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Mar 20, 2011 15 years ago
matt
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I wasnt super sure which subforum to stick this in since it's kind of both achievements and items and just general suggestions, so I just stuck it here. >_>

Also I'm sorry about the superlong wall of text, it'll be worth it though, I promise! :P

Basically the problem I have is that restockable stickers, even those released very recently like , with the exception of the K sticker, have essentially no demand anymore. Trading Cards are another category of items that really come to mind when I think of this problem, although I think all non-wearable restockables have this problem (except the obvious high demand items like floral pitcher): too much supply and not enough demand so the prices crash after the initial demand is met.

This is just a casual observation that I havn't really thoroughly checked out, so feel free to prove me wrong, but I cant find a non-seasonal, restockable sticker (besides K sticker) that is over 1mil in user shops even though theres plenty of r97,98, and 99 stickers that fit the criteria. This is simply because there's virtually no demand for these stickers, most collectors have them in their albums already and no quest requires high rarity stickers.

Just for some examples so you can get the idea of what I mean: -Manwar Sticker was released Nov 3, 2010 and is r97, it's already down to 70k in user shops. -Blue Seahorse Sticker was released August 5, 2010 and is r99. It's currently 300k in shops. -Light Blue Fall Flower Sticker was released Oct 30 2010, it's r97 and currently 318k in shops.

Maybe I'm wrong, but I feel like a r99 should cost more than 300k and a r97 definitely shouldnt be 70k. How can we fix this though? I came up with a few suggestions, obviously I wouldnt expect any of these to be implemented together, but just one of them might increase the demand on stickers and make the price more fitting for the rarity.

-The most obvious one would be to retire stickers, but this seems counterproductive to me. Most of the stickers that are so under priced are relatively new - which is why the problem is so shocking to me. Considering the artists have spent a while (since last summer it seems) slowly bulking up the number of items in Stick it to the Man! it seems silly to retire them now. However it would stop the supply so that it could meet the demand and make prices increase.

-Making a quest ask for stickers would help. The obvious overlap with Cynthia and the Computer Geek comes to mind here. I think the reward formula for Cynthia/Cpu Geek quests is a really good set up too because they ask for high rarity items and give worthwhile rewards for those, sometimes expensive, high rarity items (unlike saggi, for example). Perhaps make Cynthia ask for Stickers in addition to toys and change the cpu geek to trading cards and Bits + Bytes items? You'd have to change their quest descriptions a tad but it'd still make sense given their characters - Cynthia is a little girl and the CPU geek is a big nerd.

-Adding achievements for certain sets of stickers would increase the demand. Thats the reason the K sticker is so expensive - the demand is astronomically higher than that of normal stickers. However we'd basically need a sticker section ala the wardrobe section given the number of different sticker sets. Although I guess if you combined multiple sets into one achievement it'd work too and be a lot less achievements (ex. "Collect all the sea animal stickers!" and it'd require all the octopus, seahorse, dolphin, and eel stickers (Edit: perhaps the ducks too?)).

-Also in the realm of achievements- theres achievements for having stickers stuck to you but not ones for sticking stickers to friends. Perhaps a few ranks of "Stick x stickers to friends"? Although this wouldn't directly increase the demand for the higher rarity stickers I'm concerned with, it'd make people look at their sticker albums again and probably indirectly increase the demand for the high rarity ones (an exaggerated example: "Hey my friend stuck all the seahorse stickers to me except the blue one, I should go buy it!").

-This is a combination of the last two, but instead of achievements for having all the stickers in a set in your album have an achievement for sticking all the stickers in a set to a friend? This one might irritate people who already have the stickers, but that would definitely increase demand then.

-This is more general and wide-reaching than my other suggestions - but I think that high rarity non-wears having too much supply is nearly a sitewide problem (theres exceptions!). Perhaps just make high rarity items restock less often? I think this would make restocking more frustrating - you're going to see good stuff less often - but also more rewarding in that those high rarity items will be worth more because the supply will (hopefully!) be less than the demand and so the prices will be (significantly?) higher than they are now. Also it cuts the problem off at the source - instead of trying to create more demand it would just lessen the supply.

Thoughts/feedback/suggestions are loved! Perhaps I'm the only one who thinks that these high rarity stickers (and really most other restockables) should be worth more than they are.

Mar 20, 2011 15 years ago
Klassikal
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Subolo

I am a sticker collector. XD I'm working on getting all of the restockables that I can, but it is hard, I wanted to comment about the pricing difference on r90+ stickers.

Look at how many stickers actually stock that are above rarity 90.

21 stickers. That's it. (Out of 214) That's 0.09 of the total restockable stickers.

I think that is a major portion of the problem. So few to collect, yet look at how packed the shop is.

