Hard mode on Reflection is currently near-impossible to win. According to this thread, the chances of winning are 1/127,733,760 (which, playing 4 games a day, would take you over 87,000 years).
Could we please either lower the threshold for winning a prize (you win on hard mode if you make x number of guesses instead, 10 or 12 maybe? I haven't gotten 12, but I got 10 for the first time today and even that takes a lot of luck), OR raise the number of guesses to 25?
Changing the way the game is played a bit could help too.
I could have sworn that in the original Reflection, the card you had to find a match for changed each turn. Now it stays the same until you find the right card.
Putting it back to how it was before could help increase your chances of making matches. For example, if you don't find a match on the first turn, perhaps the card you turned over will turn out to be the one you need to find on turn 2.
I agree it needs some tweaking anyway. Those odds look ridiculous.
I agree with . The way it was done before my average was closer to 9, now its 7.
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Yes, please. Something needs to be done. Even "easy" mode isn't easy. I'm lucky to get 3 or 4 matches most of the time.
The 4 hour wait annoys me too.

I also agree with , the card changing in every turn is way better
Any of the above suggestions please |D I get it's supposed to be harder and all but there's a difference between keeping at something verses working part-time at McDonalds and planning to buy a ferarri in your lifetime
It's only been a week since the revamp, but only 3 of the 16 new prizes are buyable, and they're already essentially worthless. It bothers me that there's such a huge gap between prize tiers in terms of value. I'm not entirely sure what can be done though.
I wonder if adding a new currency for Reflection prizes might help? It could be awarded based on a combination of difficulty and either number of matches or number of turns taken to match all the cards, and all the higher-tier prizes could be moved to a prize shop. If you're careful about item pricing and the way you award points, it could work as a way to scale the prizes' rarities down without making them too easy to get, plus it's something to work toward.
Basically it would mean if you wanted to buy the top prize, you could either do the impossible and play a perfect game once, or you could earn those same points (and the prize) by losing 1000 times in a row.
The lower-tier prizes (like the 3 super-cheap ones I mentioned before) could still be given out the way they are now instead of being added to the prize shop. They do look like they're on their way to becoming Recycle Beast fodder though, so maybe have it so that you're not guaranteed to get a prize? So like you get the Reflection Pointsâ„¢ every time, and then have a 20% chance of getting one of the lower-tier prizes as a bonus on top of that.
This idea kind of blew up as I was writing it out, and I'm liking it more and more. :P I'm sure it could use some work, and the point balancing would need to be done carefully, but it might be a good way to solve the problems brought up in this thread.
But like I said, it's only been a week since the revamp so this may be a little premature.

The easy mode is not that bad, I lost because I derped and forgot where something was, and ended with 8/9 on my first try.
Impossible mode needs to be tweaked
easy mode is okay IMO, but the hard mode is nearly impossible :( highest score I got was 8/16... xD
also the 4 hour wait is super annoying, could it be reduced to at least 2 hours between games?
The wait is 2 hours with a GA, I wouldn't mind seeing it reduced though. I wouldn't mind 's idea of having a prize shop, but only if staff is insistent on keeping the guesses at 20. If they make it actually possible to win, I don't think we need another prize shop.
I think there's more to it than that, though. I've only seen easy mode give out three different items out of the 16 new ones, and I don't think hard mode gives out all of the other 13. That leads me to believe that there are at least two different prize tiers for each difficulty -- one for matching all the cards, and another for a perfect game.
If that's the case, then giving us a few more guesses won't make the higher tier prizes any easier to get. If that other thread is correct and there's a 1/20922789888000 chance of a perfect game, then we're never going to see some of these prizes.
That's why I thought the prize shop might help.

It doesn't really make sense to me to have prizes at all for a perfect game; there's already an achievement that's going to be ridiculously hard to earn because the chances of that is so small. If that's how they divided up the prizes maybe I'm better off not playing the game at all -.- In that case I would like to have the prize shop instead.
actually 's idea does make sense. There are surely "Tiers" of prizes. 3 prizes for easy difficulty and 13 for hard isn't even close to fair. There are probably 1 prize for a perfect game, 1 for guessing 9/9 with 10 or 11 guesses, something like that...
Right, it makes sense that that's likely how they did it, but that's not what I'm saying. It doesn't make sense to me to have done it like that.
that's right... lately it seems like Subeta is trying to release things harder and harder to get
Not sure if I'm a fan of the rotating images or not. I never played till recently and am now addicted. I just played an easy game and didn't do as well as I usually do, but will wait and see how it goes.
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I'll look into adding a few more guesses for the hard level. :)
I'm almost on board with the rotating guesses but I just keep getting confused/distracted by it. My suggestions?
Do something that helps distinguish that the top card changed because you got a match and not because you were wrong (some "match" animation, highlight, anything!). This would help in those instances where you guess wrong, the card changes and happens to be for the pet you just overturned. Briefly, both are displayed, but you didn't actually make a match.
Stagger card flipsRight now the top card changes as soon as you click on a card. Maybe it should change when your choice starts to fade (this would mean also preventing you from picking a new card until the other one starts to fade). Just a couple seconds worth of delay would be enough time to mentally process everything. These couple seconds would also be when a match animation flashed, if you were so lucky.