Realistically this probably won't happen, however after spending literally over 2 hours doing nothing but clicking I have to propose this idea. For anyone who saves boosters to use them at the right time (or buys hundreds of them at once) finally getting to that point and doing it is extremely tedious.
You click once on the booster Then again on your pet Then yet again on "are you sure you want to use this on..." Then once more on "back to items"
Wash rinse repeat, not a bad gig until you have about 1k items you're trying to do that with.
So the idea is pretty self explanatory, we click on an item let's say .
Then we're given two options, use on "" OR use all on ""
Just because staring at a screen for two hours is not healthy for anyone's eyes 😅
Thoughts?
I don't think making boosters easier to mass use is high on the priority list, but I've been wrong before. :P
That would be a nice idea... As long as there's a way to distinguish between stat boosters and other things (like elixirs from questing). Yeah you could always move those, but if you miss one or forget to move them you could end up with an expensive problem to fix.
This could be a good GA option or sP sink if it was implemented.
Sure we could make a csc payment out of it. Hell I'd do it 100csc per "use all" I'm all over it.
I don't personally think this is necessary. It's not the staff's fault you saved up a bunch of items to use at once. And I'm not sure it would be possible to distinguish one type of item from all the others (and I don't really think it would be fair to do this just for boosters anyway, but I digress) but it would make a bunch of achievements a lot easier than they're intended to be.
There's achievements for boosters?
I don't understand your logic, there's a quick stock feature for people who sell stuff, which also includes making it easier to add items to your wardrobe.
So by your "it makes achievements easier to accomplish" logic we should remove the quick stock option?
I personally don't use the wardrobe feature on here my preference is battling.bwhy would we not make it as convenient for all players to accomplish what they enjoy about the game rather than have certain tasks easier for certain sects..
For what purpose though? Could you elaborate?
If someone's priority on this specific game is battling and they spend their time and money (talking real dollars here) on the battling aspect,what is the purpose of making it harder on them to accomplish tasks.
It's not like you get boosters for free, I've spent a good amount of money (the exact amount being irrelevant but it's high) on this game to specifically purchase boosters, all of that being hindered by the fact I would need to literally spend hours away from work (which I work essentially 24 hours a day) in order to reap the benefits of something I've purchased...
I don't see how that is unfair
No support, because of fun.
Training up in RL is a matter of repetition and practice and power over and over and getting good at it over time. Think of having to click on each booster as part of the game of Subeta, in which you are pretending your pet is doing hundreds of reps. Reichsen is your pet's sparring partner, and Jim is your pet's personal trainer, but the boosters are what your pet (and you, standing in for your pet) are doing on their own for their own goals. Reichsen and Jim are the automated part of this.
it's not so much that it would make things unfair; it'd make things too easy.
Clicking for multiple hours is fun? Lol
And correct it's not that staffs fault but that statement is based on the premise that allowing this to happen would be negatively affecting the staff, which is obviously not.
If the items are going to be used either way, i.e. Immediately once you get them or after you've saved what you've earned for 3 months what's the difference if you're able to use them at once?
100 stats is 100 stats, we're not talking about an unfair advantage we're talking about saving time in our real lives to accomplish a task that is unaffected whether or not it's done in a minute or 3 hours.
The outcome is the same, the process is easier and more available for people who don't have the luxury of spending that amount of time at once.
The "not fair" comment was regarding specifically the addition of a "use all" option to boosters and not to other items that requires you to click through one at a time. But as I already said, I realized the other types of items I was thinking of are not ones that have "use on" options so that is irrelevant.
The point still stands that the admins don't seem to want to make using boosters easier than it is already, and I personally still feel that it's not necessary based on the fact that no one is forcing you to save up 1000 of anything before using them. If you don't have that amount of time to use them up, don't save up 1000 of them before you do use them. It's not staff's problem to fix imo
What about convenience? I'm not saving up 1000s of items at once. I'm BUYING 1000s of items at once, hundreds of dollars worth literally.
So because I make a big purchase I am unable to use them at my convenience I have to make room for the hours of clicking?
@ rambo convenience isn't a good enough reason when it's a problem of your own making tho. you can absolutely use them at your convenience. the only thing stopping you is a lack of free time from the sound of it, which is something you maybe should've considered before buying a shitton of boosters all at once. also? spending rl money is not a make things easier for me pass.
The money is irrelevant it's the principle of the matter. If I'm buying a ton using sp the intent is the same.
So you're saying that if you don't have a lot of free time you should not be able to reap the benefits people who do have? Because that's exactly what it sound like you're saying.
I'm saying that if I didn't have a lot of free time I wouldn't buy thousands of things and then expect the site to implement something to make using them effortless when the whole problem could have been avoided by thinking about it for a second. :)
The effort part in using boosters isn't "using" them it's dedicating the games currency to acquire them.
So since I'm not able to dedicate multiple hours to clicking to obtain the same result I would if I could click a "use all" button, I should not purchase a large amount of any item because I do not have the time to "use" them.
That's what you're telling me right? I don't have the time so just don't even bother trying to increase my stats or try to get better at the game I have enjoyed..
I've yet to run into someone on this site like this.

as much as I'm enjoying your interpretations of my posts, I don't know how many other ways I can say "buy less things before you use them and you won't have a problem."
I would have to agree with the people saying it'd just be too easy. I really can't see this being implemented, a lot of people suggest making certain tasks less tedious, but most of the time those tasks were made tedious for a reason. It would be pretty unlikely for the staff to change their mind on it if they specifically made it that way with the intention for it to be time-consuming.
What is the point? Instead of using clever cartoons try using your words. I'm translating exactly what you said lol.
"I'm saying if I didn't have a lot of free time I wouldn't buy thousands of things..."
Literally your words, how else is one supposed to translate that? It seems like you need to better articulate yourself than assume "the point" you're trying to make is as clear to everyone as it is in your own head.
So feel free to elaborate, or just continue being rude and post another cartoon hey whatever works.
[edit]
I agree the chance of this actually being implemented is near none. I just wanted to bring up the fact that there are people who do not have a lot of time but would still enjoy certain aspects of the game and attempt to bring attention to this, whether or not it got shot down.
It has obviously turned into something else entirely... But that was my original point.