🔍 Improvement: a well-visited garden can now grow its plants up to 50% faster in a day. Every visitor shaves a little off your plants' remaining grow time, and the daily limit on that help is much higher than it used to be, so opening your garden and drawing visitors really helps your plants grow.
🔍 Improvement: the visit boost now builds up over the day instead of landing all at once. A rush of visitors first thing used to spend the whole day's boost in one moment, so now it unlocks gradually through the day and a steady stream of visitors adds up to the most growth.
To clarify: to see if I had visited a garden already means right from the event link, not just in the list of visitors of that garden. E.g. the background could turn light green or something like that.
I had also thought that tending other gardens could raise the visitors' gardening XP - or that experienced gardeners could boost the plants more than beginners? Is that carrying to far?
However, since only the first people coming to the gardens help boost, that could be problematic in that the later visitors don't stand a chance at finding gardens still in need and earning their XP....
I like the idea of being able to add tools and boosters to the garden in order to enhance growth. Plus it would give meaning to those items.
I also favour the idea of a one liner to link to gardens (like kissing, flowering, etc.)
I just woke up and returned the thirteen visits I'd gotten since midnight... eleven of those "have had all the growth a visit can give for now." I wish there was a way to know whose gardens actually need visiting from the Visitor Log and Hub pages, so that I don't go through the effort of visiting all those gardens for nothing; however, I'm not sure how that could be implemented. Unless maybe it could be noted on the garden's info card thing (that shows with the garden representation link and on our hover cards), and then that info card could show if we hover over the names in our Visitor Log?
Why is visit boost tied to a time at all? The majority of players is online at certain hours, not gradually through the day. So there will never be a steady stream of visitors but always rushes and trickles. As there is no official feedback thread I'm dumping some things here:
I'm sure I will think of more as soon as I hit send :D Thanks for this revamp, I always liked gardening but it was a bit dull. It's a bit sad that previous "experience" is not included but I understand it would make things much more complicated (if that data was even stored).