Tried this again. Generally it's okay. I like the 'completed today' notice, and the 'available today' sort.
There is still so much scrolling. I have my page zoomed out to 90% to reduce it and I still have to scroll to read items and get to the item options (vault, user shops, etc.). Quest started! Go collect the required items and return to complete the quest. ^ A waste of space, leading to scrolling. Can we have the item tags/attributes etc. underneath the actual functional buttons (e.g. removing items, the only reason I am there) for items in the vault? It just adds more scrolling.
I dislike that lucking out by finding an item that is expensive in user shops at a cheaper price in NPC shops causes you to get a worse reward. Why not just quit the quest and sell the items? You'd make more sP. It's counter-intuitive.
Still upset about the removal of quest points. There are /so many/ books in there, and I've done all quests daily for most of the past few years without being able to afford enough books for all my pets. Sigh. Now there's just another sP sink for those people who hoard, who aren't the ones who will be using it.
The Kumos site is generally just slower to respond.
Honestly, I'm feeling sad. I'm going to get further behind with my goals, and questing is just... not fun this way. It's a lot harder to zone out and do them while doing something else, and it's not as responsive so I have to keep checking if items got removed from my vault properly etc.
That's a fair point! If I remember though, the original goal was less quests, easier to do, higher profit per quest to entice users to do them! Because they stimulate the economy immediately and long-term. One of the things I love about Subeta is that there is so much to do that can keep you working towards various goals. I love questing because it gives me income that I can use to do all the things around the site that I enjoy. I think most folks can't afford to drop real life money, so quests are kinda make or break for people to stay engaged with the site.
The best enticement for getting people to do quests are Questathons where one of the prizes for completing goals is a pet slot. If I want to buy another pet slot now it costs 1500 CSC. People who want more pets but can't afford to spend real money for CSC will still do quests so they can buy CSC gift cards from other players and there's always the hope of getting a Morty Card.
If people don't want to do quests they won't do them. Trying to entice people to do them will be as successful as trying to get people active in the forums - players who want to get into the Blue Building have to make 100 posts but after that many of them don't post in the forums other than for holiday claim threads, to ask for help or report a bug. Getting the occasional forum point isn't much of an incentive when nothing has been added to the forum shop for years.
Maybe Keith should create a feedback thread asking people why they do quests and what makes them worthwhile. If Morty Cards and quest points to exchange for quest shop items are high priorities for a lot of people, getting rid of quest points and Morty cards will discourage a lot of people. Having to grind through quests every day just to buy something from a quest shop at horrendously high sP price might well cause some players to give up.
I quested on the new site for the first time just to see how much I would get and it's 1/4 of what I make here with all the quests. It was okish. Yes the rewards may be higher sometimes but I'd rather have a "stable" income knowing I get about 4mil with a GA + what I make from shops plus the chance for Morty cards and quest points here than potentially more "rewards" but a bigger chance to lose on sP. Plus getting 100 less wizard tokens on Kumos is just annoying for me because I also vend items to put in my shop. For people who are for example like me working towards a specific goal being richest user Kumos is like a nice bonus but I wouldn't do it everyday because I'd know I'd make less than I make on legacy. 🤷♀️ And like users have pointed out people who don't do quest in general won't start doing them on Kumos either.

Maybe we could have a month-long quest-a-thon with community and individual prizes similar to how the pumpkin composting was done? Pet slot(s) absolutely will get a lot of people on board!
Additionally, the release of more MC pet slots would likely get some players back into questing! If irl funds aren't available the MC slots are the way to get pets, and quests are the best way to make that sP.
I think a feedback thread like that would be great!
My biggest problem right now is with the "runway ready" quests. He asks for the same items so users have been price gouging, and some items are not even available in any stores.
[Tree=deannaestmirifica]
my biggest problem are the runway ready quests too, i could do all, but they didn't pay out, spend around 100k to complete them and got 25k or 40k in return. It was ok, when i could buy the items in the NPC-Shop, but as he always asks for the same items and there is only 1 avaiable a day, I had to buy them in usershops and the rewards stayed the same
[egg=BlackVelvet] [tp=BlackVelvet]
I feel the frustration as well and its scary to trust the process. What i got from it was that: the higher the reputation, the greater the rewards... So it was/is supposed to increase over time. Which feels weird at the moment bc of the currently 15ea and overall sP payout. I can see the vision, the struggle is there and things are being worked on. They know and we know quests should feel rewarding.
I know users getting advantage of the system was a bumming out situation, but thats what tests are for!
