Slagstorm does 25 defense of fire and 25 defense of magma icons, 150 heal, 2 turns
- left off here
reference for info box
Equipping this weapon with Sentinel raises it's stats and gives it a curse.
Main Attack: 32 Attack Icons, 40 Defense Icons
Enhanced Attack: 36 Attack Icons, 70 Defense Icons
Attack: 18 Water, 18 Magma
Defense: 35 Fire, 35 Ice
Other: Heals 5%, slight chance to steal
Curse: Entanglement || 2 Rounds:
2 Water, 2 Earth
what i still need to update
(These are all when equipped with Sentinel)
• Infinite
:dmg🔥18 :dmg:light:18
:block:dark:35 :block:water:35
:heal: 6% HP
Chance to steal
Sanctuary (Blessing | 1 round) :block:dark:5
• Kuikorosu
:dmg🔥18 :dmg:earth:20
:block:water:35 :block:wind:35
:heal: 5% HP
Chance to steal
Jaws of Defeat (Blessing | 2 rounds) :block🔥2 :block:dark:2 :block:wind:1
• Kumidaiko (I think he missed this one)
:dmg:earth:20 :dmg:wind:18
:block:earth:35 :block:wind:35
:heal: 5% HP
Graceful Winds (Blessing | 2 rounds) :block:earth:1 :block:wind:4
• Kyokou
:dmg🧊18 :dmg:water:18
:block🔥35 :block:magma:35
:heal: 6% HP
Chance to freeze
Aurora (Blessing | 2 rounds) :block🧊2 :block:light:1 :block:water:2 :block:wind:1
• Luma Centauri
:dmg:earth:20 :dmg:light:18
:block:dark:35 :block:wind:35
:heal: 6% HP
Starfall (Blessing | 2 rounds) :block:dark:2 :block:light:1 :block:wind:2
• Maenta
:dmg:physical:18 :dmg:water:18
:block:physical:35 :block🔥35
:heal: 5% HP
Sirens Song (Blessing | 2 rounds) :block:physical:2 :block:wind:3
• Melancholy
:dmg🧊18 :dmg:magma:18
:block🧊35 :block:magma:35
:heal: 5% HP
Chance to freeze and chance to steal
Guardians Guile (Blessing | 2 rounds) :block:physical:1 :block:dark:1 :block:earth:1 :block:magma:1 :block:wind:1
• Mist
:dmg:water:18 :dmg:wind:18
:block🔥35 :block:earth:35
:heal: 6% HP
Extinguish (Blessing | 2 rounds) :block🔥3 :block:magma:2
• Moonshine
:dmg:physical:18 :dmg:light:18
:block:physical:35 :block:dark:35
:heal: 6% HP
Falcons Light (Curse | 2 rounds) :dmg:light: 3 :dmg:water:1
• Mourning
:dmg:dark:20 :dmg:wind:18
:block:earth:35 :block:light:35
:heal: 5% HP
Conflict (Curse | 2 rounds) :dmg:dark:3 :dmg🧊2
• Origin
:dmg🔥18 :dmg:magma:18
:block🧊35 :block:water:35
:heal: 5% HP
Chance to steal
Synergy (Blessing | 2 rounds) :block🧊3 :block:water:3
• Prehistoria
:dmg:earth:20 :dmg🧊18
:block:magma:35 :block:wind:35
:heal: 5% HP
Chance to freeze
Rockhound (Blessing | 2 rounds) :block:physical:2 :block:earth:2 :block🧊2
• Punishment
:dmg:physical:18 :dmg🔥18
:block:physical:35 :block:water:35
:heal: 5% HP
Chance to steal
Lacerate (Curse | 2 rounds) :dmg:physical:3 :dmg:dark:1
• Pyroclastus
:dmg:magma:18 :dmg:wind:18
:block:earth:35 :block🧊35
:heal: 5% HP
Chance to steal
Dragonfury (Curse | 2 rounds) :dmg:physical:2 :dmg🔥1 :dmg:magma:1
• Refraction
:dmg🧊18 :dmg:light:18
:block:dark:35 :block:magma:35
:heal: 6% HP
Chance to freeze
Blindside (Curse | 2 rounds) :dmg:dark:2 :dmg🧊2
• Risen
:dmg:light:18 :dmg:wind:18
:block:dark:35 :block:earth:35
:heal: 6% HP
Archers Lance (Curse | 2 rounds) :dmg:light:4
• Shimmer
:dmg🧊18 :dmg:wind:18
:block:earth:35 :block:magma:35
:heal: 5% HP
Chance to freeze
Deflection (Blessing | 2 rounds) :block:physical:1 :block:dark:1 :block🧊1 :block:light:1 :block:water:1 :block:wind:1
• Spectre
:dmg:dark:21 :dmg:earth:21
:block:light:35 :block:wind:35
:heal: 5% HP
Entropy (Curse | 2 rounds) :dmg:dark:3 :dmg:light:3
• Stasis
:dmg:dark:20 :dmg🧊18
:block:light:35 :block:magma:35
:heal: 5% HP
Chance to freeze
Dampen (Blessing | 2 rounds) :block:dark:1 :block🧊1 :block:water:3
• Thornside
:dmg:dark:20 :dmg:magma:18
:block🧊35 :block:light:35
