I almost never do any crafting things because the only items that I can get from it are either not interesting to me or are too expensive to bother
I’m baking now, working my way through the whole list again. Crafting is fun but depends on the accessibility of components for me.

How often I "craft" I've "crafted" stuff in the past week. Once for a Quentin quest, once for a gift. And that's pretty typical.
Other than that I generally I craft when new items are released, new achievements made (though I haven't finished the Flame of Red Rreign, i do those bit by bit because they are expensive) or when I start a new gallery or TC that needs those items.
I do try to bake more often to increase my baking level, but its slow going.
The crafting experience I enjoy the crafting experience overall. I like the different, but similar methods of crafting.
My biggest complaint is item management.
A way for me to track items I need (yes I can make a WL and I do, but I need a way to track those items so that when they show up in my inventory I know what I need them for). There have been times when I have acquired a valuable ingredient and end up selling it because I can't figure out why its on my WL and I end up thinking it got there in error.
The other issue is putting them in my inventory from where ever I've stored them to keep them safe from fragging/selling/using up in some other way.
For example, when baking I like to make 4 instances of the same item. That means pulling out 4*10 (ish) ingredients and having them sit in my inventory for most of the day. In the mean time between the hour long wait to bake another item, I'm doing other stuff, picking up random items in the process. My inventory gets unmanageable.
I want an armory equivalent (pantry) for baking! Or even just an ingredient bank in general that can be used with all 'crafts' (genetech, baking, scrolls, alchove). I quit doing Drills quests that asked for genetech items because it takes too long - I need to look up an item, find one for which I have ingredients (or find in shops), pull out ingredients, then go make it...way too long for a drills quest.
I would love to be able to go to a "crafter" and get told "Hmmm..with the ingredients in your craft chest, you could make these:" with checkmarks, and I can make something.
In loving memory of Need posting achievements?Then join Posting Frenzy Achievement Items - searchable list List of Borders and cutouts New at Fresh and Flavorful Ping Group
I’ve crafted in Gentech in the last week for Major Drills. I also noticed a few items were relatively cheap to make but sold for much higher and have done that recently. But it’s not something I usually do often. I sort of forget it’s a feature.
I was so excited for baking when it came out but then ingredients were ridiculously high prices and it killed any motivation so I definitely forget that’s a thing.
I kinda like the idea. I made two baby blankets yesterday. We already have so many things here to make things with.
So...in theory I like crafting however...in practice I tend to only do it when I need specific things.
I think it would be better/easier if things were streamlined in a way. Baking I really want to do but it's hard to figure out what ingredients will count/work and what won't and to remember to go back to get my item and to remember where I've stored all my baking supplies etc etc.
For Genetech I'm reliant on using an outside source to help me figure out how to craft something since everything is secret. To be honest, I think it would be nice if, after X amount of time of an item being available for crafting that you could just see a list of "recipes" or whatever.
For Scrolls....I use crafting because it's impossible to purchase the vast majority, but it's not always easy to do (they use a lot of ingredients at varying costs and not all scrolls are makeable) but I appreciate that it's an option because it's usually a cost of several million to make vs several hundred million to buy outright.
I think all of it overall could use some sort of streamlining process to make it all easier to understand and use because it's taken me years to understand them all and even then I'm still like...wait what do I need again???
I do use Genetech sometimes, mostly for Major Drills quests though occasionally to make battle equipment. Tbh I did the baking when it first came out and never really touched it since then. I haven't crafted scrolls in a long time since I made all the ones I need rn.
I don't do a lot of crafting, but only because I always need to sit down and see what I've already made, what I still need to make, and what ingredients I'm missing. I mainly use alchemy and genetech (usually that one for Drills quests)
I collect materials and ingredients passively in a gallery, but I usually only use them if I discover something I want that came be crafted. Then it's nice to have a stockpile so that I don't have to spend the sP all at once, especially since an expensive resulting item is usually the reason I want to craft it in the first place!
I think it would be nice if all crafting systems had a "recipe book" of things you've made before and what the materials were. It would make things a lot easier, and I'd probably do more crafting. As it is, I spend a lot of time looking up combinations and making lists, on top of actual crafting.
i haven't crafted something probably since the bakery opened, and there was the first starting big rush for it? Outside of that, nah, i'm not really... interested. i'm not getting anything out of any of it that i can't just snag on the market for cheaper than the parts.
