IT IS TIME! For the scary weapons to meet their doom :[
T11 is complete! Shinwas Sacred Bow - D ↑, heal cap ↓ Oracles Staff of Enlightenment - D ↑, heal cap ↓ Malerias Staff of Destruction - D ↑, heal cap ↓ Wand of the Phoenix - D ↑, heal cap ↓ Blackmoons Staff - D ↑, heal cap ↓ The Ether - D ↑, heal cap ↓ Sword of the Seven Seas - D ↑, heal cap ↓ Wrath Of Kahaleitzli - D ↑, heal cap ↓ Swashbuckle - D ↑, heal cap ↓ Maniacal Essence - D ↑, heal cap ↓ Natasha - D ↑, heal cap ↓ Glacial Ring - D ↑, CC ↑, +2 mod slots Paintbrush Blades - D ↑, heal cap ↓ Volatile Energized Mecha - heal ↑ Baal - D ↑, CC ↑ Tainted Keeper Skull Staff - CC ↑ Ancestral Unrest - D ↑, CC ↑ heal cap ↓ Panzer Hydra Gauntlet - D ↑ Lucent (Broken) - CC ↑
Oh dear...... [Edite] OK I like some of the changes. The Maniacal Slappy Hand getting Physical block was a nice touch/change I find.
Also woooow 200 physical block on The Ether... xD I am Impressed!
MSH had physical block before, but it has been increased a bit.
[img align=center]https://www.imagecoast.com/images/brokensafety/brokenav.gif[/img]
Oops I'm sorry! ^^;;; I got it mixed up with another weapon it seems. I assumed it was an earth and dark block. I feel dumb. :p
No worries. The physical block was the reason I went with MSH. I don't have Ether, but that 200 sounds nice!
[img align=center]https://www.imagecoast.com/images/brokensafety/brokenav.gif[/img]
I have updated as much as I can on SubetaLodge, if anyone knows the following info that would help:
Shinwas Sacred Bow - does this have a blessing/curse? (all the others in that series seem to) Healing caps for all Custom coding info for the following: Maniacal Essence Glacial Ring Baal Tainted Keeper Skull Staff Ancestral Unrest Panzer Hydra Gauntlet Lucent (Broken)
I do have some of these and can try to test when I'm home as well but I may not have time.
The CC on Maniacal Essence and Ancestral Unrest are still unchaged so I'm going to ask him about those.
• The Ether, Swashbuckle, Maniacal Essence, Natasha healing is capped at 600 HP
• Paintbrush Blades healing is capped at 540 HP
• Glacial Ring
Second attack:
:dmg🧊18-20 :dmg:wind:18-20
:block🧊100 :block:water:100 :block:wind:100
100% chance to freeze
• Baal
(when paired with Bluud Wand and Flayed Lord Breastplate)
:dmg:physical:15 :dmg🔥20 :dmg:dark:20 :dmg:magma:15
:block:magma:150
• Tainted Keeper Skull Staff
Strength > Defense |
Strength = Defense |
Strength < Defense |
:dmg:magma:10 :dmg:earth:12 :dmg:water:10 :dmg🧊12 :block:earth:50 :block:dark:50 :heal: 9% HP |
:dmg:magma:10 :dmg:earth:10 :dmg:water:10 :dmg🧊12 :block:earth:65 :block:dark:65 :heal: 10% HP |
:dmg:magma:10 :dmg:earth:10 :dmg:water:10 :dmg🧊6-14 :block:earth:80 :block:dark:80 :heal: 12% HP |
Healing is capped at 540 HP |
Healing is capped at 600 HP |
Healing is capped at 720 HP |
• Panzer Hydra Gauntlet (base healing is capped at 540 HP) After 500 points of strength boosts: :dmg:physical:10-14 :dmg:magma:11 :dmg🔥11 :dmg:wind:10-11 :block:water:75 :block:magma:75 :heal: 10% HP (capped at 600 HP)
• Lucent (Broken)
When < 45% health
:dmg:wind:15 :dmg:light:15 :dmg:physical:10
:block:light:40 :block:magma:35 :block:dark:35
:heal: 11% HP (uncapped)
• Maniacal Slappy Hand (base healing is capped at 600 HP)
Second attack:
:dmg:dark:15 :dmg:earth:20 :dmg:light:15
:block:earth:135 :block:physical:65
:heal: 10% HP (capped at 600 HP)
• Extendable Elemental Trident (healing is capped at 480 HP)
< 2,000 Strength |
2,000-2,999 Strength |
3,000+ Strength |
3,000+ Strength, Defense, & Speed |
:dmg🔥1 |
:dmg🔥30-34 |
:dmg🔥25-30 :dmg🧊5 :dmg:wind:5 |
:dmg🔥12-14 :dmg🧊12-14 :dmg:wind:12-14 |
< 2,000 Defense |
2,000-2,999 Defense |
3,000+ Defense |
3,000+ Defense, Strength, & Speed |
:block🧊1 |
:block🧊55 |
:block🧊75 :block:wind:45 |
:block🧊40 :block:wind:40 :block🔥40 |
< 2,000 Speed |
2,000-2,999 Speed |
3,000+ Speed |
3,000+ Speed, Strength, & Defense |
:heal: 1% HP |
:heal: 6% HP |
:heal: 8% HP |
:heal: 9% HP |
How much strength does Panzer Hydra Gauntlet boost per use? Does it the boost have to come from the gauntlet or could you use Thunderball and Potion of the Robot to boost 500 strength in one move and the better attack is actived?