:heal: 5% HP
Chance to steal
Daggertail (Curse | 2 rounds) :dmg:physical:2 :dmg🔥2
• Transonic
:dmg:light:18 :dmg:magma:18
:block:dark:35 :block🧊35
:heal: 6% HP
Chance to steal
Thunderbolt (Curse | 2 rounds) :dmg:light:2 :dmg:wind:2
• Wrath
:dmg:physical:18 :dmg:magma:18
:block:physical:35 :block🧊35
:heal: 5% HP
Chance to steal
A Woman Scorned (Curse | 2 rounds) :dmg:physical:2 :dmg:dark:2
Blessings
• Replica Minotaur Knocker - Aura of the Minotaur
3 turns
• Shrine of Apollonia - Apollonias Blessing
:block:dark:15 :block:earth:15 :block:wind:15 :heal: 20 HP 10 turns |
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• Shrine of Porin - Protection of Porin
:block:physical:12 :block🔥12 :block:dark:12 :block:magma:12 :heal: 10 HP 5 turns |
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• Shrine of Wokam - Wokams Blessing
:block🔥15 :block:earth:15 :block:magma:15 :heal: 10 HP 10 turns |
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• Autumn Leaves Throwing Axe - Forests Blessing
:block:earth:50 :heal: 35 HP 3 turns |
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• Forest Armor - Protection of the Forest (when paired with Forest Blade and Forest Shield)
:block:dark:35 :heal: 50 HP 4 turns |
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• Pandoras Box - Hope
:block:dark:50 :heal: 50 HP 2 turns |
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• Sunset Rose Shield - Sweet Smell (when paired with Thorny Rose Dagger)
:block:light:7 :block:magma:7 :block:physical:7 :block🔥7 :block:dark:7 :block:water:7 :block:earth:7 :block🧊7 :block:wind:7 :heal: 35 HP 3 turns |
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• Beanstalk Whip - Bramble Patch
:block:earth:20 :block:physical:20 3 turns |
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• Holy Rosary - Bright Barrier
:block:physical:10 :block🔥10 :block:earth:5 3 turns |
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• Acidtongue - Neutralization
:block:earth:20 :block🧊20 2 turns |
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• Aspersion - Dispel
:block:light:20 :block:water:20 2 turns |
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• Contradiction - Elementalists Embrace
:block🔥10 :block:dark:13 :block:magma:13 1 turn |
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• Erosion and Corrosion - Harmony
:block:dark:20 :block:light:20 2 turns |
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• Frostbite - Stealthy Fingers
:block:physical:20 :block:dark:20 2 turns |
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• Heavens Knuckle - Aura of the Divine
:block:physical:20 :block:wind:20 2 turns |
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• Infinite - Sanctuary
:block:physical:5 :block:dark:30 :block:magma:5 1 turn |
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• Kuikorosu - Jaws of Defeat
:block🔥12 :block:dark:12 :block:wind:10 2 turns |
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• Kumidaiko - Graceful Winds
:block:earth:12 :block:wind:28 2 turns |
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• Kyokou - Aurora
:block🧊12 :block:light:8 :block:water:12 :block:wind:8 2 turns |
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• Luma Centauri - Starfall
:block:dark:16 :block:light:8 :block:wind:16 2 turns |
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• Maenta - Sirens Song
:block:physical:15 :block:wind:25 2 turns |
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• Melancholy - Guardians Guile
:block:physical:8 :block:dark:8 :block:earth:8 :block:magma:8 :block:wind:8 2 turns |
