.
One thing I'd like to see (if it's possible) is to not allow people to participate the next day if they'd previously given nothing. In those cases, the MM page that day would have a really guilt-trippy message about how their (lack of) actions is not in the spirit of Luminaire, and maybe they should take to time to think about the meaning of the holiday. Maybe freeze them out entirely if they have five days with signing up without giving anything?
Could you possibly explain that more? Are you saying there will be only certain items you can send instead of anything you want based on tiers? Or do you mean just sending any item at all? Directed at the people who sign up and send nothing?
then they send one low-value item (random game prize or whatever) and get around that.
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Score seems like a good idea to me, it's a fair way to determine partners
I definitely agree with the above! If you don't give back you can't participate. It's so unfair to give nice gifts and get nothing in return. Tiers I think would be great too.
I wish with mysterious melody you could enter certain number of sp like the present giving thing to give your partner something of that sp value randomly. I usually test to see if my partner is responding and then will gradually raise how expensive the item is if they are an active participant. I have not been participating lately thanks to inactive partners if that makes sense.
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Hmm...I do agree that it needs some reworking; my first day this month had someone that joined only to send nothing back which is frustrating when you really want to have a fun little gift bomb with someone (which is my favorite part of MM!).
I am not sure about the tier idea; I know that I personally want to be able to give gifts to those who may not be able to afford to return that same level of gift. Sometimes it's meaningful to them to give small things in return for my one big one and I am totally fine with that!
Tiers would be great! I like Dice's idea of a tier-less option as well.
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I'm gonna take a naive thought process and assume not everyone who doesn't send a gift is doing it for malicious means. One example I can think of is where you don;t get paired with someone before you have to go, and then you get paired when absent and thus don't send anything.
Maybe an 'opt out'/cancel option for this scenario (obviously you could only opt out if you haven't been paired up yet, not just once you've started receiving presents).
On the other side maybe an option to get a new partner if yours haven't sent you anything (in case they have went offline etc). Again, the option would only be valid until you receive your first gift.
I'd like to believe that users participating wouldn't be mean to their MM partner and rate them low even if they did well. I think a score would be a good way to go about it. c:
1- I'd like the Gifts you've sent page to be updated to show what we sent to our MM (just needs to be coded so that the little round thinger with the HA's face says "MM" or something to stay anonymous)
2- I'd like the Gift Center link for the MM to work better. Right now it says "click here we'll try to send something from their WL" blahblah. So noone really knows how it works! Hell, worst than that, most people, even older players, don't know it's there, don't know it's an option!! Note quite advertised. Do they really get something from WL? If it costs lower than the amount we input, is that money lost? Also, what does it tell them (event) since there is no dropdown menu to choose a little sentence? Etc. Those kinda questions. We don't know what was sent! So if it should appear in what I said in number 1 above after it is done, at least we'd know what was sent and feel better about it.
3- Maybe tiers, yes.
4- Maybe more little simple sentences like "i like food" or "i like clothes" so that it gives hints as what to send a little bit.
That's better than nothing, surely. There need to be some solid repercussions for giving nothing. A slight change in behaviour due to being alerted to the site being aware of their actions is a step forward which doesn't hurt the good MMs, at least.
I would like to have a few more messages. I often only have time to be online for 1-2 hours before work, and for a bit afterwards, and I would like to tell my mm partner up front that I'm available for gifting only for a little while. Or at least be able to tell them that I will be gone for a good while because of work, but will drop back in later. Maybe something like "I will be gone for ... hours, but will be back later" (that could be sent with a number item of some sort) or "I'm gone for good now, happy holidays." (at the moment we only have "I'm off for the night" which often seems weird, especially because I'm in a European timezone and my night is probably not my partner's night.)
Or we could also have tiers along the lines of: I want to only casually exchange gifts or I want to have a full blown giftbomb war.
Edit: with the tiers that have been mentioned before I would like to have it made clear that you ARE allowed to send stuff above the tier, but not below. (and you are not required to send stuff much higher than that tier either, so whoever goes above does this on their own risk and simply because they want to without expecting anything big in return - limits the guilt felt by poorer users if they can't send super expensive items in return.)
Generic tick boxes might help too when you sign up. Things like "going for beanbag achievement" or "Trying to fill wardrobe". Something to alert the other participant on what to send. Or even a "don't have a lot of Sp to spend" so your match knows what's up.
I actually like all the ideas suggested. I don't think it should be limited to just one of them. Ratings, bans for non participation, tiers, Sp limits (mins or maxs)
What might be a fun feature to add would be to allow to join by item category like Sticker or Food or Holiday or Beanbag.
One of the weird beefs I have seen about MM is that some folks think sending one (nice) gift is enough while others want to start a whole item-dialogue. For tiers then sort by value and also sort by number of prezzies.
Joining by category would be nice if you could also pick a category for what you want to give. I have a lot of wearables to give because I recently got the 15k achievement but I don't really want to get other wearables in return so it would be nice if the other person sent me something else then c:
I like the idea of scoring your MM, but there might be those that just decide they didn't like their gifts so their MM gets a low score even though they sent some nice things. Maybe if you get a low score 2-3 days in a row you get locked out of MM for a day? I mean what are the chances you just have a poor-scoring partner 2-3 times in a row?
I'm not sure it would actually deter anyone but maybe it's worth a shot
Maybe people would be more inclined to participate in MM if there was an achievement associated with it? Maybe there already is, and I am unaware, but perhaps: Send 25 items to your MM partner in one day, Send 500 items total, Send 10 items above a certain rarity, etc. Even if people are only sending cheap things, at least they would be sending stuff and putting some effort into it.
If you do not send anything you should not be allowed to sign up the following day, that much should be a given. But not sending "enough" is troublesome to me...
I think Subeta should push the idea that this is the season of giving, and it is better to give to receive... and not implement too many things that contribute to the problem with greed that some players on this site have every December