🐛 Bug Fix: Ye Can Finally See Where the Beasties Were Hiding! When a hunt failed, the result card was a big dimmed modal smack in the middle of the chart — exactly where the revealed leviathan ghosts were drawn. So the moment you most wanted to study the map was the moment the map got covered up, sorry! Players were sharing custom CSS to fix it so I just made it official. After a loss, the result card now tucks itself into the top-left corner (or slides up as a bottom sheet on mobile) with the dim scrim cleared away, so you can read the chart, see what you missed, and decide whether to charge back in.
🔍 Improvement: A Polish Pass on the Whole Hunt.
Tightened the chapter display so the chapter name reads with a touch more authority, bumped the ghost-ship reveal opacity so missed leviathans actually look like missed leviathans (especially on the dark themes — Shadowglen, Darkside, Morostide), and made sure every animation steps aside for prefers-reduced-motion (for users who get motion sick) — including the sonar pulse, the count bubble, and Angrybeard's toast. Also rebuilt the "previous expedition" callout on the entry panel as a labelled note instead of a colored stripe.
I think that level 9 should be re-adjust a bit, The current balance is kind of unreasonable, on a 25×25 board, 160 moves only lets u check about 25% of the tiles, so requiring to find 58–75 is really too difficult. Can you consider adding 10–20 more moves, or reducing the required number of leviathans, or adding another sonar to make it less difficult?
Thank you. I had no idea we were supposed to see the leviathans that we missed. I like it!