We just have to be patient and see what happens tier by tier.
We are on T8.....If we get to T11 and things arn't balanced i'm sure would be open to revisiting the trident and other weapons that scale. Other weapons at T11 with a % heal are likely going to be downgraded to similar fixed heals.
But are the godlies going to lose their percent heal? Since those are considered super special and all
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Well Purge did say healing was broken hence why it was one of the reasons for the revamp. Though I do hope that these changes per tier can of course be adjusted as time goes on if things still feel lackluster. I agree some changes do feel a bit... bleh.
Good thinking.... it would make sense for those weapons to keep their % heal and if things MUST be changed its maybe just a single drop in the percent number and a buff going elsewhere.
I do agree that Blessed Trident could either use more scaling or a higher heal cap again. It’s often used interchangeably with Swashbuckle because of its blessing. I think the low heal cap would essentially kill it in the final tiers 😦
Thank you so much for that info! is trying to kill us all with all the custom coding this time I think haha. Also, Mighty Kora Gauntlet shows on SL as having either a curse or blessing (not sure which) - I have the stats and turn amounts just not if it's blessing or curse if you happened to notice that.
I do have some of the untested weapons that need custom coding updates so I will try to work on them when I can as well.
Custom Coding Still Needed For Reference
Mighty Kora Gauntlet - more testing to confirm
Ice King Clawed Gloves - heal cap? scaling?
Double Chakrams - heal cap?
Wallowing Gas
Bluud Wand
Smoldering Slaglord Gauntlets
Sierrac Basal Ice Flail - Tested with T8, T10, and T12 with inconclusive results, don't think scaling is tier based. See this post for testing pet stats and the results I got.
Dungarde Axe - Tested with T8, T10, and T12. Results seem to be fixed based on tier but I'm again missing 9 and 11.
Bone Grinder - I tested with T8, T10, and T12. My results are kinda odd here if anyone can confirm and fill in the missing T9 and T11.
Set of Loaded Dice - Tested myself, got 99 defensive icons every turn with random element between these six: water, wind, earth, light, dark, physical. Tried with pets at T8, T10, and T12 - stats obviously wildly vary among them and it was the same across the board. Anyone comes across anything different let me know!
It was indeed a curse on the Mighty Kora Gauntlet (:dmg🔥4 :dmg🧊4). The turn count (3) is correct :D
I think the CC on Malice is just its curse.
I plan to take a look at the rest of the list tonight. I was too tired to continue yesterday. All of that scaling was a lot, haha.
Awesome thank you! And yeah, I realized when I was testing Malice that it didn't have a chance to its CC haha. I sometimes get overzealous. I'm seeing what I can see for now on any I have so I'll adjust the list and remove any I have time to test - we'll see how long it lasts (today is the first day I haven't had to do any work work since last Sunday lol).
And I appreciate how much you help with all of this every time - it's a ton of work, especially this time around!
Malice stat boosts +33 Speed, STR and DEF
Set of Loaded dice blocks 99 icons of a random icon type.
From what Purge has said in discord, It sounds like he has been still trying to figure out exactly what endgame healing will look like. I'm sure Trident will be end up being a near peer to the other endgame items once they get figured out.
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Thank you for confirming those for me. I'm working on the others and have weird results with Bone Grinder haha.
Is it possible to get a list of which weapons newly took the healer slot and which dropped off from taking the healer slot?
Also do we know if/how many Baal's are out there to combo test with? I know most folks who get one do the combo to get the Cronus (not that I have either) so idk how hard it'll be to test that or even if folks are getting that boost ((also is there any plans to at some point maybe add another tier to achievements to get an additional Baal since it's triple duty as a wearable, weapon, and ingredient))?
Oh awesome, thank you. I am not to the point quiet yet where I can defeat to get a Baal. I've done from the bottom up on the list and am testing the Sierrac Basal Ice Flail now but then I'll be off for a bit.
[edit] I am not sure what Sierrac scales based on. My T8 and T10 pets had the exact same result ranges as base. My T12 has these:
Attack: 4 Wind (fixed), 28-37 Ice Defense: 65 Water, 65 Ice
I need to know what stats it scales based on and will need help sorting that because I don't have enough pets to test.
pet stats for my t8 t10 t12 for reference
Tier 8 Pet:
Level: 530
Health: 1321 / 1322
Strength: 1325
Defense: 1323
Speed: 1323
Intelligence: 453
AP: 28
Tier 10 Pet: Level: 746 Health: 1863 / 1866 Strength: 1866 Defense: 1865 Speed: 1862 Intelligence: 597 AP: 37
Tier 12 Pet: Level: 1928 Health: 4808 / 4808 Strength: 4820 Defense: 4809 Speed: 4809 Intelligence: 3375 AP: 210
We did some testing of the Flail in the Discord server the other day so I have the data for that one. I just need to put it in a nice chart for you :P
TLDR: It scaled on speed (2k, 3k, 4k, 5k)
Tier 8 looks like it has the most defense improvements and success so far in accomplishing the revamp goal. There are still things that could be changed, but it's so much better than tier 6 and 7 (which probably should return and improve or scale things up more).
Some suggestions:
3 mods slots should be mininum for infinite use weapons Upgrade the Sierrac Basal Ice Flail and Dungarde Axe from 2 to 3 slots. (What other weapons did I miss?)
Improve the scaling on the trident to make up for its lost heal
Remove the classified healer limitation on most T8 weapons except those which percent heals or heal a significant fixed amount. Most of them are limited 1 equipped anyways.
Balance out the Bluud Wand to positive heal only (To be honest, it was not that useful even before the revamp due to lack of anything else other than a random yet unreliable heal)
Weapon changes are very fluid right now! I have no issue making further changes on things if it's deemed necessary.
