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Jan 14, 2025 1 year ago
Sopheroo
pitched a tent
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Hyacinthe

Quote by bookgirl2418
My thoughts:
However, I really don&;t like that the new quest shop equivalents will have to be bought with sp. These queats already seem to have a lower sp payout than the old quests, and now we will have to use sp for quest items too</p>
<p>

Keith said that the sP amounts are gonna be rebalanced, the amounts we're getting now are just for testing.

Subeta has an absurd amount of currencies and it's a good thing that we have things that will be merged. We have 18 currencies in the currency pages, and there are technically more (hi battle tokens). It's a lot, and QuestPoints are one of the easily replacable currencies.

Less currencies also make SP more valuable in the long run and short run.

Jan 14, 2025 1 year ago Official
Keith
is sweet
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Eradication

If you click on the item, it'll take you to that 'item page', which 5 of the cheapest shop search results. You can buy directly from there!

I'm going to continue to refine this, and shop search will get it's own page, but we're building the new site brick by brick 🧱

💖 ✨ 🤗

Jan 14, 2025 1 year ago
Sirensong
is a fossil
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RingWraith

I have done two Hustler quests. I lost 400K sp on the first, and 300K on the second, so I think I'll be skipping those in the future.

Also, I note my reputation points go up at the top, but under the bar it says 0 to whatever. Is that zero supposed to be changing as well? Or is just to show the range of points?

Jan 14, 2025 1 year ago
Keith
is sweet
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Eradication

I'd give it another couple days (unless you're really strapped!), i'll be tweaking it - I'd like it to feel more successful than that!

and that is the range, you have a number there for how much you have. i'll make that way more clear!

💖 ✨ 🤗

Jan 14, 2025 1 year ago
Eivor
has a dragon
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MacLachlan

Words cannot describe how much I detest NPC reputation systems. Especially if they break down after X amount of time or reset after while and I have to start from the very bottom.

Unless we're talking Dragon Age Inquisition style that would maintain its level and not Dragon Age 2 where things would just be locked off after a certain low threshold was hit and tough crap after that. Destiny had the ones that would reset after a "season."

Not to mention, rep systems makes my anxiety skyrocket so I simply do not deal with them. I'll be passing this up as a whole, thank you very much. Pity though, questing used to be fun. It doesn't have to always be a contest.

[size=6pt][sub][ he/they | aroace/nb ][/sub]

Jan 14, 2025 1 year ago
Oreo
is hollow inside
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Lady

Kinda curious as to what’s going to happen with the wizard quest buff. Is that going to be eliminated?

Jan 14, 2025 1 year ago
Evy
will survive
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Winnie

Quote by Oreo
Kinda curious as to what’s going to happen with the wizard quest buff. Is that going to be eliminated?
Just came here to check about the other buffs too. Does the shop discount buff work when buying from npc shops via the new system? Do discount cards also work on those?

Jan 14, 2025 1 year ago Official
Keith
is sweet
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Eradication

I think it's mentioned on the first page (and I just added the "view official posts" to make this easier for me too 😰) but lots of the buffs will be re-worked to go with the new system. Instead of being RNG, they'll go with the new reputation tiers. And in cases of things like the wizard giving you a bonus token for the last quest, that still happens.

Quote by Eivor
Words cannot describe how much I detest NPC reputation systems. Especially if they break down after X amount of time or reset after while and I have to start from the very bottom.</p>
<p>Unless we&;re talking Dragon Age Inquisition style that would maintain its level and not Dragon Age 2 where things would just be locked off after a certain low threshold was hit and tough crap after that. Destiny had the ones that would reset after a &quot;season.&quot;</p>
<p>Not to mention, rep systems makes my anxiety skyrocket so I simply do not deal with them. I&;ll be passing this up as a whole, thank you very much. Pity though, questing used to be fun. It doesn&;t have to always be a contest.

Can you walk me through how the current system is fun, what you'd like to keep (outside of the reputation system, of course, you've provided that feedback) and what you might add for fun?

💖 ✨ 🤗

Jan 14, 2025 1 year ago
Sirensong
is a fossil
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RingWraith

- Just curious if you do quests now. If you do, perhaps you'd still enjoy just doing the quests for the monetary gain or the items (since they are way easier to do with the new system), and ignore the reputation bit of it if that bothers you.

