Note I'm going to be making a few separate threads for feedback (so please stay on topic!!) over the next few weeks, please be as detailed as you'd like because it'll be really useful to me โค
Pets progress in a few ways on the site right now:
Q 1: What do you think about a system where the only way that your pets progress is by battling and spending experience. No more needing to train (or auto train) to catch up. This would obviously make the starting points a lot more annoying (and we'd beef up the exp gains from early opponents) but make battling the point of battling, not clicking the train button every time your alert goes off.
Q 2: Generally how do you feel about the way that pets gain stats now?
๐ โจ ๐ค
Since the ping didn't go through. Check out Keith's post!
Q1. Is the intent behind this to eliminate boosters? And what about intelligence gains? Would we be able to use exp on intelligence? Instead of getting rid of boosters to make battling more rewarding or have more reason to battle, why not give battle related loot like weapons and scrolls to use as prizes? Add a rotating stock for purchase in the battle shop.
Q2. I think it's fine as it is. I like that I have multiple options to choose from. The training center quickly becomes outdated when you battle and gain stats through exp or have enough sP to buy boosters, yet having it as still another option isn't a bad thing. Boosting only dictates how fast you can move through tiers, not whether or not I will actually battle with my pet. Incentives are what make me want to battle. Goals to shoot for are what make battling interesting.
You're missing the few random things that can give stats - scratchcard prizes, random events, Oracle quests, etc. Not that it matters, it adds up to probably half a dozen stats in a year on average :P
Q1: Training stops being worth it after a while, most of us with higher tier pets don't use it much if at all after tier 4 or 5, which is a small fraction of the stat cap. Once your pet is capable of at least half the daily battle quests it's faster to train via the exp from that. So I wouldn't be opposed to just training via exp in theory, but I don't know how you'd balance it for newbies. Maybe just cap the training school so only tier 1 pets can train there, just as an easy way for people to get started while they're figuring things out.
Q2: I'm happy enough with how pets gain stats for the most part... but... -I would like to see stat boosters in the battle shop, tomes can fluctuate a lot in price (especially if someone's buying them in bulk to push a pet) and non-tome stat boosters are usually not worth buying. -Gaining AP is extremely painful, one per 16 intelligence takes a long time without using tomes or spending ludicrous amounts on intel boosters, especially once a pet's read all the reasonably-priced books - it will cost me tens of millions to equip a single extra scroll to my higher battle pets at this point, sometimes more than the scroll itself is worth. (And if you miscalculate when you need to read a book to trigger the AP gain, since it's not automatic when you gain 16 intel, you've wasted money.) There's no way to 'earn' intelligence either once you've played enough Mystic Spindles, only through boosters or books. Being able to spend battle exp on it the way you can all other battle stats would be nice, though obviously it would be expensive.
Q1: not against that. Would need to be balanced the right way though
Q2: sad mine doesnโt gain stats any more
Some missed ways of gaining stats: Oracle quests, random events, scratch cards, zapper, coin machine, job agency (these are all fairly insignificant compared to training/EXP/Boosting)
Q1: I would be a little sad if training was taken away. I enjoy training multiple pets, but buying stat boosters for all of them would get very pricey very fast (already feeling it with just books, since you can't train intelligence), and battling with all of them takes a lot of time. If the goal is to make it so that people don't have multiple trained pets simply due to passive training, taking away training would be a pretty good way to accomplish it, but that would indeed make me very sad. Boosters weren't mentioned here, but if we were going to an EXP only system, that would mean no more boosters as well. If boosters were taken away, I feel like that wouldn't be great for the subeta economy. People right now have the option to spend a bunch of SP buying boosters to get a powerful pet really fast if they wanted, taking it away would eliminate that branch of the market for both battlers and non-battlers alike. In general, I think an EXP only system might discourage new people from getting into battling being that it would be generally a lot harder starting out.