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• Mist - Extinguish
:block🔥28 :block:magma:12 2 turns |
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• Origin - Synergy
:block🧊20 :block:water:20 2 turns |
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• Prehistoria - Rockhound
:block:physical:13 :block:earth:13 :block🧊13 2 turns |
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• Shimmer - Deflection
:block:physical:6 :block:dark:7 :block🧊6 :block:light:7 :block:water:6 :block:wind:7 2 turns |
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• Stasis - Dampen
:block:dark:10 :block🧊10 :block:water:20 2 turns |
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• Double Chakrams - Chakra
:block:dark:30 :heal: 50 HP 100% steal protection 3 turns |
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• Large Gutting Knife - Pylots Preservation
:block:wind:45 100% steal protection 4 turns |
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• Smoldering Slaglord Gauntlets - Slagstorm
:block🔥25 :block:magma:25 :heal: 150 HP 2 turns |
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• Carved Jade Fishing Spear - Fork You
:block:wind:75 :heal: 125 HP 3 turns |
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• Intricate Energized Helmet - Mental Block
:block:wind:35 100% freeze protection 2 turns |
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• Malhuili - Guardian
:block:light:50 :heal: 100 HP 3 turns |
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• Malignant Rift Staff - Lucky Strike
:block:light:50 :heal: 140 HP 3 turns |
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• Dark Goddess Rod - Malerias Recoil
:block🔥11 :block:dark:11 :block:earth:11 :block🧊11 :block:magma:9 :block:water:9 :heal: 150 HP 2 turns |
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• Ornamented Hook Swords - Sun and Moon
:block:dark:23 :block:light:23 :heal: 50 HP 100% steal protection 2 turns |
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• Bear Head Bomb - Sugar Rush
:block:light:33 :heal: 50 HP 7 turns |
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• Core of the Island - Life of the Island
:block:magma:15 :block:earth:15 :block🔥15 :heal: 75 HP 7 turns |
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• Core of the Island - Heart of the Island
:block:earth:25 :block🔥25 :block:magma:25 :heal: 100 HP 10 turns |
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• Paintbrush Blades - Full Spectrum
:block:earth:10 :block:wind:10 :block:physical:10 :block🔥10 :block:water:10 :heal: 50 HP 3 turns |
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• Tainted Keeper Skull Staff - Blessing of the Skelly
:block🔥55 :heal: 75 HP 3 turns |
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• Volatile Energized Mecha - Nerves of Steel
:block:physical:18 :heal: 125 HP 100 turns |
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• Wand of the Phoenix - Phoenixs Gift
:block:physical:200 :block🔥200 :block:dark:200 :block:earth:200 :block🧊200 :block:light:200 :block:magma:200 :block:water:200 :block:wind:200 :heal: 500 HP 1 turn |
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Thank you both - I have done some of the updates but have to run some errands and handle some other things so I will be back later to work more on the legendary combo stats and the blessing updates.
I saw and updated the base defense for Core of the Island - but did it's scaled defense also change?
I don’t think the earth defense scales, it’s just :block:earth:150 all around.
