So I've noticed that for a lot of the games - Cybill Sledding, Burrero Basket Bonanza, and others - it's very easy to hit the limit for how much sP can be given out by the game. This, I feel, removes incentive for skill - unless I think I can get into the high score list, why not just lose on purpose after hitting the low score necessary to get my maximum sP from the game? Meanwhile, other games - like Spectrail - are nigh impossible to get more than 1-2k sP from. This imbalance is part of the reason I don't do games that often, and it seems like it wouldn't be too difficult to fix.
EDIT: Since other people misinterpreted this as me wanting to make it harder to hit the existing caps, I'm editing into the first post that what I want is maybe a raise of the caps, so that you'll continue to be rewarded for higher scores without making it harder to earn sP.
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Tbh I don't think even more sP sources need to be nerfed
I'm not saying they should be nerfed - I was thinking more that the cap should be raised so that it's possible to get more sP than is currently possible if one is capable of getting a higher score.
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Ah, if you mean raising the cap, that's cool. The way you worded it made it sound like you wanted to make it even harder to earn sP, but I'm for a cap raise. There are some games I enjoy, but that I don't bother trying too hard with even though I knew I could do better if I did.

I wouldn't mind raising the sP cap either, but it seems kind of counterproductive since the amount of sP being pumped into the system is continually brought up as a problem by staff. I mean you can earn over 500k easy between just three games as it is now :x
I'm kinda happy with the way it is now. Quests have already been tweaked so much that I make next to no profit from them. I really don't want the games to go the same route. I think they're fine as they are.
I'm happy the way it is now, BUT, maybe there could be an Easy, Medium and Hard option for the games for those that can handle more of a challenge?
I believe this would be better suited for Suggestions?

I don't like this idea. This Suggestion would increase the amount of sP. Subeta doesn't need any more sP sloshing around. I don't mind this, but people hate inflation and hate that an individual sP is not worth very much. .If games get more emphasis, then in order for non-gamers to tread water economically then they are forced to play.
There is no particular merit or benefit to Subeta, that you or anyone are exceptionally good at any particular game. Either it's enough for you that you're in the top ten and get the High Score reward and recognition and the fun of just playing the game, or it's not. If you're just doing this for the sP, then it isn't a game, it's a job.
I can get behind this idea. At the very least, it would be cool to see 20-minutes of gaming pay even half as much as 20-minutes of questing.
If it would ruin the economy like some others are saying, then I could pass it up. But I've just always wanted the games to be a real part of the site. Even if the payouts were extremely difficult to achieve, it would at least feel like an achievement - instead of a tiny 500sP that basically says "oops we didn't even notice how totally radical your score was".
Tbh, if the games aren't part of the site, then we should definitely stop releasing them. I'd rather the see staff put their programming hours into actual site features: the pets, the avatars, the economy, the social areas, etc. If there are people who get bored on Subeta and want to play a game for zero prizes, then there are about a million websites that are better for that. Right now the games are about as useful to the site as a "ringtones and wallpapers" section would be.
-It's understandable that some people here are concerned that we already have so much sP floating around, but justifying that as a reason to not raise the game caps (at least for games with retched payout) is unfair. Some of the payouts like with Burrero Basket and Caliph's Tomb are great and are worth playing as is and don't need to be changed.
But others that have a crappy payout, like Spectrail, should be raised, or else what's the point of the game existing in the first place? To have fun? Might as well play Candy Crush or something like that. Here I play games to earn sP when I don't feel like questing. And as said, 500 sP for getting a great score on a game is not even worth it.