Q2: I think the system is pretty good. Anyone can train their pet through the training center and over time end up with a pretty decent battle pet, and on the other hand, if they want a powerful pet here and now, they can buy boosters, and in both cases, the same amount of EXP can be earned from opponents to further improve their stats, giving incentive to continue battling
I still use the training center for my t13, and many other pets. I love it and I would be very disappointed to see it taken away.
It's one of the simplest and most straightforward parts of battling, actually. I would imagine it's a fair sp sink as well?
That said I've got no opposition to rebalancing a system that puts more emphasis into exp gained through battling than just the training center. I've still got 5 or 6 pets that I'll take into battle for events, etc, and coincidentally none of them get very much out of the training center due to the time between sessions that they've all racked up. But I do think a determined lower tier battler should be given more incentive to earn their exp through battling. No qualms with that.
Also while I do understand the argument of implementing a stat cap, I still don't agree with it. I'm fine with the battle admins drawing a line in the sand and saying "hey, we are not going to cater to pets above T13" but I like to make number big. And while I've gone years without capping my pet (see my point above), it's the principle of the matter, I think.
1 - When I joined the site, I start training my pet straight away. I wanted to start strengthening my pet before I worked out the battle system. I think only getting stats through experience would have slowed down my start in building up my pet but I don't dislike the idea.
The main way to get experience is to do battle quests which you have to log on daily to do and have a limited amount. If experience was the only way to improve, there would be days where I wanted to invest time and other days where I didn't but the 30 quest a day rule means I wouldn't be able to do this.
If the system was changed, I wouldn't want to lose stats that I have already invested in my pets.
2 - I like the current system. There's lots of variety and different options. The autotraining option means you can through the first few tiers fairly quickly if you want to/
I would be very disappointed if we lost boosters. Itโs a fun and simple system and I love being able to throw boosters at friends or give them out as prizes in contests.
I do like the way pets gain stats now but I wish there was a faster way/easier way to earn AP. Sometimes I get confused with the current system between books based actual intelligence points versus AP
Q1: i'm ambivalent about this. i think i would prefer to see experience gains increased for smaller opponents (easy/medium) to decrease the reliance on the training center over making the move to eliminate it entirely.
Q2: i'm fine with it, i think -- i would like my little ones to grow faster, but ultimately i care most about my largest two pets, and hoarding a bunch of boosters and using them up all at once is very satisfying haha
i just wanna respond to these two things -- "most of us don't use it after tier 4 or 5" is... not my experience at all? i used the training center with widowmaker well into "the higher tiers." stats are stats, and the training center is much cheaper than tomes! it only became obsolete for her when her only options became defense, speed, and level.
and as for the other thing, don't you get all the AP after you read your next book, whenever that is? i routinely boost with a bunch of tomes and then read whatever book is cheapest on widow's wishlist to "claim" her new AP; it's been this way for years?
my pet is T13 and has 5mil EXP points, every time I go to the page I feel lost and I don't know what to do with all this amount, so I just hoard it.. I'm a hoarder, I'm lazy, I wish EXP would just go automatically instead, so training is nice, but my pet gain is pretty much nothing so I train when I remember. auto training is irrelevant for T13.
even though spending EXP and training is kinda difficult for me because I'm lazy, I like the current system, it just needs to be more easy to use and faster, for example, I'm relying on boosters, but I wish it was faster, like let me use 5 boosters at once, or make the EXP spending page more welcoming and less confusing, make auto training actually works for T13 pets.
Q 1: I personally feel like a mix of both would be good. Allowing people to passively (but a bit more slowly) train their pets outside of the colli is good for users who don't have hours on end to spend onsite. Having the ability to train in colli though (more quickly), would feel like a nice reward for people who do have the extra time. :) (I would hate to remove the ability for busy people to be able to participate in this part of the site all together.)
Q 2: It's incredibly slow. It feels like a chore. It feels like I'll never catch up unless I dump every sP I make into it. It feels very unrewarding, and I rarely feel like I 'earned' my stats myself. The only time I ever felt like 'I' did something, was the last reset on all the challengers when I went in and did a grind for a bunch of exp for my pet one opponent at a time.
