No option to move to armory, other then the quickstock option.
EDIT:
Bah, this probably isn't going to be seen, seeing as it's over a month later, but here we go.
Allure Potion has stats, but when you try using it in battle, it doesn't actually do anything.

HI! It's been awhile, so I hope this thread is exempt from grave digging.
I have noticed for awhile now, when I fight Effigy, the Tormented, he has unblockable damage.

On all of these turns I'm using Ultra Star Rod, Item Defenders Shield, and Divine Denizen scroll. So I should be blocking all dark and 8 icons of everything else. There should be no damage on any of these turns (no crit hits), but there is. I highly suspect the shield or the scroll isn't blocking one of the icons it says it is, but I can't figure out which one. Maybe the defense/defence issue that was going on with some other things is affecting this as well?
None of the three things you're using have custom code that could be misspelled (the shield has only speed-related custom coding, the star rod doesn't have any, and scrolls can't have custom code). Their defense is all done like this:

So it may be a problem with the Effigy's weapons, or the system itself. We'll look into it!
Okay, thank you so much for looking into it! :) I also do STS+Bomb and RV+Bomb on him and he never gets through that which is why I was suspecting my other weapons.
Is your defense higher than Effigy's strength ? Or around the same at least.
1 fire icon can pass thru 4 fire defense if there's a big difference, so.
In your case, it's just a few damage, so it's possible Effigy's strength dpi would be slightly higher than your defense dpi.
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Cursed Effigy the Tormented's weapons have custom code. Specifically, the Soul R Flare, so that when you steal it you can't get all those lovely full blocks.
Opponents don't pay attention to custom code when they use weapons, though (which is why if an opponent steals Natasha's bullets, it won't get the high attack and blessing from them). It's probably just what Insane said (which I should have realized in the first place after all my years at Neo!).
Now if an opponent that isn't Nightshade can damage you through STS/RV/AoN without curses, then you know it is unblockable damage, though since opponents cannot use custom code and scaling weapons will always use the base stats in the opponents hands, I do not see that ever being a possibility.
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So, you're saying Effigy has unblockable anal leakage he's hitting me with? Ew. Who's bright idea was that in the first place? Ew. Ewewew.
That's not what I mean ? What did you think the role of strength and defense was ?
At 2000 strength, you hit with, say, 10 dpi At 1000 defense, you're blocking, say, 7 dpi
If Effigy deals 8 of each icon, that's 8x9(icons)x10(dpi) = 720 damage. If you're blocking 8 of each, that's 8x9(icons)x7(dpi) = 504 damage.
216 damage gets through, even if you appear to be blocking the same effigy deals. This is the very basics of battling.
@ delirium
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That's just sadistic. :/
Your gross damage can be determined by a fixed formula. So far, the most accurate formula I found is STR[sup].5[/sup]*0.2381
How much damage you block from an opponent's attack is determined the same way, except you substitute STR for DEF and you calculate each icon type individually to get the final damage after subtracting it from the amount of damage determined by a particular icon type (though of course the damage cannot drop below zero).
It should also be noted that the x2 damage bonus from a critical hit is always applied last. Also, curses do not have their damage doubled by critical hits. Just to think that if it weren't for these formulas, the defense stat would be useless.
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If it wasn't like that, why would you need defense AT ALL ?
I'm wondering why you bothered training your pet's defense to 5k? If you think it would do the exact same thing at 50?
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Think of it like Strength's opposite twin. Strength damages so much per icon, and defense defends so much per icon. The formulas (estimated at this point) and how to figure them out are in the Ultimate Battle Guide, if you're curious (What Stats Do, under the Nerdy Stuff spoiler).

I'm not sure both formulas are the same, but defense's should at least like strength, or higher
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So far, the formulas that most closely matched the data we were using was this: Strength: 0.2336 x ^0.5028 Defense: 0.3971x ^0.4337
Since those are obviously pretty weird numbers, and they didn't match up precisely anyways, I just rounded them to something more prettiful. You know, since staff won't share the exact formula/mechanics. Defense was especially weird and all over the place. If you look at that chart, the green dots are the data. They don't match up very well.

I thought all that stuff applied to things over and above what I can block. Like if the opponent does 15 icons and I block 10, all that stuff would determine how much damage the other 5 icons would do. As you know I like full blockers and just bashing on guys. Maths is hard. I understand what you are saying but I think it's odd 8 icons of defense only blocks 5.37437 icons, rather than 8. head scratch
It is about a frame of reference. In terms of your pet's defense, it is 8 icons blocked, but in terms of your opponent's attack, it is 5.37437 icons blocked.
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Defense isn't extremelly useful now, it would be worse if it was the way you're picturing it.
It's like currencies, and those people complaining they bought $20 UGC cards, but only got $18 worth of CSC, because canadian dollars are worth less than USD. It's $20 both times, would say the naive citizen.
Same with icons. Icons are not worth the same thing at 1000, 2000, or 5000 strength/defense. It won't be the same 20 icons dealt or blocked.
Then there's full blocks. Full means all, and all means all.
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