Really Common [item=BAM! Sticker]

Mudane [item=Rawr! Sticker]

Common [item=Hey! Feli Sticker] [item=Aeanoids Rock! Sticker] [item=Howdy! Kumos Sticker] [item=Hey! Celinox Sticker]

Those are all stickers that are r50 and below. Maybe if there were more rare stickers the prices would rise?

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Mar 20, 2011 15 years ago
matt
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Nice to see another sticker collector with an opinion! I apprectiate the research you did, but I think that unless stickers were released steadily, the demand would eventually fall away as people would forget about their sticker albums again. From about Summer 2010 -> Jan this year the artists were obviously trying to bolster the number of items in Stick it to the Man! and we got a sticker release every couple weeks it seemed like. While stickers were steadily being released, prices stayed pretty high (even flat out inflated on a couple stickers). Now that the releases have stopped, or at least slowed,(because the artists moved on to other shops that also need help like Beanbags it looks like) people have basically forgotten about their sticker albums, hence the demand + therefore prices falling.

But let's look at another shop that imo isnt in as bad of a place as Stick it to the Man!.

Theres 13 r90-99 items in Seedlings (according to subetalodge) out of 126 items total. This means that ~10.3% of the shop is r90-99. In Stick it to the Man! the percentage of r90+ items is 9.8%, aka pretty dang close.

However the average price of the r90+ items in seedlings is 1,737,669 while the avg price of the r90+ items in Stick it to the Man is only 903,108.

Maths within Seedlings 9300000 7800000 21000 1100000 240000 110000 104700 99000 2200000 1300000 95000 220000

22,589,700 /13 = 1,737,669 sp/item

Stick it to the Man! 393899 48750 922760 589999 59997 72989 89899 189999 12000000 407900 709019 260000 299950 91557 546000 339998 318000 70000 649000 888999 16500

18,965,275 / 21 = 903,108 sp/item

That being said though, I'm looking at the the r90+% of some other shops and they are generally higher

For more comparison's sake-

Book Nook- 61/375 = 16.2% Graveyard Shop - 72/420 = 17.1% Toy Bin - 62/514 = 12.1%

However then theres things like this,

Accessory Bin - 68/1335 r90-99 = 5.1%

Aka I'm not convinced that there's a correlation between % of high rarity items and demand. I mean feel like Stick It to the Man! only having 21 r90+ stickers isn't the problem causing the r90-99s to be so cheap considering Seedlings has a little more than half the number of r90+ items and yet has 5 worth 1m+. That being said, though, I feel like more (high rarity) stickers being released would create more demand - if temporary - for stickers in general. But I feel like the artists are also busy trying to put new items in other shops that need help too right now. =/

Mar 20, 2011 15 years ago
Klassikal
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Subolo

I love the reaserach you did! Maybe stickers are falling because of the lack of use for them? As far as I see the only items that tend to hold value well are books and 95+ wearbles. I would love to see stickers released with more frequency but I understand there are other shops that are having similar problems.

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Mar 20, 2011 15 years ago
matt
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Thats kind of what I'm getting at - books stay high because of the reading drive and wearables stay high for obvious reasons. But besides the suggestions in my first post I dont really know any ways to make people want stickers more. Even though you CAN put more than one of each in your album theres no real reason to, so once people get one for their collection (if they even collect them) then theyre done.

Mar 20, 2011 15 years ago
Klassikal
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Subolo

Good point! (Your dance link isn't working, btw I had to use a different code)

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Mar 22, 2011 15 years ago
ache
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Quote by "Allegedly"
I wasnt super sure which subforum to stick this in since it&;s kind of both achievements and items and just general suggestions, so I just stuck it here. >_>
I see what you did there.

I was kinda shocked at the price of the Manwar sticker. It was around 5M not too long ago. :c

I am loving a lot of these ideas. The quest option, especially the Toy + Sticker for Cynthia and Toy + B&B items for Melman. I REALLY LOVE THE SEA ANIMAL ACHIEVEMENT IDEA. It's so cute, omg. I don't like the restocking less idea, though, mainly because I don't like the idea of the shops being messed with. XD

I'd still really like to see a "Have all the number stickers in your collection" achievement.

But yeah, these are great suggestions. ___

Mar 22, 2011 15 years ago
matt
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Lol I didnt even realize how punny that was when I wrote it.

But yeah, I think the set achievement idea is probably my favorite of my suggestions because I feel like stickers are already released in sets as it is - although I worry that unless you combined sets (like the proposed "Sea animals" one) that we'd be both inundated with sticker achievements and that they'd be very easy to get, for the most part because theres not many high rarity ones.