I'll be honest, if the only way to start leveling your pets is to battle constantly, it's gonna get super boring/monotonous pretty darn quick even for seasoned vets. Variety is key here as some only get x amount of time here a day, so those autotrains/boosters help them quite a bit. You would have to significantly raise xp gains to even make it feasible for the 'big boy' pets. (i.e. T9 and up) While scaling would help, ultimately I don't think the variety needs to change (maybe the gain at a time, but the methods, no.)
I'll be honest, it's taken me a very long time to get where I'm at stat wise with my pet due to work (read: since 2015, so 7 years) and I wouldn't have done it if tiers were never brought into the picture. If someone wants to make a battle pet really high end, I think it should take -some- time but not 'til the end of days. I might be biased in this because it took me so darn long, but that's the point. Even 'occasional free time' subetans should have a shot at getting a nicely statted pet. Single point gains in a stat for training are ...less than optimal. I've honestly not even bothered with my lower pets because it takes forever. Stat boosters are useful, but expensive and rare for 'newer players'. The eggs for low level pets were useful but past a certain point, it's multimillions to gamble for stats. (Can I just say Mr. Mage is super stingy as of late?). If there were a 'low cost alternative' that was common enough for mid-tier pets past the 'entry level egg boosters' we might see a healthier curve when it comes to battle pets. ~S
Q1: If you remove training you need to revamp easy-to-medium challengers. Right now battling assumes you spend a few days to a couple weeks training up your pet to take on even the weakest of opponents. The game could probably do without it, but I'd miss it even though I find it more rewarding to spend experience. It's nice to not be completely on the ground floor struggling with Eclipse when starting a new pet because you trained it, as opposed to having to dump a bunch of resources into boosting core stats that you otherwise could have spent on books for intelligence. It's also nice to be able to backburner train speed/defense/strength while spending experience on health to give your pet a better chance at winning faster.
Stats can have an aesthetic value too, so letting people just train because it looks pretty in their profile isn't a bad thing.
Maybe consider changing up the early challengers (and maybe adding more) so that players can jump right in without training if they don't want to?
Q2: Largely I think it's fine, but you may want to.. um.. look at the numbers for T13 before you mull taking away boosters more. I'm not saying change them, but look at what's going on there. The cost of stats triples. If you made things so that the only way to gain stats was through spending experience you're creating a nightmarish grind through 13k stats costing 3,750 and 4,500 each. This is also to say nothing of intelligence. Without boosters, intelligence is locked to the number of books on site. Taking them away would lock in current players with a permanent advantage, and if you mow the stat down to books read you wipe out billions in sP spent. You'd have to rework/rethink Alchemy Points and scrolls as a knockdown effect of removing boosters.
edit: I'm a rush so it slipped my mind, but the job center will also need to be reconsidered if you remove training! I'm all for revamping the stat asks, but if you demand players battle in order to get jobs that may just be to match their profiles you will have a lot of angry people! Same with that mission idea if you were still chewing on that. Some people are simply not interested in battling, so please don't roadblock things like jobs behind it.
Q1: I think the different ways a pet can gain stats adds to the fun of training a pet. I think taking away the various ways to train would be very lackluster/boring.
Q2: I enjoy the current system. It gives people different options to train their pets.
I think there's a huge gap between people just starting, people in the middle and those in the upper echelons where they are limited to what can get their pet to reach the next tier. For people like me that have lost interest b/c battling is so tedious and gets REALLY boring when you're going after certain drops - which personally, I don't even know why you have to do so many to get certain loot, and I'm not referring to just 5 - that I would probably get rid of most of my pets if they were battle only, trained.
Also, as a mid tiered and occasional battle person, there is just TOO MUCH with the weapons, mods, scrolls and such and honestly, it just doesn't always work out. One person can say they beat such and such a challenger w/ these weapons, mods, scrolls, etc and 5 other people will chime in w/ different results, including their levels of speed, health, defense, etc. It's just not that advanced to have as much as there is.
The monotony of some things is what needs to change. There's just not a whole lot of interest for newer people or even people that have been around a bit like me to keep us engaged.