Jan 14, 2025 1 year ago
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BoaConstrictor
after midnight!!
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SapphireSeasGoddess

omG, Maleria asked me for a Fireball Scroll... that's my punishment for mentioning the secluded shrine having become obsolete... Having to spend quite much time building a scroll is even worse than Quentin's Holiday Shop demands - I guess I'll go off and do Drill's instead, lol. And I think, everybody is giving out way too many items...

Next scroll she wants. And it needs Fly Wings to build - haven't had much chance to restock on those after the site ate my endless resources...

Wasn't talk to speed up quests? The old ones take up a ton of time already, but this is really bad :-( Maleria has always been my best liked (already back when she wanted dark items) I have a threshold of her favourite goods in my vault and she is giving out sP only like Cinthia.

Jan 14, 2025 1 year ago
Sirensong
is a fossil
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RingWraith

- Nah, not strapped at all, so maybe I'll give it another whirl if you reset them tomorrow.

Question: "now, quest givers have a finite stock of items to hand out. their inventory will decrease as they give them out." So, when those items are gone, will they get another stock of the same items, or a different set of items to give out? Just wondering about too much saturation with a set number of prizes.

Jan 14, 2025 1 year ago
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BoaConstrictor
after midnight!!
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SapphireSeasGoddess

Don't know, if this is just a bad draw, yet Rumi asked for 3 items totalling over 6.600 sP in main shops (more in usershops) and the reward was 6.733 sP and a 2.358 sP (less in usershops) item. I feel, this isn't worth doing a 3 item quest.

Edit: Hm, next one 6.800 sP in main, less in user shops, reward 6.712 sP and the very same item as before.

3rd one items cost over 6.600 and a little less in usershops, reward 5.906 and a 2.200/1.697 sP item.

Not complaining, just showng details. This set up gives neither money nor good items, only rep points, if one is going SOLELY for those. Hard work with 3 items to get and over a month of regular questing - if I understand the rep bar correctly, we need 100 points to progress to next level? I hope this guy will not have books and battle stuff in his shop, rofl.

speaking of: if we skip certain NPCs, we'll only learn from other players, what they sell in their rep shop, and after years, we'll regret having neglected them, because on level 10 come items that we need? And only then we start the grinding - again? This feels very scary... When I fled here from Neo, I started training my pet from day one, because I regretted not having done that on Neo. But training a pet for battle makes sense, because I KNOW it'll pay off. Sacrificing tons of time doing quests, the rep shop of which MAY eventually hold items I need/want... that's poor gambling - and we all know, that usually backfires into the wrong direction.

Why is the Wizard only giving out 15 Tokens anymore (for only 3 quests - which basically is the amount in plan for the future), but rare books galore, which are not worth anything anymore (became even less valuable over the past days due to quests). 3.000 sP also isn't the world. Again, always assuming, this is meant as plan for when these quests go live.

Btw. thanks for making the rep bar static!

Jan 14, 2025 1 year ago Official
Keith
is sweet
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Eradication

Quote by BoaConstrictor
omG, Maleria asked me for a Fireball Scroll… that’s my punishment for mentioning the secluded shrine having become obsolete… Having to spend quite much time building a scroll is even worse than Quentin’s Holiday Shop demands - I guess I’ll go off and do Drill’s instead, lol.
And I think, everybody is giving out way too many items…</p>
<p>Next scroll she wants. And it needs Fly Wings to build - haven’t had much chance to restock on those after the site ate my endless resources…</p>
<p>Wasn’t talk to speed up quests? The old ones take up a ton of time already, but this is really bad :-( Maleria has always been my best liked (already back when she wanted dark items) I have a threshold of her favourite goods in my vault and she is giving out sP only like Cinthia.

i’m continuing to tweak prizes and requests, especially as i add more functionality to what quest givers can ask for or give. for now, it might make sense to just try one of each quest per day (or revisit later), since the feature is resetting often.

what i’m looking for right now is feedback on the flow of the quests and the general idea of how they’re working—not detailed feedback on specific requests or prizes yet. that’s on me for not being clearer about what i’m testing or where feedback will be most useful! if you feel like the balance isn’t there yet, feel free to step back and revisit in a few days—testing isn’t required, and reputations and progress will all reset before the feature goes live.