What would i really love? Give me a printing press, you insert some random items into it (whatever items on the site that could be used in book making, ye? ink, quills, pages, w/e) and voila, you get a random book (truly random, it does not matter what you put in). New books, old books, recycled books that haven't seen the light of day in eons, the whole shebang. That is something i'd do. That sounds fun.
ramble ramble ramble
My opinion as someone who's been away for a while. Take it with a grain of salt.
The Alchemist was introduced in 2012 (I think, might be wrong). The first post I can find referencing it is here June 2012
Coincidentally, that post is the last time [item=Alchemy Token: Decal] had an update. (3 sets of stickers, 5 colors)
[item=Alchemy Token: Weapon] has a grand total of 5 items that can be made, 5 recolors of the same item.
Plushies (27), and beanbags (17) seemed to fair a little better. Food (some double as wearables) (49), minions (17) and books (28) have all had multiple releases as well. The toys (10) category hasn't had much love either.
I was impressed to find that all the layer cards have at least one set of wearbles to create.
I can't recall the last time I've touched Gentech, and I'm not too familiar with Fantine's baking thing.
I think more attention could be paid to stuff other than wearables, though I can understand those are more desirable.
I finally managed to horde | buy enough to make some missing last tier scrolls last week actually. (Rarity + user prices + amount of needed items to craft some of those is just outright awful.)
I use genetech & alchemy the most. I really like & can afford to make most of those items. Not to keen on the baking, and I've only used Vanya like once or twice.
I like that idea, Quentin's quests could do with having the prizes adjusted so that they're not giving out the same cheap items over and over, and also they're best friends with Ian so it makes sense. Or there could be some new items to make from what Quentin currently gives out.
I like the idea that has of it recording which items you've made and what they're made from so it's easier to make them again instead of looking on Subetalodge or having to write down notes somewhere.
I don't know if anyone has suggested this already, but I would love if we could cook food items using at least one ingredient from Fresh and Flavourful since the items there are all ingredients rather than meals. They could also require items from other places, but an item or two from F&F would be the main thing that brings it together.
I don't believe I have ever crafted anything...
The last time I crafted anything was probably when there was a new Alcove thing released.... The actual crafting experience isn't bad, but I don't go and craft things as often as I should do (I really wanted to go up a level so I could craft more, but I don't usually remember / bother to go back and keep crafting to get my level high enough for the other items)
I did the Baking thing quite a bit at one point, but I got bored with it before I got a high enough level to bake the other things I needed

To be fair I kinda forgot that "crafting" even existed. ^^; Last time I crafted something was years ago... I find it rather annoying and don't enjoy it at all. Especially when there are no recipes for items, unless someone finds them and shares them. Then there is the issue of some ingredients being too expensive to get, so I just cut my losses.
🌺 🌿 💋 👗 [ToT=nada] 🎃 [tp=nada] 🧻 [egg=nada] 🏠
I never craft anything because it usually requires me to read through all these recipes and gives me a huge information overload. I always adored the idea of having dedicated material items for things like alchemy, but most of the time I just don't feel like it is worth the effort, inventory space or money. I really like the worldbuilding value to it, yet each of these systems looks completely different from one another and I feel like the experience should be a streamlined one where people know exactly why they should indulge in the system.
I feel like crafting could be implemented with questing in mind while taking a bunch of unappealing items out of the system - like the fragments do. We could salvage cheap items into chunks that are not sellable, but tradable for special currency (like RP, WP or fragments whatever) or craftable. They could also be a kind of gizmo to try your luck on pulling some rare items out. Instead of buying together all these random things from a bunch of user shops, I would love to have a bag of resources that are not part of the inventory and can only be obtained through Ujin and all those general shops that I never actually visit. I see myself enjoying restocking and browsing through shops for some nice materials to stock up on special currency, maybe a selection of items, TC slots, whatever. I don't care about 90% of items on the site, unfortunately because there is just no use for them, yet I don't want to see the cool descriptions and art go for nothing. Reimplementing them in a sophisticated and rewarding crafting experience is totally the way to go, I think.
creative limboI frequently bake and use Genetech combo - also Alchemy crafting. They're fun! I like having the variety of systems.
I used to do the genotech stuff. But otherwise the nostalgic potion is the last thing I did. I may be interested in crafting, depending on what. I like items I can use in some way like food or wearables best but am open to trying new stuff too.
I don't craft a lot, mostly because I only remember to do it when new combos drop and the ingredients sky rocket in price. That said, once things get cheaper it is fun to mess around with alchemy. But sometimes the randomness is off putting. That and having to level up by making 200 things I don't need or want is kinda annoying. I get that it helps the economy, but it isn't enjoyable. Baking never held my interest. But if there were more achievements to collect I would probs try it again.