It boosts by 20 per turn, but yes, you can use anything that boosts strength during battle to get it there faster.
25 moves is a bit much to activate but since there is a work around... Hmmm.
It was originally 250 points of strength boosts, but virtually everyone uses at least Volatile Energized Mecha for +250 strength, so it was raised to 500 instead.
- finally got round to test the
Blessing on the new weapon
Flaming Topaz Staff Tip
Heat Wave
:block🧊 20 :block:wind: 20 :heal: 75 lasts 6 rounds
...ooops, T11 revamp... almost missed it because I opened this thread via last post
What good are the healing tiers (on Staff and Trident), if they are capped, anyway? don't make any change...
I also don't quite understand the benefit of 200 defence of a single icon (unless probably for crit hits), if I cannot outheal the ones I cannot defend at the same time anyway?
Guess, I'll give up battling alltogether, if I cannot heal any longer, esp not with actually good (and expensive) lower Tier weapons (8-10)... I'm glad, I got a couple of fights in before revamp and reset, the future looks gruelling (or very/even more expensive)... But then, Subeta has been taking up way too much time of my life for the last couple of years anyway...
Shinwas Sacred Bow does still have its blessing.
Shinwas Gift (Blessing)
15 :block:physical: 15 :block🔥 15 :block:dark: 15 :block:earth: 15 :block🧊 15 :block:light: 15 :block:magma: 15 :block:water: 15 :block:wind:
700 :heal:
Heal cap on the bow is 600, and it now blocks 130 dark and 45 earth.
Secondaries I think should be changed for the following weapons: Natasha - Dark Ostaff - Light Sandreaver - Earth WotP - Fire SSB - Light
But not bad overall.
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Tainted Keeper Skull Staff Strength < Defense heal cap 720
for Strength = Defense the pets I have (all even T12) are too small 9%/412 still at Health: 4116
Wok also blocks dark now and why Natasha blocks light instead as a secondary
Wotp and sandreaver doing the exact same thing is kinda weird. Ice/phys for sandreaver?
Ssb and ostaff blessing seem like they are probably going to be completely op compared to the other god weapons.
Tkss healing for 720 and blocking 2 very relavent types I think probably just makes it the best god weapon.
My gut reaction to t11s getting a 600 heal cap is why would I ever use a non t11 weapon again, and people without a ton of t11 weapons are probably kinda screwed. But I’ll also say that I could definitely be wrong here.
AUs custom code does not have the upgrade, it still blocks 70p 20d.
Switching bstaff to magma/fire and swash to wind/water would make both much better. Since all of the other combos seem to be somewhat common motifs on challengers, and Water/Magma and Fire/Wind I think are somewhat uncommon.
Natasha and ether only block 40 instead of 45 of their secondary defense which is kinda an OCD nightmare. :p
I really wish these all had their icon ranges narrowed.
[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]
Hmm. WoK could do Magma or Light or Water then instead? I dunno, Dark on Natasha feels more fitting.
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Fire Dark and Fire Light are both great combos, why would you want either switched?
[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]
Because I don't want to have to add another weapon to a WL. xD I already have Natasha.
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