
done

nice pay load
Live your Life to the fullest cause you never know what will happen tomorrow......
250 heal @ 2k+ 350 heal @ 3k+ 450 heal @ 4k+ 550 heal @ 5k ??? @ ???
Okay, I'll say it. This speed=healing thing is asinine. It's starting to look like it'll be the thing that finally puts the nail in the coffin for me here. nJust a nice big middle finger to pretty much everyone. At least I still have my MW. For now. :/
i have not seen any problem with speed=healing with my top 2 pets im healing roughly the same as i was but then again i always liked boosting speed up high to counteract the critical hit
Live your Life to the fullest cause you never know what will happen tomorrow......
sounds like BQs just got very fun for anyone with 3000 speed
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So, assuming 7k speed = 750 healing, I'd have to do 4000*3750/26000 = 577 days of BQs just to get back to where my pet was a couple days ago. That is not going to happen.
My top pet heals a tad more thanks to this. Pets two and three took a hit but only need 1.5 or 2k spd to be back where they were or only a tad less total healing. Pets four through six took a very small hit but will shortly be back where they were or actually ahead in healing. The remains of the army are completely unaffected or will get slightly more healing, because they were still being raised with all stats being equal.
The big hit for me is Tier 13 exp being so damn expensive. This is highly favoring people that boost over people that BQ or go for over 10 wins. Which seems odd since this was supposed to get us using our formally retired pets more, including going over 10 wins.
Yeah, no there's a big problem with taking the stat that was widely accepted as a waste of time and making it suddenly so important. You can't just completely change the system so late in the game. My pet's so so much weaker now, when he had the optimal build three days ago. So sure, it's great or whatever that we have 35k stats to play with now, but now I have to spend the next several months/years(?) training nothing but speed to get back to where he was earlier this week. Not to mention how much longer it'll take now that we have to pay 3x per stat.
Logically, speed's got absolutely nothing to do with healing. In any game or any universe ever. Speed should be evasion, crit defense, the chance to freeze first or dodge a freeze. If you want it to be healing, rename it mana or something at least. They're overly complicating an already absurdly complicated system, and screwing us over at the same time. This revamp after revamp after revamp crap is getting old anyway. Aren't you guys tired yet of hearing this same kind of rant? I sure as hell am.
I feel like this change has sP sink written all over it.
I'll wait to see if this is confirmed in autumn when and if the scales return to the MC for an entire season/1 hour waits.
actually this entire cap raise has Keith's name all over it.. from the HOW'S THAT CAP RAISE HUH to the backwards exp payouts from challengers, oh yes and the outrageous exp costs.
Wow you are so lucky 😱 No tomes or scales for me :(
I agree with you :( Building a pet like most had takes a lot of time, bootsting and sP...it would be nice if health wouldnt be effected as much as it does now!!!
My CW thread ❤️
It's funny, really.
BAs have mentioned for a long time that they've wanted to make speed more important, and then we have to listen to "but I had the perfect build!" arguments.
We were warned the cap raise might be a case of "careful what you wish for", and everyone goes nuts over EXP changes.
And, yeah, I'm out of popcorn so I'll be back later.
Anyone know what weapons are being fiddled with in regards to the speed stat now affecting healing?
I swear my Trident isn't healing enough like before.
I'll pop some for ya. ^^
That's pretty much my sentiments as to how the speed stat should be implemented. Whenever i play Tales of games, i don't remember if the healing spells being cast are tied to the character's speed stat (in that case, it would make a lot of sense).
But really, the speed stat is purely meant for evasion. Lord knows a small chance to evade damage from Meatslab's third form or Chase for a turn would be a fucking blessing.
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Or they are doing their regular ploy. Start off with something that totally sucks and downgrade to something that sucks slightly less. See: We're clearing all exp from Tier 12s....wait, you want our heads on sticks...Fine you get to use it for intel at 100k each point. See we listen and love you all so very, very, very much. heart star rainbows Now please buy from the CSC!!!
I don't think it totally sucks. We wanted speed to be more than an on/off switch, and we got that a few months ago with the speed revamp. Then we get a cap raise, which is what we asked for, and more uses for speed. The transition is going to suck a little, but overall you get more things for more stats. TBH putting everything into health being the solution for everything never really made much sense and it's good to see that other stats are important too.
I guess I have the nice end of the stick as I was able to quickly amend the problem and go back to normal. I can't help but notice that was looks like a problem for others is now a huge advantage when you can heal 750 and others can't.
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Pfft. There are plenty of ways to make speed more useful without destroying the build 95% of us went for.
But whatever. This site's ten years old and still can't make up its mind. I'm not investing any more time just to have it nerfed again in another couple of years.
I don't think the speed totally sucks, though I like my suggestions better, lol. Like I posted above, I'm mostly unaffected by it. It's the exp costs for Tier 13 that I think sucks. I could see double but triple cost seems like too much. And for the people that now need to crank the hell out of spd, that's a big hurdle.
I think the exp cost is ridiculous but I'm completly unaffected by it so I wasn't really going to say anything. I think doubling the costs would have been more than enough and much more reasonable.
What's worst for me is the exp you get past win 10. It really should be a lot more. Especially on EH/Imp opponents where you can't really get a million wins but rather 20-50 depending on who, especially since they killed full blockers. 5 to 10% of max payout seems much better and still wouldn't be a lot considering a single health point is over four thousand experience points.
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