Replies

Apr 8, 2016 9 years ago
JESSYTA
is the richest user
User Avatar

Quote by Tobiko
So I haven&;t read this whole thread, but I was hoping someone who had would fill me in on if anybody has mentioned the Minion Zoo. I see that some people are upset because of minion galleries and my first thought was "well, wasn&;t the zoo supposed to be like a gallery/collection?". Finishing that up and letting us display it like a collection might make some people happy.
I asked about it multiple times, and staff has not acknowledged it. Maybe you asking will do the trick though!

Apr 8, 2016 9 years ago
Marlboro
loves dinosaurs
User Avatar
PsychoDreamer

  1. Crafting Club
  2. House Quest - idk a new npc a hot home designer that needs furnitures and staff from the home shop..
  3. item exchange - you give 50 holiday items and you get a token shop/retired/any other expensive item in return..
  4. L'amour will accept flowers too
  5. less waiting time when giving Jaxon pumpkins
  6. currency exchange system (hearts, vesnali coins, NY coins and lounge)

Apr 8, 2016 9 years ago
Amae
dances with faeries
User Avatar
Breck

Quote by JESSYTA

I asked about it multiple times, and staff has not acknowledged it. Maybe you asking will do the trick though!

One can only hope!

Apr 8, 2016 9 years ago
jl77us
is ZOMBIE LONG TIME
User Avatar
MyBabyTugboat

I agree with you on the shop/gallery limits as well! I used to have a holiday gallery with thousands of items in it before I started to actively work on hoarder. The days notice seems so harsh to me and I am very frustrated by it.

Have a great day!

Apr 8, 2016 9 years ago
This rift empty
Ocean_908
YEET
User Avatar
Barks

What would Crafting Club be?

[/center]

Apr 8, 2016 9 years ago
Frost
is frosty
User Avatar

Quote by Tobiko
So I haven&;t read this whole thread, but I was hoping someone who had would fill me in on if anybody has mentioned the Minion Zoo. I see that some people are upset because of minion galleries and my first thought was "well, wasn&;t the zoo supposed to be like a gallery/collection?". Finishing that up and letting us display it like a collection might make some people happy.

From what I've heard through the grapevine, it's on hold (read: scrapped, but nobody's saying it out loud) because balancing the minion battle system and all the abilities and whatnot is too much for one person to handle. :x Grelca was the only one working on it, from what I remember.

Would really love a staff member to actually come forward and clear things up about this. So many people hoard minions and a minion collection has been requested for bloody ages, without the battle aspect.

Apr 8, 2016 9 years ago
Sunfire103
is forever on a quest for more pets
User Avatar
Rosado

Okay after reading the newest news post/FAQ sounds more like they are trying to redo the whole code for shops/galleries. Not just limiting the items we are to have in them. This is less disturbing info, but just how long will we be stuck with such a low limit. I really hope this isn't a way to encourage GA purchasing, it so would have opposite effect on me. Collecting items for my gallery (per each pet) is the point of the site to me. After 9 years of playing, I have 20k unique items, I'd hate to see them have to be divided into more then 2 galleries. I already have 100+ treasures for each of my pets.

If this truly is just get a better coded system for shops, then this could be a good thing. But this is not what people are getting from reading the first news post :o Hoarding is a different issue.

SUGGESTION: Perhaps there should be a loyalty reward (longer you've been on this site the more the shops can hold)

EDIT - I tried the minion zoo and it was more like battling?

❤️ Collecting Minions ❤️

Apr 8, 2016 9 years ago
NEVER feed
BoaConstrictor
after midnight!!
User Avatar
SapphireSeasGoddess

Quote by Ariel
... I&;ve said it a few times, but you do not have to have your transition complete by the day we expect the new shops to go live. Your items will still exist. You can move them out and to your new shops at your own pace. We&;ve also clarified that we&;re going to create a way to move items more quickly...
It would be o.k., if we could move bunches and of course with their current price.

But you (meaning Subeta) are inflicting YOUR work on us, that's bothersome. And we are losing our income. Instead of having finished the long awaited recoding.

Still no explanation, why galleries will not be left out like initially promised - just remove the price column...

Apr 8, 2016 9 years ago
Marlboro
loves dinosaurs
User Avatar
PsychoDreamer

same concept as the alchemy and the bakery but with the hobby items from Tumble and Co.

You can make homemade: plushies, art, dolls, wears and more staff all by using the items from the tumble a co. :)

Apr 8, 2016 9 years ago
This rift empty
Ocean_908
YEET
User Avatar
Barks

Oh! I love that idea! I haven't done Alchemy at all, or Baking much beyond the free package, but that sounds awesome--what's the point of that shop except to create a ton of useless items? haha.

