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Sep 2, 2014 11 years ago
ourpunkyworld
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The Labyathin

This has bothered me since the Battle Quests were originally introduced, but with the Pet Tier system I think it can be addressed.

My highest tier pet is tier 5 (his stats are in the 480-500 range), so when I go to do the 20 daily quests I am only actually able to complete maybe half of them because it keeps asking me to fight things that way out level me. For example, today I was only able to complete eight battles and it tried three times to get me to fight Maleria's Familiar. Sometimes it's more, sometimes it's less, but it is almost always based upon how many of the Very Hard or Impossible difficulty challengers it asks me to defeat.

I understand that part of this is intentional, but it is a little frustrating to have to cancel so many quests in a row simply because the opponent completely overpowers me.

My idea is that the quest could pick something that matches your active pet's tier, +/- one or two for variety, so that some fights are easier and some fights are more difficult. It would help rule out things that are either super easy or super hard for a given pet (like having to battle Eclipse when your stats are more than ten times his or The Gate Keeper when he can defeat you in one round) and encourage players to battle with more than just their strongest pet (as they would still be able to earn exp after maxing out their earnings from standard non-quest fights without having to 'waste' quests).

Adjusting the rewards to match the fight difficulty would be nice too, since currently they only seem to be loosely based upon the challenger you're supposed to fight (so there really is no point in attempting a fight you are unlikely to win). I know that there would be some balance issues to sort out if the rewards were solely based upon the opponent (since the quest would highly favor those with super trained pets), so maybe instead of it scaling based on the challenger there could be a bonus for defeating things that are of a higher tier than you (be it more sP or a better item or something).


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Sep 3, 2014 11 years ago
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UltimateFriend352

I do know that years back, the battle admins did say that they wanted to revamp battle quests to have it so that you start off with only the weakest opponents and then work your way up to harder opponents. I am not sure if that is still in the works, but I do feel it is an ideal system for ensuring that we get opponents of a certain difficulty without making pets grow overly fast.

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Sep 3, 2014 11 years ago
ourpunkyworld
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The Labyathin

Yeah, I remember that too. I feel like having it scale unto itself (sorta like Item Hunter, I guess) wouldn't be a great fix, though, since you would inevitably wind up at a level where you can't quite get through the fights. Scaling it based on pet tier, rather than quest completion, would also let you switch between pets without having to worry too much about the quests asking you to fight things that are fine for one battler but too tough for a weaker one you're trying to level.


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Sep 3, 2014 11 years ago
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It's the way it is for a reason. So that its not possible to fight all of them. Maybe to challenge people to make their pets stats more so they can fight more. Not everyone should be able to battle everything to get more prizes. This isn't the The Oprah Winfrey Show.

Sep 3, 2014 11 years ago
usagi
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Josie

I get the frustration, because I've been there and in a sense am still there as a tier 6, but I don't know how I feel about this because lower tiers exp costs are lower anyway (not to mention the point amounts). ;s How fast do we want the lowest tiers to climb?

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Sep 3, 2014 11 years ago
five_507
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there is a big problem with matching the difficulty that lies in how the quests currently function. As you don't choose a pet beforehand, you can take any pet you want to battle a certain opponent. Which means: if you fix the difficulty on your active pet, it will be impossible to do battle quests with any significantly lower leveled pet than your active one as they will all be too hard. On the other hand it could go the other way round - you would only get low level battle quests if your active pet is a low tier. Which basically means that you would have control over how hard your quests are, and that is definitely not going to happen as people could just put their lowest pet as their active pet and then take a higher level pet and rush through. (I'm not even speaking about the possibility of narrowing the pool of rewards down, as a limited amount of opponents would be available to a certain tier.)

So unless there is an active choice element implemented (something like a dropdown menu in which you firmly choose with which pet you're accepting the quest), matched difficulty won't happen. Then again doing battle quests only with certain pets is such a major change to the current concept of battle quests and I have no idea if that would be something welcomed by the battle community. (I want to add here that even then there would have to be too hard quests, too. A 100% win rate is not intended and never was.)

I'm not exactly worried about the lower tiers climbing too easily, they have never taken long to achieve and there's still inevitably a stretch coming for everyone. I'm rather worried about other stuff (see above)

that sounds like the item hunt principle? Interesting. I like the idea. It would maybe be more difficult to do battle quests alterningly with different pets then as a lower level pet might master less "stages" than a higher level pet does and can't thus be used from a certain point, but to be fair, if you get only high level quests with a low tiered pet now, you're not better off and you can only use your better pets, too.