Although on the other hand perhaps if set achievements were released the high rarity stickers would inflate to high hell ala the K sticker and so the achievement would be difficult because of that one sticker. It's hard to try and predict what would happen.

As far as messing with shops work, I agree that that would be a scary change. However I feel like the state of restocking in general (outside of a couple shops like subq and book nook) is pretty bad right now. You're generally relying on one or two items in the shop to make a big profit on because theyre actually worth something and you're ignoring the other high rarity ones because theyre so useless that nobody wants them. Or, in the case of clothing rack and accessory bin, you're wading through so much garbage that it's hardly worth it. So I feel like it'd take action at the source of the problem (the way shops restock) to truly fix them ALL. But it'd take lots of tweaking to get the frequency of high rarity restocks right and if I wanna go in depth then it's the kind of a suggestion for another time & thread.

Mar 22, 2011 15 years ago
If ever a whiz there was
Georgie
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Holly Daze

My first reaction was ///great idea, change those quests!~ But really, no one would do the quests that asked for those stickers at the price they are now, much less if it actually worked and increased the price of them. Most people are not willing to risk that much on any quest. :/

Some of your achievement ideas I could really get behind though (:

Mar 22, 2011 15 years ago
Serendipity_176
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Cricut

I'm going to ping the lovely over here, as I know if anyone has an opinion about this, it'll be you :)

Mar 22, 2011 15 years ago
pumpkins
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B3AST

i think we probably have enough sticker achievements as is, given that it's only a small aspect of the site, and shouldnt have quite as many as say, the wardrobe has in terms of sectioning as we already have the alphabet set, rainbow chibi etc. achievs

i would like to see perhaps even cythia or computer geek /sometimes/ ask for stickers too? as there is comparatively not enough stickers perhaps to meet the demands of an entire quest line (eg. seeing how maleria's quest items inflate during special weekends, you know there'ld be an issue if there were a sticker one)

also if quests asked for stickers, i think it would be feasible to remove sole train from the dragons hoard vending machine, as currently that is the only claw coming from 4 shops? (except blue sky, where balloons is in a similar position to stickers, i'd say)

i'm not so keen on all the achievements so much, because it's unfair to the other collections i think, given that stickers are a special collection sort of, but already have more achievements than plushies for eg.

2025 Stalacbite, Focused (7)

Mar 22, 2011 15 years ago
FLUX
has ALL of the beanbags!
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Gerudo

Great suggestions here, also could help with how ridiculously inflated some quest items get.

Mar 24, 2011 15 years ago
matt
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I disagree with that. Toy quests and cpu geek quests have the same reward formula as quentin, reward is +/- 5 rarity of the avg rarity of the items you're asked for. This means that single item, high-rarity quests have a chance to be very profitable. I think people that don't understand how the quests work wouldn't spend that much, yes, but I think that people who DO understand would pay a reasonable amount for these stickers if they were asked for in a single item quest. I know my personal limit is 1mil for these quests, which is more than all the stickers except K Sticker currently.

I dont think that argument is fair, if subeta only released achievements for the popular aspects of the site then we'd have almost solely wardrobe achievements. I think that achievements can in fact draw attention to the less popular aspects of the site, which is the effect I was hoping for with my suggestion. Also I dont think that I was suggesting that stickers have nearly as many achievements as wardrobe ; I admitted that having achievements for every set of stickers would be overkill, but theres lots of room for combining multiple sets into one achievement : this would drive up demand for a large amount of stickers without inundating subeta with sticker achievements.

Also my suggestion was that Cynthia ask for stickers in addition to the toys she already asks for, and the cpu geek asks for trading card items and bits & bytes item. I never really suggested that cpu geek and cynthia ask for only stickers so I think you may have misinterpreted what I said there.

I dont understand the connection you made with the vending machines and stickers, but I dont see anything wrong with it.

Mar 24, 2011 15 years ago
If ever a whiz there was
Georgie
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Holly Daze

I do understand how they work but I disagree. We will just have to agree to disagree I guess. (:

Mar 24, 2011 15 years ago
pumpkins
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B3AST

I didn't say that subeta shouldn't add sticker achievements full stop, I am merely commenting on the proportion of achievements to site useage. A small aspect of the site shouldn't have as many achievements as a large part of the site.

I didn't misinterpret what you said re: quests, I am merely adding my thoughts. Most threads in suggestions are discussions around a suggested topic, rather than a direct response to OP. Please don't take anything I've taken personally.

Usually it's great to discuss differing opinions around the matter so staff have a good overview, rather than the opinions of one person alone, so don't take it as an offence :/ I'm not saying my opinion is better than yours, I'm just giving a different perspective and you don't have to agree.

2025 Stalacbite, Focused (7)

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