Looking at the scaling though, I think there are more tiers than listed on SubetaLodge:
< 1,500 Intel |
1,500-1,750 Intel |
1,751-2,000 Intel |
2,001-2,250 Intel |
2,251-2,500 Intel |
2,501+ Intel |
:dmg:earth:8 :dmg:magma:8 :block:earth:150 :heal: 10% HP |
:dmg:earth:10 :dmg:magma:10 :block:earth:150 :heal: 15% HP |
:dmg:earth:13 :dmg:magma:13 :block:earth:150 :heal: 20% HP |
:dmg:earth:15 :dmg:magma:15 :block:earth:150 :heal: 25% HP |
:dmg:earth:18 :dmg:magma:18 :block:earth:150 :heal: 30% HP |
:dmg:earth:22 :dmg:magma:22 :block:earth:150 :heal: 40% HP |
Life of the Island |
Life of the Island |
Life of the Island |
Life of the Island |
Heart of the Island |
Heart of the Island |
Oh dang, thank you for those extra stats! I have updated the Core along with the rest of the legendary weapons.
Thank you again for all the stats on those!
I am working on the blessings because good lord that list is big.
[edit] Okay, question - do the blessings/curses on the legendary weapons rely on being paired with Sentinel still or are they on their own?
- you are here:
Blessings
• Acidtongue - Neutralization
:block:earth:20 :block🧊20 2 turns |
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• Aspersion - Dispel
:block:light:20 :block:water:20 2 turns |
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• Contradiction - Elementalists Embrace
:block🔥10 :block:dark:13 :block:magma:13 1 turn |
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• Erosion and Corrosion - Harmony
:block:dark:20 :block:light:20 2 turns |
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• Frostbite - Stealthy Fingers
:block:physical:20 :block:dark:20 2 turns |
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• Heavens Knuckle - Aura of the Divine
:block:physical:20 :block:wind:20 2 turns |
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• Infinite - Sanctuary
:block:physical:5 :block:dark:30 :block:magma:5 1 turn |
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• Kuikorosu - Jaws of Defeat
:block🔥12 :block:dark:12 :block:wind:10 2 turns |
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• Kumidaiko - Graceful Winds
:block:earth:12 :block:wind:28 2 turns |
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• Kyokou - Aurora
:block🧊12 :block:light:8 :block:water:12 :block:wind:8 2 turns |
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• Luma Centauri - Starfall
:block:dark:16 :block:light:8 :block:wind:16 2 turns |
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• Maenta - Sirens Song
:block:physical:15 :block:wind:25 2 turns |
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• Melancholy - Guardians Guile
:block:physical:8 :block:dark:8 :block:earth:8 :block:magma:8 :block:wind:8 2 turns |
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• Mist - Extinguish
:block🔥28 :block:magma:12 2 turns |
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• Origin - Synergy
:block🧊20 :block:water:20 2 turns |
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• Prehistoria - Rockhound
:block:physical:13 :block:earth:13 :block🧊13 2 turns |
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• Shimmer - Deflection
:block:physical:6 :block:dark:7 :block🧊6 :block:light:7 :block:water:6 :block:wind:7 2 turns |
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• Stasis - Dampen
:block:dark:10 :block🧊10 :block:water:20 2 turns |
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• Double Chakrams - Chakra
:block:dark:30 :heal: 50 HP 100% steal protection 3 turns |
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• Large Gutting Knife - Pylots Preservation
:block:wind:45 100% steal protection 4 turns |
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• Smoldering Slaglord Gauntlets - Slagstorm
:block🔥25 :block:magma:25 :heal: 150 HP 2 turns |
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• Carved Jade Fishing Spear - Fork You
:block:wind:75 :heal: 125 HP 3 turns |
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• Intricate Energized Helmet - Mental Block
:block:wind:35 100% freeze protection 2 turns |
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• Malhuili - Guardian
:block:light:50 :heal: 100 HP 3 turns |
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• Malignant Rift Staff - Lucky Strike
:block:light:50 :heal: 140 HP 3 turns |
