Yeah I misunderstood you. Only got it when I read your post again. I'm not sure about it either. I might have to try tomorrow when I'm in BQ.
For now here's the code to expand the weapon selection window:
Expand weapon selection window
this expand the window to 4 rows, with the potential for 10 items per row if a code to shrink item images is used. If you want to expand it by 3 row, you can change value in this part of the code:
max-height:450px !important
to 350px instead
div[style="border: 1px solid ; -moz-border-radius: 5px; -webkit-border-radius: 5px; min-height: 75px; text-align: left; max-height: 300px; overflow: auto;"] {max-height:450px !important; width:750px !important;}
div#weapons_unselected div[style="width: 24%; padding: 10px 0; display: inline-block; vertical-align: top; text-align: center;"] {width:10% !important; }
I do not like this, since I do change which pets are fighting, and because I want my default pet to be subject to REs but not to Battle Quests. To me then, it's very inconvenient.
& 3. I like these.
I have no opinion on.
For each pet, really? I find the five sets we get with GA to be plenty and I have thirty pets and fight with all of them. This seems unnecessary, unless it's like dead easy and takes zero extra processing power I don't support it.
I would prefer a link to the healer instead at battle's end. It can always be there whether you win or lose, or it can show up only if you lose.
I honestly LIKE the cache delay or thirty second delay or however it's implemented, because it's a consequence for losing and makes you fight harder/smarter/differently instead of brainlessly doing the same thing insanely over and over. If the delay irritates you make an effort to make sure it doesn't happen to you again, soldier.
The problem with any of this is that it appears that weapons are called up in the same way for battle setup and for moving stuff around in your Armory and for weapons modification? So instead of one table there'd need to be three, or the table we have would have to have individual pieces?
9 Yay!
The downside to this is when Subeta did this we'd get desperate pleas for help in Help & Questions and in Battle from folks who had too many weapons and were somehow unable to count to eight. There's something to be said for Battling being hard/complicated and automatically putting the eight limit in helping end some aggravation.
For , It would be the exact same number of clicks it currently is. You would still get to click the pet you want, but your default pet would be pre selected. One click with the current system one click if they fixed it.
For I mean you still have 5 sets to work with, But if i'm battling with pet A who is tier 11, let me assign that pet Set 1 that is Tier 11. If I have pet B who is tier 5, let me assign set 2 that is tier 5 set to that pet. That way if I wanted to battle with my tier 5, I wouldn't get an error when I clicked the battle with default weapons since 98% of the time my current default set is a tier 11 set.
7 and 8, were functionally fixed by custom CSS that I just became aware of today. Looks ugly, but perfect functionality.
for 10 - they won't put an error message on quitting item hunt, why is that pop up box there :P /sarcasm
[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]
and
Does anyone know a code to make the button that says: "Make Your Move" go to the top of the page instead of the bottom?
I too battle with out the battle text, but I do have the pet and challenger. LOL. I usually do my BQs on my iPhone so a lot less scrolling is always a good thing.
CODE FOR TAKING OUT WALL OF TEXT:
/Takes out wall of text in Battle Page (4)/ > table > tbody > tr:nth-child(1) {display;} > table > tbody > tr:nth-child(2) {display;} > table > tbody > tr:nth-child(3) {display;} > table > tbody > tr:nth-child(4) {display: none;}

colddragon posted this last page:
.ui.button.primary.large.fluid[value='Start Battle']{ position: absolute; top: 0; right: 0; }
It's AMAZING
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DOH. OTL That is amazing. OMG.
[edit]
I have that CSS.
I wonder if you change Start Battle with Make your Turn...