One other (very random) additional consideration for this would be people interested in stats, not for battling, but for the sake of the numbers. I have one pet who has 1337 in all stats, I have almost never battled with this pet, I just wanted them to be l33t. I have another pet who is a fan pet from slugterra, where they basically fire slugs like bullets, it's a one time high impact thing, so to keep in 'character' I want that pet to have tons of strength, but basically no other stats, which is a terrible strategy for actual battling on subeta, making training the best way to obtain these results. I know there's some other users that are trying to get particular stat builds for characters/lols that aren't at all meant for battling, just for aesthetics. Removing training would make fun 'builds' like that rather unobtainable.
Q 1: What do you think about a system where the only way that your pets progress is by battling and spending experience. No more needing to train (or auto train) to catch up. This would obviously make the starting points a lot more annoying (and we'd beef up the exp gains from early opponents) but make battling the point of battling, not clicking the train button every time your alert goes off.
I have many words I can say but I want to try and highlight some points that really mean a lot to me.
๐ Battling is very complex and not accessible enough to new users. ๐ The real fun in battling doesn't seem to start until T8 when weapon choices become more streamlined and opponents get interesting. ๐ Training isn't great but should be improved rather than removed! ๐ Grinding should be more rewarding but not the only way! ๐ข The current system isn't broken, it just needs a modifier at early tiers. ๐ค Battling at low tiers feels slow, inconsistent and unrewarding
Q 2: Generally how do you feel about the way that pets gain stats now?
๐ The random extra ways to gain stats are fun ~ So are boosters! ๐ Battle resets are fantastic for grinding, why not schedule them more frequently and have them as a yearly/semi-annual/quarterly planned reset that is listed as a holiday ๐ด Getting a pet to T8 is pretty slow! and getting one from T8-T13 is pretty terrible too, but have you tried maxing a pet WOAH!! ๐ซ I can autotrain for 25csc but I can't auto-put all my pets in training at once! ~ like the resort ๐ 10ish xp per kill after 10 wins hurts when you are trying to grind out 200 wins for a scroll or tome ~ we've done it, it's just blah ๐ Is there a push to move away from multiple battle pets?
Without the bullet points, I'll say I only have 1 original battle pet of my own, the rest I have adopted. For some perceptive on the difficulty of stating a pet... I am currently working to recap a pet I adopted, killing almost every challenger nets somewhere around 5.5m exp (I'm generously rounding up because I have a few left to kill and I'm almost at 4mil) if I were to use that xp on anything other than lvl I'd get less than half the remaining stats I need, and that'd be even less if I used it on HP. The rest of that I'd have to boost because the stats are too high for the training center. I could do my battle quests to add more which I've done but there is a cost and fairly reasonable timegate and that's for a pet that's almost at cap.
Another example would be that I intended to try and boost 3 of my T7s up to T8. You'd think with 290 amulets and a decent tome stash you'd have enough those aren't that high of tiers. So I had I think 89 tomes and I did the math on that, One pet needed 37 tomes, another 83 and the final 150. That's a pretty big difference and those gaps only get bigger as you go. I decided I wanted to figure out the cost of getting a pet from T8 to T13 which is 17600 needed of the 22k to get to T13. At about roughly 8 stats per tome, that's 2200 tomes (or 11k amulets if you have a turn in ratio of 1:5) which is around 5.72b at 2.6m per tome. That is just to get you to T13 to have some real fun. I understand that there is a decent leeway here for people to pay to win on Subeta but the current system isn't totally accessible otherwise and it feels slow, drawn-out and sluggish. For someone new looking into battling it feels daunting, confusing and overwhelming.
I LOVE training my pet and collecting boosters for my battle pets
I like it how it is now
Followup that I didn't address in my first post: I'd love to see the "you must train level before you can train a useful stat again" requirement stripped. It'd render level pretty useless, but to be fair, level's only function is to keep us from training exclusively in one stat. I can put every exp I earn into strength if I want to, level capping at the training center just seems antiquated in the modern battle scene.