I hope we can get an extension on the battling if the lag continues - it's pretty rough to get all these battles in, and we still have two waves (and Rouland) to go, and less than a week of Morostide left DX
Would be nice if they extended things... this lag is just awful ... ;_;
Was gonna say, it's gonna be tight with the last two waves and Rouland. x.x
Wanna know more about battling? ❤️ The Official Battle Guide v3.3 ❤️ Need to find books? 🌈 The Book Grind Guide v1.0 🌈
I agree. this lag and the forums intermittently working are making it tough to get achievements and battle.
[center][flower=jenneeva]
Yeah, I was going to try to finish up my battles from the second wave today, but with all the lag I know I wouldn't really have the patience for it.
I do hope it can be cleared up soon and maybe a small extension wouldn't hurt. ;~;
time. Battle Quest

happy birthday <3 <3 <3
Can anyone give me a minimum stat set for a capped pet? Meaning, speed, defense, attack, health; where should they be at a minimum.
The total is 35k. Other than that, it's really up to personal preference. So you could have 8.75k in each stat, though most people don't go as balanced if they're trying to optimize. The healing cap sets in at 10k health, so that's usually a good bet for that one. A lot of people go with lower def/speed -- or even no speed -- and higher strength/health, but you'll find people that swear by high speed builds.
Personally, I think you want at least 10k health and 8k strength, but I don't know if I'd say there really is a minimum for defense or speed.
cheers for that, already at the minimum for str and health then, so thats good, 11k left til cap
i can see reason for speed and defense but yeah i'm looking more for trading hits. just wanted to see if there was a consensus of what is 'too low'.
RE: Extension...
I'm okay with Rouland being time limited, that makes sense. But the others if they could stick around a bit longer, that would really take the concern away. I only have 6 guys to do and don't even bother with the easy opponents anymore, but I am trying to get as many amulets/tomes past 10 wins with everyone, cause this is El's really only means of training, using stat boosters. xD
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You Won! You have defeated Crawbeast
BullHeaded earned 3500 EXP Points!
Happy birthday :)
You can get to this page on the About Subeta Page to look at all the top pets and get an idea of what other people have done. [URL]https://subeta.net/about.php?act=pet[/URL]
Personally mine is 13000/7499/7500/7001 to take advantage of speed breakpoints for battling for the High Score Tables. I can also see an argument for 8001 Speed to take advantage of speed breakpoints against the Hydra.
I think the main things that you always want are 10K HP. Then figure out which speed breakpoints you want to hit. If your not going to be battling for High Score tables I think the 0 Speed Build is an interesting option, especially for fighting in wars. Otherwise 7001 will outspeed all but 3 of the challengers, and when grinding out difficult HST wins, avoiding spike damage from crit hits will give much more bang for your buck than putting it in Defense or Strength, although I've never seen 2 opposite pets actually go after that on a high speed challenger.
Then after you figure out which speed tier your going for, I think it's somewhat arbitrary how you allocate the rest of your stats. I have 1 more DEF than STR for TKSS.
Although, if you wanted to go through and figure out how much damage of each icon type opponents do, you could try to tune your defense around that number to make sure your not wasting a bunch of defense by over defending.
Also as you get closer to capping you actually want to avoid training past the minimums because it makes it much more expensive to use tomes later on, which are by far the most efficient stat booster for capped pets.
[edit] Dr. Beatd0wn 1159 / 1812 Saggitarius 0 / 10000
Tier 8 Saggi Win
I think thats a Tier 8 win on every single Lv25 and below challenger.
[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]
Just like to say thanks for such an informative post! I still haven't decided what speed to put Tarrant at haha Nice win!!
I've never seen a specific thread for battle CSS (probably because most of the pages are a pain - inline styles, generic or no classes/ids, ancient layouts, tables, etc etc), like you I've just cobbled together my own, albeit very recently I'm still trying to tidy it up, but I can dump it on pastebin tomorrow if I get time. I've never thought of trying the 1-click-spot before, mainly because I still need to swap sets, plus I use both phone and pc... the thing I'm most proud of is ordering the weapons in the selection box - no more hunting for my constants to swap in xD
A late Happy Birthday 🎉 Hope you had a great one 🎉
Doing BQs today was pretty tolerable! I think I may actually try to tackle some of the challengers with my secondary pets later today if it stays like this.
Are you saying you have CSS to swap the order of weapons around?????!?!?!
That would be super cool. I have a feeling it would not interact well 1:1 with my CSS to get rid of scrolling.
[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]
Yes and no - because of how each of their divs are named in the code you can only order them by Tier, there's no weapon ID or anything, only a tier value
fun time grabbing CSS on the phone
spoiler 'cos it has many lines
/-- Orders the weapon selection box by Tier, with selected weapons at the top
Change the 'order: [number]' to alter the sorting --*/
{ display: grid; scrollbar-gutter: stable; box-sizing: border-box; max-height: 400px !important; grid-template-columns: 25% 25% 25% 25%; } div { width: 100% !important; word-break: break-word; } div[data-tier="12"] {order: 1;} div[data-tier="11"] {order: 2;} div[data-tier="10"] {order: 3;} div[data-tier="9"] {order: 4;} div[data-tier="8"] {order: 5;} div[data-tier="7"] {order: 6;} div[data-tier="6"] {order: 7;} div[data-tier="5"] {order: 8;} div[data-tier="4"] {order: 9;} div[data-tier="3"] {order: 10;} div[data-tier="2"] {order: 11;} div[data-tier="1"] {order: 12;}
div.selected_weapon {order: 0;} What I did was turn the box into a grid so I could use the 'order' property to swap things around. From what I remember on the W3schools page it won't work with older versions of IE (if anyone still uses that thing? XD), and it has no effect on screen-readers - they still read the items in code order. The last line puts the already selected weapons at the top for easy deselection, though that does cause some odd scrolling when you swap things in, I like it though
If you do height: auto; max-height: unset !important; That should make the box stretch, I can't quite remember what the code is - no inspector on the phone
https://imgur.com/a/9pLlhQk Looks like it worked to reorder them, but it messed something else up.
[edit] looks like the image won't link,
[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]
Hmm, at a guess it is indeed interacting badly with some other code you have Try putting it under your other code? and if that doesn't work you could post your code and I can look at it in the morning on my pc :)
:
You'll need to get rid of this line of code (which I assume is in your CustomCSS code because I wrote it along with other battle customCSS code back then)
div#weapons_unselected div[style="width: 24%; padding: 10px 0; display: inline-block; vertical-align: top; text-align: center;"] {width:13% !important; }
Then 's code should work as intended. There is also a way to target specific weapons and put/order them at the top, but if you tend to go by Tier more than by specific weapons then Kalkatak's solution is much nicer.