Tche is right. All of the weapons that scale will show up in hover and in your armory as it's lowest tier. It's only once you are in battle and it can know which pet is using it that the stats will scale to the pet.
thank you both so much for your answers! I thought it might be something like that but I wasn't sure :) I appreciate the help :D
Poisoned Blowdart 2,000 RSP: 10 physical and 10 earth icons, 20 total icons, once per battle.
Lightly Feathered Blowgun 5,000 RSP: 4 wind and two of every other icon, 20 total icons, unlimited use.
Simple Reed Blowgun 750 RSP: 30 physical icons, semi-breakable.
Onyx Shard Sword 7,500 RSP: 8 physical, earth and ice icons, 24 total icons, reflects 30% air, unlimited use.
Carved Jade Fishing Spear 10,000 RSP: 20 water, 10 physical and 10 air icons, 40 total icons, reflects 50% magma, unlimited use.
Wrath of Kahaleitzli 50,000 RSP: 29 fire, 3-11 earth, 4-11 light, 4-9 magma icons, 40-60 total icons, reflect 100-200% magma, blocks all or none fire, 8-10% heal, unlimited use.
Pirates Siren Harp 2,500 RSP: 100% freeze, once per battle.
Jolly Roger Blade 1,000 RSP: 12 physical and 4 air icons, 16 total icons, blocks 3 physical, fire and water icons, unlimited use.
Wheel Lock Harquebus 250 RSP: 20 fire and 1 physical icon, 21 total icons, unlimited use.
Pale Floral Hand Cannon 5,000 RSP: 7 earth, water and light icons, 21 total icons, unlimited use.
Anabelles Dirk 7,500 RSP: 28 physical icons, unlimited use.
Siren Dagger 7,500 RSP: 20 water and 10 air icons, 30 total icons, unlimited use.
Corked Saber 10,000 RSP: (Cork Tipped Cutlass) 20 physical and 20 water icons, 40 total icons, reflects 50% water, unlimited use.
Sword of the Seven Seas 50,000 RSP: 29 water, 4-11 dark, 3-11 ice, 4-9 air icons, 40-60 total icons, reflects 100-200% air, blocks all or none water, 8-10% heal, unlimited use
Says it's a Tier 1 item and has stats (4-5 dark, defends 5 light), but no option to add to armory.

It's in my armory but it won't show up on the choose weapon page so I can't equip it. Even if add to my default weapon it mysteriously disappears when I go into battle.
I think it may be because it's a tier 0.
🌺 Flower please? 🌺
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🎃 [tot=Rabit_Labyrinth] 🎃 said on a page back:
Also, for future reference. Weapons listed as Tier 0 are either weapons that we felt shouldn&;t be weapons and got rid of them (like the Cotton Candy thing)... or it was something that was made into a weapon ages ago, but was never classified as a weapon on the back end, so it didn&;t make it into the tier system. So under most circumstances, Tier 0 weapons aren&;t supposed to be weapons at all.
Oh, sorry I didn't notice. There were so many pages in the thread I guess I didn't read everything properly.
Thank you for letting me know.
🌺 Flower please? 🌺
🎻 🎻
🎃 [tot=Rabit_Labyrinth] 🎃 I tried several times to use the in the battle Colosseum while fighting the opponent Tide but the item never even registered as being used in the breakdown of the attack.
Tried using it in both Firefox and Google Chrome.
Tried using it on another opponent.
Then someone suggested I try another one time use item and I tried the and it didn't work either despite the fact that they were able to use these items just fine o.o;
You did "equip" them to your pet in the potions section, opposed to moving them into your armory? It's working just fine for me.
Tier 1, has stats, no option to put in armory.
EDIT:
Found some more weapons.
Old Arrow Head
Pumpkin Talisman
Uberwizzurd (isn't selectable in battle, and the stats seem WAY overpowered for Tier 1)
Gear Shuriken
Gravedigger Shovel
Hoarfrosts Encasing Boots
Melody Flute
Melody Tam-tam
Mobile Winter Warmth Canister
Phoenix Tail Feather
Robe of the Crane
Winter Fairy Wings
EDIT2:
Moar weapons.
Probed Moonrock Tier 1, no stats, unable to select in battle
Universal Antidote Tier 0, has stats and is usable in battle, classified as a Healer, 1 mod slot
[item=Series No. 10499] No option to add to armory
EDIT 3:
Come on, am I the only one checking out weapons?!
Anywho, Flame of Red Rreign Greaves count as a healer, even though the rest of the other Flame of the Red Rreign armor set (minus the combo items) have pretty much identical stats, and they aren't listed as a healer.
Also, Magma Battle Wand and Light Battle Wand don't have a mod slot, even though all the other Battle Wands have one.

Yay! Somebody else posted! In case staff missed it, I did a ton of edits in my last post.

Four Barrel Ripgun's stats look a little funny:

Maybe the intention was to have a rare chance of hitting hard, but this seems like a strange way to accomplish that.

You think that's bad, you should see the Reflection Blade.

It's just their way of saying you have a 1 in 11 chance of getting the good icons. They just apparently don't have an efficient way of displaying it, I guess.

I guess it could be worse. At least this way we can see how often we'll get good icons rather than having to test for it and guessing, but that is pretty ugly. D:

At least displaying that way wouldn't be quite as ugly as something like:
Block light: 40% 7 40% 10 20% all
Granted that weapon example I am using is similar to LGK's old stats as opposed to something far uglier like reflection blade. I think we should be thankful this site has visible statistics instead of hidden, often biased percentages like the weapons on Neo do.
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The phoenix tail feather () cannot be put into the armory from its info page, but it can be put in through the quickstock.
I know it was mentioned in Echo's post above, but I don't know if it was being listed for a different problem or this one.
It's Tier 1, there's no option to add it to the armory, you can't select it in battle, and it has no stats.
Considering it's a Donation Present item, it probably should be a Tier 4 weapon, like the others?