Early tier healers have been fixed (many of those were as intended/already fixed previously). Trident heal was indeed a typo and has been fixed. No idea the number of Baals out there. As for healer slots.... uh. If I didn't note it down when changing the stats, then I have no idea if it previous took the healer slot or not :x Meaning I can't help with that, sorry 😭
So now the trident max heal is 350hp now, but still has the same 90 wind defense. The trident's scaled defense still needs improvement.
I remembered that the Charged Tower Shield is now a classified healer. I don't think it is necessary to classify that as healer since other weapons such as the Mighty Kora Gauntlet and the Purple Spider Squeaky Toy heals more, and the PSST is no longer classified as healer now.
Which also kind of brings back the RIWoD, if it's better to remove the classified healer on it now.
's fixes from the last post: Lightly Feathered Blowgun - base defense was changed from water to fire Blessed Trident of the Banished One - heal cap was raised to 350 HP
• Ice King Clawed Gloves
( may need to fix this one. The ice block just disappears 😬)
Tier 8 |
Tier 9 |
Tier 10+ |
3,000+ Health |
:dmg:physical:7 :dmg:dark:5 :dmg🧊10-14 :dmg:water:6 :block🧊60 |
:dmg:physical:7-9 :dmg:dark:5 :dmg🧊15-18 :dmg:water:7 :block🧊75 |
||
:heal: 95 HP |
:heal: 125 HP |
:heal: 210 HP |
• Wallowing Gas
Boosts speed by 10
Second attack (~10% activation rate)
:dmg:dark:10 :dmg:water:10 :dmg:earth:10 :dmg:wind:10
:block:earth:15
• Bluud Wand
(when paired with Baal and Flayed Lord Breastplate)
:dmg🔥10 :dmg:magma:10
:heal: 1,200 HP
• Smoldering Slaglord Gauntlets
<300 Defense > Strength |
300-599 Defense > Strength |
600-999 Defense > Strength |
1,000+ Defense > Strength |
:dmg:magma:14 :dmg:physical:11 :dmg🔥9 :block:earth:25 :block:magma:25 :block🔥25 |
:dmg:magma:17 :dmg:physical:12 :dmg🔥12 :block:earth:35 :block:magma:35 :block🔥35 |
:dmg:magma:20 :dmg:physical:13 :dmg🔥14 :block:earth:40 :block:magma:40 :block🔥40 |
• Sierrac Basal Ice Flail
< 2,000 Speed |
2,000-2,999 Speed |
3,000-3,999 Speed |
4,000-4,999 Speed |
5,000+ Speed |
|||
Base stats 8% chance to freeze |
:dmg🧊28-34 :dmg:wind:8 :block🧊40 :block:water:40 :heal: 150 HP 8% chance to freeze |
:dmg🧊28-36 :dmg:wind:6 :block🧊60 :block:water:60 :heal: 285 HP 12% chance to freeze |
:dmg🧊28-37 :dmg:wind:4 :block🧊65 :block:water:65 :heal: 400 HP 12% chance to freeze |
:dmg🧊28-38 :dmg:wind:2 :block🧊75 :block:water:75 :heal: 500 HP 12% chance to freeze |
• Smash and Bash
< 2,000 Strength |
2,000-2,999 Strength |
3,000-3,999 Strength |
4,000-4,999 Strength |
5,000-6,999 Strength |
7,000-9,999 Strength |
10,000+ Strength |
:dmg:physical:30-40 :dmg:dark:1-2 :dmg:earth:1-2 |
:dmg:physical:34-43 :dmg:dark:1-2 :dmg:earth:1-2 |
:dmg:physical:44-46 :dmg:dark:2 :dmg:earth:2 |
:dmg:physical:47-50 :dmg:dark:2-3 :dmg:earth:2-3 |
:dmg:physical:50-52 :dmg:dark:3 :dmg:earth:3 |
:dmg:physical:53-55 :dmg:dark:3 :dmg:earth:3 |
• Dungarde Axe
< 1,750 Defense |
1,750-1,999 Defense |
2,000-2,499 Defense |
2,500+ Defense |
:dmg:dark:32 :dmg:physical:2 :block:light:50 |
:dmg:dark:34 :dmg:physical:3 :dmg🧊2 :block:light:60 :block:dark:20 |
:dmg:dark:36 :dmg:physical:4 :dmg🧊3 :block:light:65 :block:dark:35 :block🔥10 |
• Bone Grinder
Tier 8 |
Tier 9 |
Tier 10+ |
:dmg🔥18 :dmg:dark:10-15 :dmg:physical:9 :block:physical:35 |
:dmg🔥19 :dmg:dark:10-16 :dmg:physical:11 :block:physical:50 |
|
Second attack: Mmmm delicious bones! (~15% activation rate) :dmg🔥15 :dmg:dark:15 :dmg:physical:15 :block:physical:60 :heal: 20% HP |
Second attack: Mmmm bones so goooood! (~10% activation rate) :dmg🔥17 :dmg:dark:17 :dmg:physical:17 :block:physical:75 :heal: 15% HP |
• Set of Loaded Dice :block:physical:99 or :block:dark:99 or :block:earth:99 or :block:water:99 or :block:wind:99 or :block:light:99 :heal: 20% HP ~5% chance to freeze
This round hurt my brain
I really appreciate all of this!
For the slaglord is that when Defense is Greater than Strength or when both stats are in those ranges?
Yes, when defense is a certain number of points greater than strength :D
Awesome, thank you so much for all of that. This was definitely a brain melting set of items to get through and I really appreciate all the hard work from everyone because good lord. It's all fixed on SL now I believe.