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• Dark Goddess Rod - Malerias Recoil
:block🔥11 :block:dark:11 :block:earth:11 :block🧊11 :block:magma:9 :block:water:9 :heal: 150 HP 2 turns |
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• Ornamented Hook Swords - Sun and Moon
:block:dark:23 :block:light:23 :heal: 50 HP 100% steal protection 2 turns |
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• Bear Head Bomb - Sugar Rush
:block:light:33 :heal: 50 HP 7 turns |
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• Core of the Island - Life of the Island
:block:magma:15 :block:earth:15 :block🔥15 :heal: 75 HP 7 turns |
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• Core of the Island - Heart of the Island
:block:earth:25 :block🔥25 :block:magma:25 :heal: 100 HP 10 turns |
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• Paintbrush Blades - Full Spectrum
:block:earth:10 :block:wind:10 :block:physical:10 :block🔥10 :block:water:10 :heal: 50 HP 3 turns |
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• Tainted Keeper Skull Staff - Blessing of the Skelly
:block🔥55 :heal: 75 HP 3 turns |
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• Volatile Energized Mecha - Nerves of Steel
:block:physical:18 :heal: 125 HP 100 turns |
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• Wand of the Phoenix - Phoenixs Gift
:block:physical:200 :block🔥200 :block:dark:200 :block:earth:200 :block🧊200 :block:light:200 :block:magma:200 :block:water:200 :block:wind:200 :heal: 500 HP 1 turn |
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They rely on being paired with Sentinel to activate.
Okay perfect. I saw they all got an update (RIP me for not checking to see that first haha). I am going to try to bang out the rest now.
[edit] Things I should've done: input blessings/curses into the legendary combo weapons in the normal blessing/curse spot and then just put a note that it only activates when paired with Sentinel - it would've been easier to change and also cleaner to look at. OH WELL LIFE LESSON.
[edit] Okay, they should all be correct now. I went back and fixed how I had the legendary combo weapons so it shows their blessing or curse where those are normally shown and has the name and info that it's activated when paired with Sentinel.
If anyone notices that anything is wrong, please let me know. As always, massive thanks for helping with the data so I can keep SubetaLodge accurate!
Could the defense on these weapons please be buffed for us to test?
Prodigy eyeball: 60/40 water/earth
**Shengui Guo Purifying Staff: add 5 physical/5 fire/5 light/5 wind to the current block
** I know you don't want to make the staff broken, but adding the small block across multiple icons without any healing will
It's only one weapon that I think could be very unique to play with. If it does turn out to be too strong for whatever reason it can always be changed back. Please let us test this ;o;
Vouching for the staff as well! ;-;
Wanna know more about battling? ❤️ The Official Battle Guide v3.3 ❤️ Need to find books? 🌈 The Book Grind Guide v1.0 🌈
Thank you for inputting everything! Hopefully things will slow back down again now. This past week has been a lot 😅 <3
I am happy to try to make sure it all gets listed accurately! But yes, this was a lot all at once (though part of that was my bad for not checking what the blessings sections said when I was doing the weapons themselves because I could've saved a little time lol).
Edit: Missclicked on my phone to a wrong thread oops orz don't mind me

Some suggestions for some high tier weapons.
[edit]The MW still has a very low chance to steal[/edit]
Agreeing with all of 's points!
Wanna know more about battling? ❤️ The Official Battle Guide v3.3 ❤️ Need to find books? 🌈 The Book Grind Guide v1.0 🌈
oh shit does it not steal anymore? (mine is modded with thief crystals lmao)
Wanna know more about battling? ❤️ The Official Battle Guide v3.3 ❤️ Need to find books? 🌈 The Book Grind Guide v1.0 🌈
MW does still steal, the chance is just super low (2% when I tested it just now). I don’t think he touched that part.
Thanks for retesting the MW I must have thought that was the custom code that got removed.
First update in a lil while! And today, we got the first batch of SCROLLS done! Woooo.