[/center]

Apr 8, 2016 9 years ago
Frost
is frosty
User Avatar

Honestly, no amount of crafting options is going to make me quit gathering items for potential pet TCs. If anything, I'll just wait for the prices to go down and buy up the cheap crafted things from user shops.

Apr 8, 2016 9 years ago
Skylar
is an impasta
User Avatar
Berry Swirl

I do appreciate the feedback and some questions being answered. But, I still am not entirely convinced this is the best way to go about the shop coding fix. There's still the concern of the tanking economy that hasn't seem to have been accounted for.

Also, there's still some unaddressed issues, like Keith's quote on galleries last year and the non-GA to GA gap. Did the staff decide that there was no possible way to separate galleries and shops? Is the gap trying to make up for lack of money to support the site?

I just want some honest answers as a user and consumer.

Apr 8, 2016 9 years ago
Flying Ace
Speiro
User Avatar

- The new shop system is supposed to be better all around, right? Have you tried stress testing it with a really big shop (10,000+ unique items)? And I mean technical testing, like running multiple queries and logging how long they take so you can tell objectively how much more efficient it is, and then doing the same for an identical shop that's still running on the old shop system.

If you've tried that, what were the results like? Is there even a remote possibility that you could just migrate all existing shops to the new system so us players don't have to jump through hoops and lose pricing data?

If it's too much data to move all at once (and I wouldn't be surprised if it is), what if you did something like this:

Quote
</p>
<ol>
<li>
<p>Push the April 24th deadline out a few weeks so new and old shops run in parallel for longer.</p>
</li>
<li>
<p>Lock all current shops so we can&;t add any new items to them, but they&;re otherwise still fully functional (we can change prices, remove items, and they still show up on shop search.)</p>
</li>
<li>
<p>After this point, any newly created shops use the new system.</p>
</li>
<li>
<p>Take the site down for maintenance once a week or something, and migrate a few shops each time. After a few weeks you&;ll have everything moved over, and you can completely discontinue the old shop system.</p>
</li>
<li>
<p>If a shop is moved to the new system and it&;s over the unique item limit, then we can&;t add new items until it drops below the threshold.

Locking the old shops but letting us continue to use them means they'll gradually shrink in size, without stripping them from the shop search and screwing up the site's economy overnight. The site is down for maintenance while you migrate shops, so it shouldn't be crashing the site and causing errors while people are playing.

It might not be the perfect plan, and it's more work on your end, but it means less work and less stress for the players, and the economy doesn't completely tank. all of that means less backlash and a smoother user experience.


And while you're here, can you address the old quotes we've been digging up about how galleries were going to be split off into their own system, separate from shops? It sounded like that was another change that was supposed to help reduce server strain, but now that's no longer the plan. Why is that?


Apr 8, 2016 9 years ago
Sekhmet
is a sun worshipper
User Avatar
Sekhmet

Quote by Cherri
Also, there&;s still some unaddressed issues, like Keith&;s quote on galleries last year and the non-GA to GA gap. Did the staff decide that there was no possible way to separate galleries and shops? Is the gap trying to make up for lack of money to support the site?

Please, PLEASE answer this question. Is there no way to separate galleries and shops? That is all I would like to know.

Apr 8, 2016 9 years ago
JESSYTA
is the richest user
User Avatar

Quote by Marlboro
You can make homemade: plushies, art, dolls, wears and more staff all by using the items from the tumble a co. :)
The day that is implemented, people will start hoarding items in their vault, and then in 6 months they will impose a limit on ho many items we can have in there I bet

Apr 8, 2016 9 years ago
Campanella
has spirit, yes they do!
User Avatar

I commented on the announcement news post a few times already, but after reading the new FAQ, I might as well speak up here.

Emphasizing that it's anticipated that the initial stock limits will be raised unfortunately doesn't really do much to be reassuring, at least in my opinion. There's been many cases where we were promised that features would be adjusted, finished or fixed over the years that ultimately went nowhere, which is far from a good track record to back that kind of comment up with. Even if the limits really do get adjusted, there's still the matter of how long it'll take until they are, and by much - this could very easily end up being a case of "too little, too late" for many, especially when the initial announcement already soured a lot of users on this change.

Likewise, pointing out that there's been warnings about possible item limits for years feels a little hollow when these warnings were largely confined to the forums (which not everyone checks on a regular basis, making them easy to miss - I don't recall a news post bringing them up before at all, so that's a problem), not to mention that at least part of the limits as explained contradicts a previous staff statement about the limits.