I just tried it, it didn't work. If you don't move the entire weapon box move up, I don't see how moving just the button would save scrolling, wouldn't it make it worse?
Can you share your CSS to make the challengers and stuff go away?
[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]
Sorry, im not css savvy. I just adblock the pics LOL
/Takes out wall of text in Battle Page/ > table > tbody > tr:nth-child(1) {display: none;} > table > tbody > tr:nth-child(2) {display: none;} > table > tbody > tr:nth-child(3) {display: none;} > table > tbody > tr:nth-child(4) {display: none;}
(1) takes away the name of pet and challenger (2) takes away the pet and challenger image (3) takes away the health bar (4) takes away the wall of text.
If you want to see it: > table > tbody > tr:nth-child(4) {display;}

I have an additional suggestion for modifying weapon/scroll sets. You can reorder the weapons in your set, but if you change a weapon/scroll out of the set and add a new one, you have to scroll all over to move where it is in the set, it would be nice if the new weapon/scroll you just added automatically popped up to the top with the rest of the set for easier rearranging.
And please bring back scroll preview hover-overs! It works for the weapons, why not the scrolls?
@ Julie
Is this something you want to achieve?
SPOILER (click to toggle)
If so here's the code
Click for code
WARNING! the button's position might have to be set up by you by tweaking the top and left values. I set this up on my laptop with a rather small screen size and I always have my window resized to 50% so it might not look the same as on your device.
input#turn_button.submit.ui.button.blue[value='Make your Turn']{
position:absolute;
top:50px;
left:20px;
}
OMG, yes, that is what I want.
At one time it was like that automatically and then they took it off and never put it back up. Thank you for the codes.

You're wc ^^ Glad I could help. The downside though is that if you want to use scroll you might have to scroll back up again to click the button. If the battle page is designed so that the move button is both at the top and bottom like the End Game button that'd be perfect, but it's not something my skills are good enough to allow me to do.
You mean you don't want the button to cover the name of your pet and the opponent? The layout might be different between your screen and mine, because my GA has expired so I have a blank space at the top as a result of using adblock. That might explain for the difference in how we see the layout.
Ah never mind. You can try this code to fix the problem:
What annoys me about changing my weapon set is the weapons I've selected aren't like at the top? I have to scroll through and find them to deselect them and I usually miss them XD
[quote=THESOVEREIGN]
I don't really want to do this. Its nice for BQing but the rest of the time it would mess me up. Unless the "fight again" would override this feature. Because when I'm going for 10 wins on a pet I don't want to have to move from my default pet every battle or switch my default pet all the time.
I'm all for condensing this. I hate how much redundant clicking is needed to BQ.
I would like that but I'm not sure it's needed. That could be because I have a bunch of pets in only a few tiers so it's easy to switch tier sets.
Extra: Have it coded into the fight page to have the Start Battle button at the top and bottom of the page. We have custom code to move the button to top now but it be nice to have it in both places. That way if you don't need to change anything you can hit the top and if you alter things the bottom will be easy to get to.
Same goes for the actual battle page. Have the Make you Turn button at the top and bottom. That way when you don't want to read you can click fast at the top and when you want to read text or it's a 1 hit battle the bottom is easier to click.
The custom code that puts the weapons sets and spells in the scroll boxes should also be default. There's no reason to have the mess of scrolling the way it currently is. It's not like people don't know what a scroll box is and will think their sets have disappeared.
I agree that the UI needs some work.
If customCSS help is needed please let me know! I got a little confused trying to read through this thread (my bad, sorry >.<) so I'm not sure what is needed right now. But more can be done with CSS than you might expect- so please ping me about anything you want the webpage to do, I might be able to help make it happen
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I would like to add a suggestion that the hover information please be added back to scrolls in the scroll library.
My understanding is that it is part of the link that directs to the page, and not part of the page itself. So they should be able to modify the link from BQs to set your auto select your default pet, without changing how the fight again button works.
For the first couple of hours of BQs it worked perfectly, then Keith tweaked something to break it, said he would fix it, and never did.
Can you make it so that the Your weapons, potions, and spells appear above the pet images and the giant wall of text that tells you what happened durring the battle
The way the table is set up now it goes: Pet names Pet Images Health bars Wall of Text WEapons Potions Spells Submit Turn
I want it like this: Weapins Potions Spells Submit turn Pets Names Pet Images Health Bars Wall of Text
[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]