Honestly IMO
SPOILER (click to toggle)
Quests are a source of income that should not punish the userbase and that's all that it should be. Interactions, interest and engaging should be something out of other mechanism such as plots and site events.
Throw a lore in and thats it! Like someone else mentioned about Wizard and the bra collection, people use their imagination. I often think myself "what the heck is he doing with that item??"
They are fun on the beggining bc you are just starting out and have goals to achieve, theres so much stuff around be either for HAs or pets! I remember when i actively search for treasure items for my pets. Try doing that for 15+ years, it gets tiring and energy consuming because we also grew older, we have other interests and whatsoever. Instead of doing all quests, i focused on the main ones: Saggi, Wizard, Library and Quentin (sP, wizard token, high rarity items and possible mage amulets). However I got back at trying to do all when quest points and morty cards were introduced.
Stopped because of time, having a job and other interests, but that is ME.
Contrary to what have said, quests however are a source of income for folks who cant spend real money, and thats what keeps a lot of people attached to it or even feeling like its a chore! Myself included! Time is money and when you cant spend money, you spend the time!
Imagine when you dont have either LOL :'(
biting for all strains!
I can't afford to spend real money so quests are a way of obtaining CSC through Morty Cards and making sP so I can buy CSC gift cards from other players. Even though I am rich where sP is concerned I am worried about the new Kumos system being fully introduced so want to make as much sP as I can until then.
Another thing to consider is that you can't buy CSC or subscriptions using PayPal now. Some players who use PayPal for other things mightn't want to create a Stripe account as well just for Subeta. Quests are a means for them to get CSCby other means.
Yes! This is how I do it. 1-item quests take 4-6 seconds and 2-item quests take 7-10 seconds, depending on whether I have to wait for the 5-second NPC shop reload. (I timed myself doing Saggitarius and I think my time for 15 quests was 2 minutes 14 seconds?) It's even easier on mobile where I just tap, tap, tap back, finish. I don't understand the purpose of opening Shop Search in new tabs that then have to be closed out.
[Kiss=DANNY_SADLER]
I used to open tabs when I didn't know my shortcuts lol
This is me! I stopped doing Legacy quests everyday because of burnout, so now I make most of my income from restocking. I don't do the Kumos Quests because I'm not impressed by the payout (I was also super frustrated with Kumos and ended up buying everything I needed on Legacy). I get that we have fewer quests per quester but I remember finishing Saggi's quests and not knowing if I actually made money or not. Looking at Keith's posts about Saggi giving out an average 50k, I would not have noticed the 50k when I had a over a mill on hand. That's not super motivating.
I'm working on the sP prizes today / tomorrow, and just hopefully tweaked the runway quest so that he stops asking for the same items 😡.
As a reminder (this thread has 45 pages, so it's impossible to know where I've posted these things) - The goal is for these to be more profitable than the main site quests. I reduced the total number so that overall they would be more profitable. The reason these haven't been "released" yet is we haven't made it to that goal. As I add more quests, I see additional issues (as noted from the runway quests!) and work to fix those, which has created more problems, it's a game of whack-a-mole. I want them to give a lot of sP (or items, depending on the quest) and build in other prizes that make it feel worth it. You should feel good building NPC reputation, because at some point that will be worth something as we add new items to their shops.
QUEST SHOP
I'm listening to the feedback here! I've got a few thoughts:
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Oh also, re: morty cards! I hear y'all and am going to have something this week to replace them in this new system :)
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Would it be possible to see how many quests we've done for a given questgiver on the Quest Completion page? Right now we can see the daily limit on the questgiver landing page and if you're in the middle of a quest, which I find helpful. Seeing it on the Quest Completion page would save me a click for the last quest so I could go to the main quests page or somewhere else on the site rather than clicking "start new quest" only to discover I've done all those quests for the day.
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Will add that to the UX improvements for the week!
Lots of good stuff above too, to reduce scrolling and some of the pain points. I want to again thank everyone for 45 pages of feedback. I'm making these changes because I want there to be improvements and forward momemtum, I promise I'm not trying to ruin your experience 💖
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The last time I looked at the Cash Shop it wasn't taking PayPal. Unfortunately I can't afford to buy CSC or take out a subscription at the moment.
despite what it says on the regular Cash Shop page, if you go to the link on there (https://kumos.subeta.net/cash-shop/credits) there is the option to buy CSC through paypal.

The last time I looked at the Kumos site Cash Shop there was no option for Paypal. I can't remember when this was, though, because I can't afford it at the moment. (Moving house was very expensive)