I do appreciate that a way to mass-move items is being looked into, as well as that the new shop search will include prices from the old shops until they're deactivated, but there's still a few problems that haven't been addressed (at least from what I've seen) such as:

-how the limits will impact the site economy, as they're still likely to have a negative effect on it (due to stock limits, unless they're raised dramatically - at which point they might as well not exist anyway - will probably make users focus on selling items that are valuable or sell quickly; this would affect other aspects of the site like questing, vending and events that give items by extension, as the odds of getting "vendor trash" of sorts is going to discourage some from bothering with them);

-what will be done about limited-availability items in user shops currently belonging to inactive users who may not be aware of the upcoming changes, as deactivating old shops would remove at least a few of those (often already severely inflated) items from circulation entirely;

-if this won't cause a new server-strain issue with vaults instead, since several users seem to be planning to move their current shop/gallery stock to their vault instead (which are already a bit slow when there's a lot of items in there, and moving items to it, sorting them, and - in the future - going through it for items that may be worth selling probably won't make it any better);

-if the limits are really going to have enough of an impact, seeing as many users (based on the comments so far) are likely to just split their stock up between multiple shops so they're able to sell more, which would lead to more shops overall, just with smaller stocks;

-why the total limit of shops/galleries seems to be a joint one, as this contradicts past statements about how galleries should be separate and seems like a strange decision in combination with the item limits (since each gallery would mean having less space available for items to sell in shops, and each shop would mean having less space available for items to collect in galleries);

-what will be done about the shop till achievements for current shops (will there be some way to transfer our current till, or will those of us who'd been holding off on taking money out to work toward the higher tiers have to start over?).

There's probably more points, but those are the ones that come to mind at the moment.

I'd also like to second 's stress test idea, if it hasn't been done yet; if it has, I feel it might be a good idea to mention the results either here or in the FAQ, as at the moment it seems a little odd that the new system, despite being better, would still struggle so much with large shops/galleries that a stock limit would be deemed necessary.

| | Currently seeking:

Apr 8, 2016 9 years ago Official
Amber
is bitter
User Avatar
Taco

and I have already posted that changes will happen to the limits. I can’t say if it’ll be a few times throughout testing, but by the time we release there will be some sort of change. I can answer a few of your other concerns: and I have been working on getting limited available items out for months. Things like old game prizes, old holiday items, old plot items, etc. We’ve firmly of the belief that you should be able to complete collections (or your personal TC goals) at any point, no matter if you’re an old user or new. We'll be focusing on that more in the next few months! Shop tills will be addressed (we will post on the FAQ/here/etc about it too) once Grace starts working on bugs/the last few things that need to be programmed!

I don’t want you guys to think we’re ignoring all of your questions (since I'm answering some things and not all), there are just some things I can’t answer without finding out more from Grace because I don’t want to give you bad/incorrect information.

Apr 8, 2016 9 years ago
Flying Ace
Speiro
User Avatar

Quote by Campanella
-if the limits are really going to have enough of an impact, seeing as many users (based on the comments so far) are likely to just split their stock up between multiple shops so they&;re able to sell more, which would lead to more shops overall, just with smaller stocks;

I've been wondering about this, too. I only use one shop right now for personal convenience, but if the new limits are too extreme then I may be forced to use the max allowed shops.

(And then aside from server load issues, that sucks on a personal level because if I'm not careful I'll have the same item in 2+ different shops, so I'll be effectively competing with myself on the shop search. Ugh.)


Apr 8, 2016 9 years ago
tighnari
has LOTS of clothes
User Avatar
Toh

The big thing I am concerned about is the shops with users that are not all that active that have old items no longer available I'm worried that we aren't going to be able to get those items at all after this change. I buy a lot of old wardrobe items; I'm scared that prices will skyrocket when the older user accounts don't get upgraded to the new system, or that they will simply become no longer available.

Specifically, old donation presents, old Delish and Vanity sets, etc

Apr 8, 2016 9 years ago
Grishiu
is psychic
User Avatar
Picturs

This actually doesn't affect me nearly as much as some other players on here, and I understand that shop limits will be increasing. This is just to address my problem with the GA and non-GA shop gap.

3 shops, 250 UI limit (max for non-GA) = 750 UI to sell 6 shops, 500 UI limit (max for GA) = 3,000 UI to sell

3 galleries, 500 UI limit (max for non-GA) = 1,500 UI to display 6 galleries, 1,000 UI limit (max for GA) = 6,000 UI to display

Now I understand that GA's should have a bonus because they did pay for the perks, but not four times the amount that a regular user should have. If you do end up increasing the amount of storage in shops and galleries, this quantity gap will just continue growing even though the ratio will remain the same. And I don't know if this is intended, but I would be a very unhappy user if somebody was able to sell tens of thousands of items more than me.

Pets, amirite? ❤

Please log in to reply to this topic.