i also just added functionality for requesting scrolls and potions, so what i’m testing is whether those requests are working and if the system is correctly balancing their costs against rewards.

and keep in mind that while you're doing the manual work to make those scrolls, most users, right now, will just buy them up while they're cheap in user shops. that's what determines the price of the prize you get at the end, is a combination of what it thinks the items are valued at. as the cheaper ones get bought up, that should increase and the prizes might reflect what you're thinking more. and we can only do that (ask for scrolls) because she has so few quests per day, but you're probably right about the prize not being enough.

regarding your concern here:

Quote
speaking of: if we skip certain NPCs, we’ll only learn from other players, what they sell in their rep shop, and after years, we’ll regret having neglected them, because on level 10 come items that we need? And only then we start the grinding - again? This feels very scary… When I fled here from Neo, I started training my pet from day one, because I regretted not having done that on Neo. But training a pet for battle makes sense, because I KNOW it’ll pay off. Sacrificing tons of time doing quests, the rep shop of which MAY eventually hold items I need/want… that’s poor gambling - and we all know, that usually backfires into the wrong direction.

we’re planning to build in ways to “catch up,” which we’ve done in other areas before (like item hunt). this could look like:

  • reputation bonuses during special events: e.g., “catch up on maleria reputation this weekend—she’s giving 5 reputation per quest and you can do an extra 5 quests.”
  • items or methods to boost reputation: maleria might sell an item for 50,000 sP in her shop that boosts you to tier 10, but only if you’re at tier 5 or above.

i also have a dashboard tracking average reputation levels (only including users who’ve started earning reputation). when we add new tiers, we’ll use that data to make sure most users are in range—or, if not, we’ll add catch-up mechanisms.

i promise, the goal is not to make you feel like you need a time machine and four years of clicking to catch up. the aim is to create clear, transparent goals that feel achievable and rewarding. 😊

💖 ✨ 🤗

Jan 14, 2025 1 year ago
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BoaConstrictor
after midnight!!
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SapphireSeasGoddess

That sounds good, and I know, you're still weighing everything against each other. I'm definitely not upset, if I don't make profit of the quests now - they are here for testing and come in addition to the regular ones.

Jan 14, 2025 1 year ago
Avel
has ALL of the plushies!
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NVLB

I tried the quests on mobile today (you know, at work, when I was supposed to be working) and it's not too bad. I still miss being to hop from quest to quest from the quest page but hitting back on all of them works well enough.

[tot=Avel]

Jan 14, 2025 1 year ago
Skolletta
Sir Quest-a-Lot
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Quote
what i’m looking for right now is feedback on the flow of the quests and the general idea of how they’re working—not detailed feedback on specific requests or prizes yet. that’s on me for not being clearer about what i’m testing or where feedback will be most useful! if you feel like the balance isn’t there yet, feel free to step back and revisit in a few days—testing isn’t required, and reputations and progress will all reset before the feature goes live.


Flow feedback!

Even removing the header (thank you!), there is still a lot of scrolling. While the site looks nice, the scrolling puts me off questing. Suggestions include:

  • Move the 'back' button from the top to the bottom of the quest screen
  • Remove 'Quest started! Go collect the required items and return to complete the quest.' I just clicked to start the quest - I don't think even newbies need this.
  • Move the NPC info to the side of the 'required items' section and the reputation bar to below the required items section
  • Add the official price info even when 'Buy from shop' isn't available - this could be on the item hover like it is on the old site. As it is, I'm going to search them all up on the old site to check what's the best value for me, wasting time.
  • I'd also love if we could see how many quests we have already completed/quests we have left from the main quest page - as it is, I got confused and clicked on a couple of questers I'd already completed today.

"Sareine Buy From User Shops (cheapest: 1,879sP) Use From Inventory Use From Vault (0) Buy From Shop (1,424sP)"

  • This prioritised buying from user shops despite purchasing from the shop directly being cheaper even before discounts - is this deliberate or will it be changed later?

Guess I'm going to have to stock up on spell ingredients! XD Also got hustled by the Hustler, oh well.

