Not much for myself but I do know it starts adding up in longer battles. Less scrolling in mobile does make things easier. (Phones or tables etc)
[edit] But it is ok because I got help from another user to clear up the issue.
Loving the improvements lately =)
Personally I would love to see a counter on each opponent on the Challenge page to show me exactly how many times I've beaten that opponent with my current active pet.
I think it would be great info to see at a glance so that you know who you still need to smack around 5 times ;)
There is some custom code for removing large chunks of the battle text a few pages back. Someone also made me some custom code to put all your weapons and scrolls at the top of the page (It looks terrible, but very functional)
Scroll stacking would also probably solve your problem.
Some of the custom css people from a few pages back could probbablby get a scroll ox around the scrolls if thats what your really after.
Also on scroll stacking: It would be really nice to do, but I also know it is a TON more work than it sounds like. To do it right I'm pretty sure she needs to change a lot of the foundational code, because the way that potions stack, if you have 4000 equip it still lags the page like its attempting to load 4000 images when you first start the battle. When they have messed with stacking in the inventory and vault that has also resulted in item dupe glitches in the past, since instead of storing individual item IDs for each item in the stack the fast way is to not assign any unique item IDs and just have an item number + quantity, instead of a list of 4000 unique item IDs. I know there was a valut glitch and a scroll dupe glitch that resulted from exploiting a database structure like that in the past.
[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]
This would be fantastic. I have no idea at this point what I have to still battle with my 34 pets. I worry that pulling that up every time you go to the challenger page would kill databases and cause atrocious lag though.
Personally I would love to see a counter on each opponent on the Challenge page to show me exactly how many times I&;ve beaten that opponent with my current active pet.
I think it would be great info to see at a glance so that you know who you still need to smack around 5 times ;)
This would be fantastic. I have no idea at this point what I have to still battle with my 34 pets. I worry that pulling that up every time you go to the challenger page would kill databases and cause atrocious lag though.
Wasn't there something like this in the past, but when they add a ton of data points regarding battle stats it ends up crashing the site? I might just be remembering the HSTs.
[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]
I believe that was the HSTs.
This has probably been requested before, but it would be super nice if there could be a button on the training page that would automatically put all pets that aren't currently in training, in their next training session. Anything to make it more convenient to train multiple pets... :)
Please, please, PLEASE! Make the stupid "remove" button on the set editing page not take the weapon out of your armory. It always trips me up, and now I've lost mods because of it. It's so counterintuitive to have the remove button on a weapon in the set be something other than remove from set. Perhaps have the remove items from armory be on the same page as the mods -- y'know, since they're linked? Remove a weapon, and the mods go bye-bye. Or a confirmation popup. Or something that makes it harder to make what is potentially a whole lot of sP just go poof. X.x
The way some people spell makes me wonder about their pronunciation. My CW shop, and my ping group
You can set a PIN on removing items from your armory - that's saved me quite a few times from losing mods!

Ooooh, clever~! Thank you!
The way some people spell makes me wonder about their pronunciation. My CW shop, and my ping group
Hey everybody. A few small updates to BQs for you, along with a couple responses to common objections/concerns I see raised in this thread.
1. The "Start Battle" page it takes you to when you start a challenge will select your active pet by default. I can see no downside to this so I went ahead and implemented it. If you do not want to use your active pet, ignore this and click the pet you wish to use just as you've always done. :)
2. On the page where you receive your prize, the "Back for another!" button has been replaced by a "Start Level _" button. This will take you directly to the page that lets you choose whether to fight or skip your next opponent, skipping the intermediate page you used to have to click "Start Level _" on. Again, I can see no downside to this. There is no penalty for starting a quest and leaving it unfinished. The only time the battle quest will carry over to the next day is if you have entered a battle and have not finished it by the time quests reset.
3. The blue buttons that you click to move around are a bit larger, and have larger font sizes. I figured this would make it easier to read and to click on the buttons. (I'm a young adult with decent vision, and I have to squint to read these buttons normally.)
Have fun.
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thank you!!!
[flower=Senti]
I am not old. I am gracefully aged
Sounds like good updates - wish I still did bqs now xD
!!! the back for another button is dead! i just finished my quests for the day but i look forward to one less silly button click tomorrow uwu
also this is a really minor thing but i didn't even know the weapons/scrolls/potions were in boxes until a bit ago when i took a screen cap and messed around (to see if horizontal boxes for scrolls/potions would be any better than vertical ones -- tbh i don't think so lmao).
anyway, if that light blue isn't determined by site theme (i'm using masquerade), could that color be darkened a little? right now it's basically invisible p:
Huzzah, no more "back for another" button! Loving the pet preselection as well. You have no idea how many times I've tried to click through to the battle without selecting a pet first. ...yes, I'm an idiot. :D
Thank you for the updates, much appreciated!
That light blue is determined by some UI library Subeta decided to use a long time ago hahaha. It's all over the website, if you haven't noticed. The lack of contrast between the light blue and white was part of what made the tiny text even harder to read :P
I don't want to spend too much time on those kinds of improvements since it has to do with a library we are going to abandon once we move to the new layout. There are many suboptimal things about this site layout and so, while I might tweak stuff here and there, I'm hesitant to agree to requests too much cuz I don't want to go down that road. (If that makes sense?)
You can use customCSS or ask other users to help you out, ".ui.button.blue" would be what you want to style :)
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oh man, i didn't even realize those were the same blues?? either those lines are Really Thin or maybe i need my glasses lmao
& yeah, i totally get it! i can mess with it myself just fine now that i know what it is, there's no reason for you to spend time adjusting it for short-term use if you're not going to use it with the new layout c:
Okay, the active pet select seems to only be for BQs, so I'm cool with that. Just as long as when I'm doing regular fights and I go for another battle it's the same pet I just fought with.