SCROLLS Aquajhet - D ↑ Blackout - D ↑ Bright Aura - D ↑ Cyclone Carapace - D ↑ Dissolver - D ↑ Ember Emblem - D ↑ Fireball - A ↑ Gate of Evil - D ↑ Gust - +D Lava Spit - D ↑ Mean Marshine - D ↑ Minor Tremor - D ↑ Pyre - D ↑ Shield of Shade - D ↑ Spark - A ↑ Brushfire - D ↑ Emerald Stonewall - D ↑ Flare Star - D ↑ Holy Flux - D ↑ Hydra of Tears - D ↑ Lava Arma - D ↑ Mist of the Ages - D ↑ Molten Boulder - A ↑ Phantom Guile - A ↑, D ↑ Seeker Whirlwind - D ↑ Shadow Cloak - D ↑ Baneful Sin - D ↑ Crystalline Blow - D ↑ Dark Symphony - D ↑ Elegy of Earth - D ↑ Melting Eclipse - D ↑ Ruby Heaven - D ↑ Still Pool - D ↑ Tempestilence - D ↑ Terra Spire - D ↑ Thunderous Roar - Heal % → heal fixed Torch - D ↑ Vengeful Tide - D ↑
Hover Data Damp
| Scroll | Change | New Stats |
| Aquajhet Scroll | D ↑ | Uses 1 Alchemy Points Damage: Defense: |
| Blackout Scroll | D ↑ | Uses 2 Alchemy Points Damage: :dmg:light: 1-3 Defense: :block:dark: 6-7 |
| Bright Aura Scroll | D ↑ | Uses 2 Alchemy Points Damage: :dmg🔥 1 :dmg:light: 1 Defense: :block:dark: 4 :heal: 5 HP |
| Cyclone Carapace Scroll | D ↑ | Uses 1 Alchemy Points Defense: :block:physical: 3-4 :block🧊 3-4 :block:wind: 3-4 |
| Dissolver Scroll | D ↑ | Uses 2 Alchemy Points Damage: :dmg:magma: 3-4 Defense: :block🧊 5-6 |
| Ember Emblem Scroll | D ↑ | Uses 2 Alchemy Points Damage: :dmg🔥 3 Defense: :block:dark: 3-4 :block🧊 3 |
| Fireball Scroll | A ↑ | Uses 1 Alchemy Points Damage: :dmg🔥 4-6 |
| Gate of Evil Scroll | D ↑ | Uses 2 Alchemy Points Damage: :dmg:dark: 3 Defense: :block:light: 6 |
| Gust Scroll | +D | Uses 1 Alchemy Points Damage: Defense: |
| Lava Spit Scroll | D ↑ | Uses 1 Alchemy Points Damage: :dmg:magma: 2-3 Defense: :block:water: 5-6 |
| Mean Marshine Scroll | D ↑ | Uses 2 Alchemy Points Damage: :dmg:earth: 1 :dmg:water: 1 Defense: :block:earth: 4 :block:water: 3-4 |
| Minor Tremor Scroll | D ↑ | Uses 2 Alchemy Points Damage: :dmg:earth: 2-3 Defense: :block:earth: 4 :block:water: 3-4 |
| Pyre Scroll | D ↑ | Uses 2 Alchemy Points Damage: :dmg🔥 2 Defense: :block🔥 2 :block:magma: 1 |
| Shield of Shade Scroll | D ↑ | Uses 1 Alchemy Points Damage: :dmg:dark: 1-2 Defense: :block:light: 6 |
| Spark Scroll | A ↑ | Uses 1 Alchemy Points Damage: :dmg:light: 4-5 |
| Brushfire Scroll | D ↑ | Uses 3 Alchemy Points Damage: :dmg🔥 2 :dmg:earth: 2 Defense: :block:earth: 4-5 :block:wind: 4-5 |
| Emerald Stonewall Scroll | D ↑ | Uses 3 Alchemy Points Defense: :block:physical: 2-4 :block:earth: 5 :block:light: 2-4 :block:wind: 2-4 |
| Flare Star Scroll | D ↑ | Uses 4 Alchemy Points Damage: :dmg🔥 4 :dmg:magma: 2-3 Defense: :block:physical: 8-9 |