:・゚✧:・゚:・゚✧
🔭🐢

Jan 14, 2025 1 year ago
Frost
is frosty
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Did some more quests, time for quest flow feedback:

  • potentially utilize the space where the rep bar is displayed to display the quest flavor text.
  • the NPC image is a space hog and adds to scrolling, it makes the box with the quester rep unnecessarily big. Display a smaller NPC image on the quest page. The fullsize NPC image is already shown on the subetapedia page, the NPCs name is already clickable and takes us there!
  • the requested items are displayed one below the other, leaving a ton of empty space and forcing players to scroll. The same goes for the reward page. Consider having the page "snap" to the requested items section, or the rewards section. That would help cut down on scrolling while bringing the user exactly to the information they want to see.
  • reduce the wall of NPC flavor text that's displayed on the main quests page (the one that lists all the current questgivers).
  • the "Quests Remaining" needs to be only on the main questgiver page. There's no point in displaying it on the currently active quest. Or even add it to the box that contains the questgiver rep bar?
  • "back" button does not tell us where this mysterious 'back' place is. Back to what? The future? ;P (+1 internet points if you get that reference). Consider having it say "back to Quest List" so we know where we're going back to when we hit it.
  • move the "complete quest" button to the left part of the screen. It's currently too close to the "quit quest" button.
  • move the "start quest" button to the left part of the screen.
  • if I have an item in my vault, I may not want to use it but the page autoselects it for me. So I have to slow down and pay close attention to what's selected. Pleasepleaseplease default the radio button to select user shop purchases first.
  • after seeing it for so many years, it's still jarring to not see a shop search button while questing.
  • please add a warning popup for quitting a quest. I know, I know, too many warning popups make users numb to them. But if you're going to limit quests to only 3 a day, then it's only fair and user friendly to have a warning alert for accidental misclicks.
Also going to link two of my mockups and their explanation from page 6 (on old subeta forums). Maybe those help to visualize things better because I know text walls can be a mental chore to go through. x_x

Quote
Link to the ongoing quest page mockup.
Link to the quest rewards page mockup.</p>
<p>The tweaked pages look more compact without being cluttered, unnecessary scrolling is avoided. I&;ve added a shop search button because clicking on the item to get to a quasi-shop search/subetapedia item info page feels a bit unintuitive. Requested item images are fullsized instead of being shrunk down. I&;ve also kept the &quot;quick quest completion&quot; features Keith added b/c those would be a stellar GA perk imo. The &quot;Back&quot; button now clearly says where it will/should take you. Questgiver&;s portrait is smaller, but uniform on the reward &amp; quest page, with the rep bar being shown both in the reward &amp; quest page.

Double sidenote: 's post above mine is not showing up on the Kumos forum, but it shows up on the old forum. nvm took like 10 minutes but they're showing up fine now.

Jan 15, 2025 1 year ago
Kevin
is all-powerful
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Wuf

Maybe when you finish a quest and I think there’s a button that says something like “do another quest” - hitting that starts the next quest instead of taking you back to the page to hit the start quest button

Jan 15, 2025 1 year ago
GuardianAngels
is a mirage
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Did Hustler eat anyone else reward? He just went right back to his main page for me and says I hit my limit. My SP went down, so I know the stuff was bought. I assume that if he was going to pull a 'run with your stuff' stunt, it would give me a notice of that's what he did.

Trying to catch up the last 5 years

Jan 15, 2025 1 year ago
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BoaConstrictor
after midnight!!
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SapphireSeasGoddess

Scolletta and Frost perfectly listed all possible solutions for condensing the new questpage, make it a lot sleeker and prevent scrolling. I would just have said: Make it like the current original one, lol. With links to the other quests et all. Everything we need is there, clearly laid out, big enough to see, and definitely within the realm of the screen incl. of the actually huge Subeta header without any need to scroll AT ALL (in spite of often 4 reward items + sP) throughout questing from beginning to end. Never change a running system ;-) - or try, to improve from there, not start out with smthg completly new from scratch.

Knowledge of main shop price is essential - I think you said, the "real" item info and hovers with account and shop search are going to be implemented again?

I'd prefer there was no initial check on any of the option where to get the quest item from, but that we choose ourselves?

I also second the part of (because of all the missing stuff) now working on legacy to get the items for the Kumos quests, which of course make them tedious to accomplish. Yeah, we know, this is all still under construction and has to be programmed and implemented yet.

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