Sep 3, 2014 11 years ago
usagi
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Josie

Aaah, I didn't think of what you just posted. ;O I totally agree, it doesn't seem like it's feasible. Yeah, they don't take very long, but I remember quitting the majority of my battle quests as a tier 2 or 3, so if we're able to complete almost 100% a day, that's going to be imo a large jump.

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Sep 3, 2014 11 years ago
five_507
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Yeah, it would be - but it wouldn't have to be almost 100% success rate, you know? That would absolutely be dependent of the implementation (and they would probably watch and tweak a lot, just as they did with quests when they were revamped). I know the frustration though and wouldn't mind a little jump ;) It's just - kind of another concept.

Sep 3, 2014 11 years ago
usagi
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Josie

Yeah, it would seem like there would be little value in auto-training a pet so weak if it can just do battle quests for a couple of days if it were ~100% success rate buuuut I'm obviously not an expert on the matter so idk. I definitely wouldn't mind battle quests being adjusted somehow some way. :)

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Sep 3, 2014 11 years ago
five_507
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I'm actually kinda looking forward to see what they are going to do with them as they are definitely going to do something with them at some point... then again I'm worried it will be horrible xD

Sep 3, 2014 11 years ago
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Josie

Aw, I fear the same. xD Somehow I can totally see them revamping it to match the other quests aka 10 for normal, 15 for GA. ;O;

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Sep 3, 2014 11 years ago
Jovi
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>: How are you supposed to know if you can't defeat an opponent if you don't try? BQs offer that opportunity.

Sep 3, 2014 11 years ago
Annet
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Chelsea

,

I have never done those quest. My higest tier is 3. As it looks alike those quests becomes interesting when you have got a pet with tier 7.

Your idear sounds reasonble, to egual the power of the challengers in the battlequest by the higest tier you have got at that moment.

Sep 3, 2014 11 years ago
ourpunkyworld
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The Labyathin

This is a long post, oops.

Not possible to fight all of them? With the way the quest works currently, a brand new user with untrained pets is only able to battle maybe five of the available challengers (I've got 37 unlocked) yet a veteran user with maxed out pets can battle any of them without a problem. Having it scale to match a pet's tier would force the system to give newer players quests they can actually complete and reward vets with enough exp to continue leveling their pets at a decent rate (as the gym does eventually cap out). There is also little reason to attempt a fight you might not win (for me, these are Mephysto or Daemon) because the only real difference is a small amount of exp, somewhere under 10k in sP, and something random from the Weapon Shop - this is paltry compared to the other revamped quests (which almost always seem to put you ahead if you finish all ten). As far as 'giving away' things does, the system favors vet players by effectively giving them 20 opportunities at free stuff while denying newer players the chance to get much of anything simply because of their pets' stats (which takes a lot of time and investment to change). The only barrier to entry for the other quests is having a small pile of savings before you start earning a LOT of money per day.

Ah, yeah. I don't participate much in the battle community, but I do see where you are coming from. I always felt like the battle quests were supposed to be a way to train pets that you don't normally use for battling (again, as the opponent rewards max out after a certain number of wins), so setting the difficulty based upon the pet you wish to DO the battles with makes sense to me. Perhaps it might not be the best option, but the complete randomness of the chosen opponent has gotten to me. What you described for scaling based on completed stages (Item Hunt style) does sound a bit better. I just personally dislike having to restart from the ground up because I reached something that I just could not do. d:

The auto trainer seems fine as it is, though - even if you were able to complete more of the quests per day, you're still limited overall in the amount of exp you earn (and it varies based on the fights themselves). I've never used the auto trainer myself, but I do know that via the quest exp I can get maybe one or two stat points a day - way less than I would get if I went to the gym and paid the csc to just train my pet all day.

That's how I found out which of the opponents I can and cannot win against, really. My issue lies in getting told to fight against something that I KNOW will kill me in a single round (such as Maleria's Familiar or Prodigy), since it feels like a completely wasted opportunity. If the intention of the quest is to better my pets, then why does it put me in situations where I have no chance of even breaking even? This probably was less weird pre-tier system because you could break out a few mil for some nice equips, but if you're not leveled enough to use them anymore you're kind of screwed.


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Sep 4, 2014 11 years ago Official
Purge
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As someone already mentioned, these are being worked on and it'll be done Item Hunter style. The EXP payout will make sense for everyone, as well.

Sep 4, 2014 11 years ago
five_507
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aaahhhhhh see post above mine ^^^ I do personally dislike having to start completely anew sometimes, too, but on the other hand that system does indeed mean more battle quests that I can fight, as when I lose one, I will get an easier one that I can success in. Sounds okay.

Sep 4, 2014 11 years ago
ourpunkyworld
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The Labyathin

Ah, cool. Thanks for telling us~

Yeah, I suppose that's true. We'll have to wait and see, I guess.


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