| Holy Flux Scroll | D ↑ | Uses 3 Alchemy Points Damage: :dmg:light: 5 Defense: :block🔥 4 :block:dark: 5 |
| Hydra of Tears Scroll | D ↑ | Uses 3 Alchemy Points Damage: :dmg:water: 1 Defense: :block🔥 3-4 :block:magma: 3 :heal: 13 HP |
| Lava Arma Scroll | D ↑ | Uses 3 Alchemy Points Defense: :block:physical: 4 :block🧊 4-6 :block:water: 3-6 |
| Mist of the Ages Scroll | D ↑ | Uses 3 Alchemy Points Damage: :dmg:earth: 1 :dmg:water: 3 :dmg:water: 1 Defense: :block:physical: 5 :block:wind: 4-5 |
| Molten Boulder Scroll | A ↑ | Uses 3 Alchemy Points Once Per Battle Damage: :dmg:magma: 12 |
| Phantom Guile Scroll | A ↑, D ↑ | Uses 3 Alchemy Points Damage: :dmg:dark: 3-4 Defense: :block:physical: 4 :block:light: 6 |
| Seeker Whirlwind Scroll | D ↑ | Uses 3 Alchemy Points Damage: :dmg:earth: 2 :dmg:water: 4 Defense: :block:wind: 7-8 |
| Shadow Cloak Scroll | D ↑ | Uses 3 Alchemy Points Once Per Battle Defense: :block:dark: 25 |
| Baneful Sin Scroll | D ↑ | Uses 5 Alchemy Points Damage: :dmg🔥 1 :dmg:dark: 6 :dmg:magma: 1 Defense: :block:light: 13 |
| Crystalline Blow Scroll | D ↑ | Uses 4 Alchemy Points Damage: ice Damage: :dmg:water: 2 :dmg:water: 2 Defense: :block:physical: 14 |
| Dark Symphony Scroll | D ↑ | Uses 6 Alchemy Points Damage: :dmg:dark: 3 Defense: :block:dark: 4-6 :block:light: 5-6 :block:wind: 3-5 |
| Elegy of Earth Scroll | D ↑ | Uses 5 Alchemy Points Damage: :dmg:earth: 4 Defense: :block:physical: 2-4 :block🔥 2-3 :block:dark: 4 :block:earth: 2-4 :block:wind: 2-3 |
| Melting Eclipse Scroll | D ↑ | Uses 4 Alchemy Points Damage: :dmg:magma: 5 Defense: :block🧊 14 |
| Ruby Heaven Scroll | D ↑ | Uses 4 Alchemy Points Once Per Battle Defense: :block:dark: 23 :block:water: 23 |
| Still Pool Scroll | D ↑ | Uses 5 Alchemy Points Damage: :dmg:water: 4 Defense: :block🔥 5 :block:dark: 5 :block:magma: 5 |
| Tempestilence Scroll | D ↑ | Uses 5 Alchemy Points Damage: :dmg:dark: 2 :dmg:water: 3 Defense: :block:earth: 5 :block:light: 5 :block:water: 4 |
| Terra Spire Scroll | D ↑ | Uses 5 Alchemy Points Damage: :dmg:earth: 7 :dmg:magma: 3 Defense: :block:physical: 14 |
| Thunderous Roar Scroll | Heal % → heal fixed | Uses 4 Alchemy Points Once Per Battle Damage: :dmg:earth: 2 :dmg:light: 5 Defense: :heal: 35 HP |
| Torch Scroll | D ↑ | Uses 6 Alchemy Points Damage: :dmg:physical: 3 :dmg🔥 2 :dmg:light: 2 Defense: :block:water: 14 |
| Vengeful Tide Scroll | D ↑ | Uses 6 Alchemy Points Once Per Battle Damage: :dmg:dark: 5 :dmg:water: 5 Defense: :block:dark: 15 :block:earth: 18 |