Chapter 12--Making It right
Drifting in the mists of the crystal shard transfer, the passage seems longer than you remember and less stable. Larianne is still touching her bracelet and regarding it carefully.
The Journey Home
Coming toward you, you see Vertilline, leaning against Djoni, but walking steadily. The induced sleep within the passage separated her enough from the hourglass to make its destruction possible.
They pause before you and both of them smile. Vee reaches out to touch Larianne's face.
"Oh, if I could have a sister, I would love for it to be you!"
Larianne looks at her and smiles. "We look so much alike, and I don't know who I was."
"It's only important to know who you are," Vee replies.
"Yes, if only I could remember. I think I had a father and a mother and..." Larianne stops, then words begin to spill. "I do! I have parents and a home, and Chester gave me this bracelet. He was a cute little chipmunk and it was my first really grown-up party, but then we came back home and I, oh, I was such a silly fool!"
Vee smiles again. "We both were." She squeezes the hand Djoni has wrapped protectively around her shoulders. "And both lucky to be going home."
Impulsively, Larianne reaches out and hugs her counterpart, her eyes shining with happy tears. "Yes, yes, we are!"
"Thank you for saving the woman I love," Djoni inclines his head toward you. "And I wish you the best of fortunes."
"Yes, thank you," Vee offers. "Thank you ever so much."
Larianne turns happily toward you. "You are all wonderful. I don't have anything but a little scratch on my arm."
"Tanaka did that," Djoni explains. "He had to stick you with a shard piece so that Vee could remain in suspension. He didn't enjoy doing it."
"Oh, it's fine," Larianne says happily. "Tell him not to worry."
"Tanaka always takes care of me," Vee adds. "He's always been that way." She pauses and looks torn and worried. Then she smiles again and she and Djoni take their leave and head back into Crystania.
"Won't be easy for those three to work things out," OneToo comments, nodding his metallic head. "But let's get you home, Larianne."
As you near the end of the passage, you see Winton and Ertrude peering down, with Thorson near them, using his own energy to hold the passage open.
"Dad! Mom!" Larianne cries joyfully, and runs ahead to throw herself into their embrace. OneToo streaks behind her, leaping onto Thorson and purring massively.
It all very sweet and teary and as sappy as all good homecomings are in adventures, and you love every second of it, although a lot of you probably won't say so.
You're home. Time to greet your companions, have a hot meal, an even hotter shower, and get a good night's rest!
About Those Kobolds
The next day, you find the common room buzzing with chatter. Evidently the Kobold stronghold is on a hill just past Fire Mountain. Since your companions have already found the entrance theough the mountain passage all that remains is to pass through the Kobold Gates.
That's presented a bit of a problem, since there's a need for a glowing runestone for the watch pedestal, and the gate itself is locked with a key made of some kind of foreign mtal that can't be duplicated. Its origin is unknown, but it can't have been good.
There is some good news in the fact that the Kobold patrols have been consistently ambushed by a band formed from escaped prisoners. They are led by a squirrel archer, and, while the band is not large, they've proved amazingly effective.
Your companions are begging you to take some kind of quick action, both the preserve the band of heroes and to put an end to the Kobold mining activities. Let's face it. An adventurers work is never done.
(OOC: This RP and the accompanying puzzle which will be added soon are the last point based activities for the event. The RP is free-form in that there is no particular way to get to where you need to be, and no specific actions you will take when you get there. If you did everything to this point, you have the two items you need. If you don't have one of them, you will have to buy them from the goblins Morrow still contacts. Hopefully, you'll have enough coin left. Both the RP and the puzzle are due by 11:59 Subeta time on August 16th. Good luck and have fun!)
((hug Get some rest. You deserve it!))
The way some people spell makes me wonder about their pronunciation. My CW shop, and my ping group
points up What she said. :)
RIP Mom, I love & miss you more than you know. Tell Dede hi.
Ocean Conservation Namibia on YouTube... they do good work! https://www.ocnamibia.org
((OOC: I'm forcing tears back. I don't want this to be over! I'm seriously trying hard not to cry!))

(Ooc sort of) Well you need to come here and currently read this cus SL is down and we can't go there. To discuss guess go to are 2nd location of FB til SL is fixed.
Sees that items are needed. starts hitting head against wall again
(ooc) if SubetaLodge stays down for much longer, is it possible to extend the deadline? Or should we explore alternate options for getting the RP pulled together without SL?
(OOC:
Aww.....
You should have these and they're the only ones left.
Well, if it comes in late, it should be fine, since we're picking prizes for Chapter 12 anyway.)
(occ) Remember we left our brains behind in chapter 11. Not sure if we even know our names any more. I am sure I got the one item. As for whatelse we own...no idea without subetalodge. LOL
(( Would you please describe this watch pedestal, and what it does? I'm not sure what we're dealing with.))
The way some people spell makes me wonder about their pronunciation. My CW shop, and my ping group
(OOC: It serves as an alarm system for the guards. It needs a runestone pushed into it to disarm it.)
Alright everyone this Chapter is up!:) Thankfully the forum is up too so I've posted there.
We have a question. Are we rping getting to the Kobolds and then stopping there or do we RP the puzzle part as well.
edit: Also are we using the last two pieces IN the roleplay?
Thanks hun!
(OOC: Wipe the folks with those nasty guys! Yes, you do: one for the pedestal; one for the last entry.)
Delighted to be back together as a full team, you follow as your companions lead you toward the pedestal. Halfway there however, you are met by a huge ogre who has felled a tree across your paths. He doesn't look aggressive, but still...
"Not mean harm," he explains. "But no clear tree until get help from smart adventurers. Tavern guy says you guys so smart, and need puzzles 'cuz Thunka's father says me stupid. Want to matter Thunka, and she want marry Clunko--that me--but have to show smart first. Father give puzzle. Me no can figure out, so stop you. You say what it says, I pick up tree."
Okay, it's a huge tree, but that's never stopped you, and you're sure you could get around it somehow. Still, Clunko does look awfully downcast and lovelorn, and you never know when a friendly ogre might come in handy, so you take a look at the paper he's holding out to you:
Aw, this one's not so bad. You can whip this out fast----you hope.
(OOC: This is the last puzzle of the adventure. Simply comment or smail the decoded message to me by the same deadline as the RP. Yes, the same. Clunko musty work quickly. Good luck!)
Alright guys last puzzle is up.:) I think I have it figured so please check the forum when you have the chance. Any edits that you would like to make or add ons to the rp please post it by tonight also.
[Spoiler=Raider's Folly, Unexpected Surprises - Part 1] because we wrote a novel, this is in 6 parts. I have all the odd parts and Reaper's posts are all the evens. [/spoiler]
Raider's Folly, Unexpected Surprises - Part 2
Raider's folly Unexpected Surprises - Part 3
Raider's Folly, Unexpected Surprises - Part 4

Raider's folly Unexpected Surprises - part 5

Raider's Folly, Unexpected Surprises - Part 6

